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Vinsen

What would you like to see in ofp2

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ALL of the above  wink.gif i like all the ideas, and i can't be bothered to type them out again

plus the ability to set up base camps, i hate it when the screen fades black, and when it comes back up there is a camp with tents and ammocrates and sandbag walls as if by magic.

Actually humping the sandbags around and pegging out the tents would be interesting.

(I know, i've done it)

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hmm fix all bugs and add more animations for people with oxygen and also include the other 2 tools in the ofp2 cd tounge.gif

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'see-through' water would give a nice effect

in shallow areas, instead of seeing opaque water, you'd see the sand/rock underneath wow.gif also, this might get rid of those nasty edges on the shoreline that can appear in places smile.gif

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1. get more ub3r weapons

2. stop the bouncing vehicles and ramming thru

3. real reload animations!(taking out clip and putting new one seeing the discarded clip on ground if empty)

4. more ub3r pistols(US Socom Glock 18 or higher and Desert Eagle maybe)

5.fix those clipping when holding weaps on the ground and stuff

6. have more freedom in buildings(no moving around without moving a button and the clipping)

7.more women models w00t biggrin.gif

8.more cliffs(for stunts!!!wink.gif

9.make the player more smoother(better blood and maybe some teeth showing smile.gif

10.more islands!

the 10 reasons i want in ofp2 or maybe a giant ass patch!

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Looks like most requested so far is:

1. Better physics model, more realistic ballistics and damage.

2. Dynamic multiplayer - no waiting in the #$@*^%! lobby!

3. Nicer looking human models, better textures.

4. Improved sound (acoustics).

5. More stuff, and bigger stuff. :^)

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I'd really like to see big islands that feel more realistic. Take the airports we have now, for example. No control tower or hangars. Nothing that can really be called a terminal building. No wrap around perimeter fence. They just don't "feel" right, you know?

Same for the towns, but I think this has been hit on a lot - cities and even small villages (<1000 people) look different from what we have in OFP. The countryside in OFP is fantastic, but I think a real city feel with more buildings and other urban structures are needed.

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I think something that is essential to a dynamic campaign is limited forces. In OFP right now, killing an extra soldier on the mission means nothing in the long run. If the AI only has so many soldiers to fight with, you might be more willing to inflict maximum damage instead of just completing the mission.

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1. Increased chances of survivors from a downed chopper..

2. Ability for a choppers gunner/navigator to take control of a chopper in case of pilot death/injury (the MG blackhawk has no-one in the co-pilot seat, just a crewchief/loadmaster in the MG possy)

3. Some basic form of autoration in the event a choppers engines are knocked out.. in OFP it hurtles to the ground.. when in fact the rotor should keep turning for a little while (assuming the pilot is making a slight descent)

4. an action menu that allows you to issue commands to your squad such as "Re-Arm" rather than selecting individual AI, and telling them to pick up rifle, pick up magazine, pick up gren etc.

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Full crew's for vehicle's and as _WTF_onslaught said why not allow crew to take the position of pilot if he get's killed. Instead of a helicopter just crashing and burning why not give it a chance to crash and the crew/passengers the ability to survive, albeit wounded or dazed. Give the Humvee a support weapon (.50 cal or automatic grenade launcher). My biggie is more units, instead of just US Army and spec forces what about the Rangers, Marines, 101st Airborne? It could add a twist to the game IMO. A bigger selection of weapons and the ability to sneak up on enemy troops and stab them with a knife. Finally, don't make the AI so accurate, there's been a few times where they've shot me when they've been hiding behind bushes.

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Need to have more than 64 groups of units available in the editor. How about 256?

I want massive battles fighting companies of men, not skirmishes with small groups. Please don't say "processor power is not good enough yet" - I reckon a 2.2Ghz AMD XP+ available NOW should be fast enough to handle full scale battles. This time next year when OFP2 pops up (perhaps smile.gif ) such CPUs will be very cheap.

Obviously the editor would need to be beefed up, to allow faster creation of large numbers of units - the current editor is average, to be honest.

A 3D Preview of maps you created with units in place would be nice, instead of having to start a "preview game" to do it. (I know what the preview button does smile.gif )

But most of all I want the AI upgraded. I don't care for new vehicles, new graphics, sounds - I just want my troops to face the right direction when a T-80 comes flying at them!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (kojak_2002 @ Sep. 20 2002,13:58)</td></tr><tr><td id="QUOTE">I want massive battles fighting companies of men, not skirmishes with small groups.<span id='postcolor'>

http://www.main.thechainofcommand.net/ smile.gif

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I'd like a new support menu option - fire support. A group (with a non-support unit as its leader/that doesn't include any support units) standing at a "SUPPORT" waypoint should come to the caller's location and behave as per a "GUARD" waypoint. If multiple such groups are available, only one should respond to each caller - same as the existing support calls work today. The group leader AI could auto-call fire support if 1) any of the group's vehicles are damaged beyond X percent or 2) more than X percent of the group's units is dead or wounded.

Yes, it's perfectly scriptable - but then again, most things are.

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I want the ability to join the game while in progress. This way we could keep a battle going for long time, with reinforcements and so. A better netcode that allows 30 players without troubles.

Other nationalities uniforms and weapons.

Larger islands and the posibility to create a map linking the islands so one team is on Everon and the other team is in Malden so the can do a War to seize the other team island or defend thirs (this is very attractive for large squads wars and tournaments )

Better admospheric effects, like snow, winds, rains.

Some scuba/seal characters that can swim or dive.

A less powerful and accurate LAW or RPG as in real live.

A MG of top of tanks that can be manned by tank commander

A better flight modeling for aircrafts. I am a real helicopter pilot and I have flown some of the helicopter types on the game (If I can be of any help to improve that let me know)

A good artillery units and some grid/coordinates aiming system so they can shoot at long distances, not just using visual aiming (no used on Real live)

Mortars.

Some larger patrol crafts would be nice for sea combat and anphibious operations

Also the ability to hand fight or knife would be good although not very important.

Wel anyway just let me add than OFP is one of the best games ever. I am on SWAF (Seawolves OFP division) and we are still growing up and getting new people every day.

The game allows for plenty of different approaches and also the use of nice feaures as add ons, faces, uniforms, flags, Xml files and so.

We the virtual squads are the ones mantaining thos games alive mostly and OFP is one of the most succesful games among squads.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Furia @ Sep. 27 2002,20:10)</td></tr><tr><td id="QUOTE">A less powerful and accurate LAW or RPG as in real live.<span id='postcolor'>

Why would this make the game more fun? I think that the LAW launcher may be a bit unrealistically powerful, but try using an RPG Nh-75 against a T80-they aren't so powerful. It would spoil missions like Defender, my fave mission, because it would be impossible to LAW the remaining tanks as you'll spend so much time reloading.

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I would like better wound textures like there are in Black Thorn. They show where the bullet hit

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More partical effects for things like explosions. That way more realistic bombs can be used such as daisy cutters. As they are now you just see a quick fire ball & then smoke, it would be much more realistic to have a shockwave effect followed by a wall of fire forming up into a mushroom.

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Go Spud! smile.gif lol

oh well, i want to see more gore, like in real life. Wounded men scream for help, screaming when someone gets killed, more realistic wounds, etc...

Might sounds a bit quacky but i'd like to see it...

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1. The release of tools earlier. Freedom Force released a skinning kit before the game was released. Make OFP2 more like Never Winter Nights in terms of providing a tool set for expansion from the word go.

2. Ability to put a path into configs for textures so we could have multiple variants from the same model without downloading a p3d file for each of them. Better for modem users.

3. More civilian activity - perhaps have media reports of soldiers activities changing opinion back home. You might win all the missions but have to leave the battlefield anyway. Missions like escorting food/aid convoys to civilian holding areas.

4. No CQB. Leave that to engines more suited to it. Concentrate on the wide open areas. More of the same in terms of AI and graphics but on same size islands.

5. Code animations in a way that makes public ones possible.

Above all. Please make OFP2. Don't make it go like Half Life 2 which is just sitting there only in dreams.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DarkLight @ Sep. 29 2002,12:47)</td></tr><tr><td id="QUOTE">Go Spud!  smile.gif  lol

oh well, i want to see more gore, like in real life.  Wounded men scream for help, screaming when someone gets killed, more realistic wounds, etc...

Might sounds a bit quacky but i'd like to see it...<span id='postcolor'>

Not quacky at all, would definately add to the psych shock factor. The most gut-churning part of Aliens vs. Predator was the wimpering of the civilians when your alien or predator was closing in for the kill, made it feel like you were actually killing someone rather than dismembering a game character. Quite shocking. The soldiers freaking out when they couldn't see what they were fighting was also a very nice touch. Medal of Honor also scripted in a few beautiful moments like this. In the Normandy mission where you hear your squadmates puking in the landing craft, one of them saying hail maries, etc. While there's a certain cheesy appeal with the "Oh no! ... Six ... is down!" it really does ruin the immersion factor a bit. Be a bit cooler if you could hear the LT struggling to stay calm. "Hudson just got waxed! Keep your heads down!" You can hear how the voices right now are just pieced together, like an automated phone attendant. There are ways to string words together like that where they don't come across quite so stilted. "Aaaagh! Medic! Medic! Oh Jesus God, medic!" "Zulu One, where's our damn air support?! The Reds have us pinned down here!" "Armstrong! Fall back, you're too close!"

What would be really interesting is if the enemy could panic, even surrender. Capturing prisoners could yield intel bonuses that could unlock hidden goals in subsequent missions. Shooting surrendering troops would make the enemy fight harder in subsequent missions because they know that no quarter will be offered.

Touches like this would not affect the game's overhead much but would greatly increase the depth. What made the original OFP great were all the little touches that showed nuanced attention to detail. I hope they keep that sort of thing for the sequel.

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Better control of the vehicles. Nothing is worse than watching your tank pivot swing in forward motion like crazy!

Another would be the ability to crawl UNDER enemy tanks for those special ops missions.

Other than that, the game is cool enough as it is. For storyline, how about a mroe random game generation sililar to what the old "M1 Tank Platoon" game was. Now THAT was a fun game!

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