Jump to content
Sign in to follow this  
SpecOp9

Question for the devs

Recommended Posts

I downloaded the demo of Take On Helicopters because I noticed that, for the first time ever it seems, BIS had created high-rise buildings.

From what I understand some things from TOH will appear in ARMA 3, like helicopter quality sounds and visual animations inside of vehicles. Back in the OFP days creating a high-rise was a bit tedious with collision detection size limits. I'm wondering if the updated engine you guys are using from TOH will travel over to ARMA 3 and if high-rise/skyscrapers will be possible? (Including the reflective materials used on the windows)?

Share this post


Link to post
Share on other sites

The vertical size limit was.changed I. The arma engine quite some time ago according to suma ,

The horizontal however remains unchanged . It is possibly the tools we have that don't seem to reflect suma's statement which can be found on soul assassins editing site .

Share this post


Link to post
Share on other sites

I'm hoping that because they are using PhysX this time around, they are totally scraping the old collision detection.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×