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Dwarden

ARMA 2: OA beta build 93965 (1.60 MP compatible build, post 1.60 release)

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http://www.arma2.com/beta-patch.php

[93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext

[93945] New: In gear added bars with ammo count

[93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands

[93897] New: AToC & PPAA added into UI video options

[93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297)

[93821] Changed: Authentication Timeout is distinguished from bad CD key

+ server crash fixes

* note: Video settings for ATOC and PPAA will not work w/o additional update on UI and language files, wait for RC of 1.61

BattlEye support: supported, enjoy!

Edited by Dwarden

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Great! Looks like somebody took good example of Jagged Alliance ;)

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Finally we can disable the dropping items while swimming and script commands to manage the magazine ammo :), sweet

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1.60.93965, BattlEye supported, enjoy!

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Can't seem to locate the FFAA option? Am I just being stupid?

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Can't seem to locate the FFAA option? Am I just being stupid?

No, you just have to read it all. I wasn't able to find it either. :)

note: Video settings for ATOC and PPAA will not work w/o additional update on UI and language files, wait for RC of 1.61

I like where this is going. Would it be possible to get the bar for the ammo count to display colour coding once it reaches a certain procent?

100% green

66,67% yellow

33,34% red

Edited by colossus

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Lovely new script commands!

Not that lovely as they only work when the gear dialog is open...

(not so surprisingly as they expect a control as parameter)

Edit: What's needed is commands like the following :p

http://resources.bisimulations.com/wiki/magazinesEx

Xeno

Edited by Xeno

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Awesome patch! Love the new ammo count and swimming options. Also love to see that PPAA and ATOC settings are coming to the UI (no more forgetting to set them after a new beta install and having to back out of the game, yay!).

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No, you just have to read it all. I wasn't able to find it either. :)

I like where this is going. Would it be possible to get the bar for the ammo count to display colour coding once it reaches a certain procent?

100% green

66,67% yellow

33,34% red

Thanks, now I feel silly >.<

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AToC and PPAA is nice but we still need the option to disable the blur. Oktane is providing us with his okt_noblurbeta.pbo since about 2 years now...still no official option from BIS. And I mean the option to disable ONLY the blur not the other effects too.

Any chance to see this coming BIS?

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AToC and PPAA is nice but we still need the option to disable the blur. Oktane is providing us with his okt_noblurbeta.pbo since about 2 years now...still no official option from BIS. And I mean the option to disable ONLY the blur not the other effects too.

Any chance to see this coming BIS?

Yeah, I've been experimenting a bit more with Normal and beyond Post Processing effects, and I like a lot of them, other than the blur.

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ammocount - missing since cwc 1.0 or so. BIS always delivers, just... well...

:P

And +1 to blur removal - I can't be bothered to use okt's solution, so I just turn it all off.

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AToC and PPAA is nice but we still need the option to disable the blur. Oktane is providing us with his okt_noblurbeta.pbo since about 2 years now...still no official option from BIS. And I mean the option to disable ONLY the blur not the other effects too.

Any chance to see this coming BIS?

Please BIS, give us the noblur option.

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ammocount - missing since cwc 1.0 or so. BIS always delivers, just... well...

Not that lovely as they only work when the gear dialog is open...

(not so surprisingly as they expect a control as parameter)

Edit: What's needed is commands like the following :p

http://resources.bisimulations.com/wiki/magazinesEx

So it's still not really fully there.

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Thanks for another update! Btw it would be better if the "In gear added bars with ammo count" would be changed so one can see only a semitransparent magazine with bullets/darker part. For now it looks like a neongreeny-dirty workaround. Would be good to have a "refill magazine" feature so nearly empty magazines can be re-filled again within reasonable time. :)

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Is there going to be a removal of the HDR effect that constantly adjusts the brightness levels in the daytime?

It has been stated been stated many time that this effect is not realistic and is an annoyance.

I have seen many people complain about this. I would post a thousand links but the forum wont let me.

Looking forward to a response, thanks and good work again :)

Edited by SIDWULF

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tried with it, and firefox, and chrome, cant connect

---------- Post added at 13:29 ---------- Previous post was at 13:25 ----------

it also asks me for a login, which i enter and it wont let me connect to the download server

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