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Dwarden

ARMA 2: OA beta build 93586 (1.60 MP compatible build, post 1.60 release)

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http://www.arma2.com/beta-patch.php

[93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337)

[93575] Fixed: StringLoad command reads unicode

[93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160)

[93542] New: MP Statistics screen (key I) contains the Server hostname

[93528] Fixed: Max distance for DirectChat raised from 20m to 40m

+

93585 Patch: Improved: Reduced LOD flicker when zooming / panning zoomed (https://dev-heaven.net/issues/16004#note-23)

93592 upcoming build will fix some issue with LODs not being switched

BE support : supported, enjoy MP

Edited by Dwarden

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Really nice! the marker bugs where there for years.

Btw what's that StringLoad command? i suppose that it means all string loading commands, but i thought that it was already suported (i have a lot of sqfs on UTF-8) :S

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OMG! Marker bug fixed!

A new era in arma.... you can now call it Arma 2.5.

Any stability improvements? Is it worth updating our servers?

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These are great changes! Many thanks BIS. I hope you guys not allowed to go to E3 aren't feeling too bad. Looking on the bright side WE appreciate what you are releasing for us!

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I'm not a big fan of DayZ but damn, love the newfound attention my beloved ArmA 2 is getting these days because of it. :D

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Hmmmm I'm having some wierd issues associated with some models with this beta. I deleted my arma2.cfg file prior to the test. For instance a chinook approached me, but stayed in a low LOD as it got closer. Even when I was next to it, it was in that low LOD.

I'm also seeing trees/bushes switching quite fast when you zoom in. Perhaps either delay the zoom or make that LOD switch instantaneous. Surely if the trees/bushes were in memory this should happen immediately? For info I'm running a Core i7 920@3.85GHz, 12Gb RAM, GTX570.

Anyone else see the same things ?

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Was there ever any investigation into drops in performance while zooming in/out due to the new LOD swapping changes?

Thanks for the new beta, some nice changes there.

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So many awesome changes!

I guess with the new option to remove global chat channels, this was a necessity:

[93542] New: MP Statistics screen (key I) contains the Server hostname :D

"what server is this?"

"who's shooting in cherno?"

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about the LODs read under the changelog in first post :)

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93585 Patch: Improved: Reduced LOD flicker when zooming / panning zoomed (https://dev-heaven.net/issues/16004#note-23)

93592 upcoming build will fix some issue with LODs not being switched

If all this is true, I will be sending crates of beer to BI HQ post haste! Thank you so much BIS! :D

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If all this is true, I will be sending crates of beer to BI HQ post haste! Thank you so much BIS! :D

And another one if you improve AI path-finding... ;)

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Marker bug fixed? Wow this is a godsend for the bigger Coop plans marked on the map! Thx a lot! (but don't forget to fix the nasty #restart/#reassign bugs etc ;))

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LOD issues fixed and an overall feeling of smoothness. AWSOME! :)

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LOD issues improved and moreso in next beta....*drool*

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I really can't find something to whine about :D

Great BIS !! you are everywhere ;)

Just keep arma 3 for later,arma 2 still have some good days to live :D

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Hmmmm I'm having some wierd issues associated with some models with this beta. I deleted my arma2.cfg file prior to the test. For instance a chinook approached me, but stayed in a low LOD as it got closer. Even when I was next to it, it was in that low LOD.

I'm also seeing trees/bushes switching quite fast when you zoom in. Perhaps either delay the zoom or make that LOD switch instantaneous. Surely if the trees/bushes were in memory this should happen immediately? For info I'm running a Core i7 920@3.85GHz, 12Gb RAM, GTX570.

Anyone else see the same things ?

Same problem here!And less fps on the same mission i was playing yesterday!

i7 3930 4.8 16gb ram gtx 680

Edited by Grillob3

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Same problem here!And less fps on a mission i was playing yesterday!

i7 3930 4.8 16gb ram gtx 680

Same, but...

93592 upcoming build will fix some issue with LODs not being switched

Hopefully the performance issues will be fixed too.

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Hopefully the performance issues will be fixed too.

???

I actually gained a couple FPS with this particular build... Only had limited testing so far but no LOD issues here, will test more later tonight.

System:

- Intel Core 2 Duo E6850 @ 3.40 GHz

- 4 GB RAM @ 1066 MHz

- nVidia GTX 260 896 MB (Driver: 191.07 WHQL)

- Windows XP Pro

Command line parameters:

-mod=Expansion\beta;Expansion\beta\Expansion -nosplash -profiles=d:\games\ARMAII~1\ -maxmem=2047 -bepath=client1 -name=KeyCat

Using:

A2(DVD)+OA(DVD)+BAF(Sprocket)+PMC(Sprocket)

/KC

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Note that Suma said on Dev Heaven that this build should be considered "broken" in the LOD department. We'll have to wait for the next beta for the proper fix.

Hopefully today. :D

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???

I actually gained a couple FPS with this particular build... Only had limited testing so far but no LOD issues here, will test more later tonight.

System:

- Intel Core 2 Duo E6850 @ 3.40 GHz

- 4 GB RAM @ 1066 MHz

- nVidia GTX 260 896 MB (Driver: 191.07 WHQL)

- Windows XP Pro

Command line parameters:

-mod=Expansion\beta;Expansion\beta\Expansion -nosplash -profiles=d:\games\ARMAII~1\ -maxmem=2047 -bepath=client1 -name=KeyCat

Using:

A2(DVD)+OA(DVD)+BAF(Sprocket)+PMC(Sprocket)

/KC

Prolly different for different systems, I lost 5-10 FPS this beta.

But as MadDog said this beta is broken, so... yeah...

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Yep this one was bad one. Its rolled back on SU. Examples below.

http://i.imgur.com/uM7TF.jpg

http://i.imgur.com/HEYS9.jpg

That and seeing head trough helmets, and berets. Only shift '-' flush could fix it but just until next swithc of screens ( enter/exit vehicle, switch from 1p/3p and v.v. ) even for a moment.

I have dual core too and seems to me I got slight fps gain too, but a bit higher vram usage.

Edited by _MaSSive

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I have LOD problems with this, models stay low polygoned/white textures and stuff, was all fine with previous beta patch.

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