cod0 1 Posted June 7, 2012 Like the "Find Evidence"... Share this post Link to post Share on other sites
engima 324 Posted June 7, 2012 Use a global numeric variable, increase its value for every evidence found, and use a trigger with condition var == 3 Share this post Link to post Share on other sites
oksman 37 Posted June 7, 2012 Instead of doing task settaskstate "SUCCEEDED" when the item is picked up do what Enigma told you. First make a variable in the init say _evidence = 0; In the trigger for when the item is picked up, do a _evidence = _evidence + 1; and then when say _evidence == 3 You'd use the settaskstate! :) Share this post Link to post Share on other sites
cod0 1 Posted June 7, 2012 Instead of doing task settaskstate "SUCCEEDED" when the item is picked up do what Enigma told you.First make a variable in the init say _evidence = 0; In the trigger for when the item is picked up, do a _evidence = _evidence + 1; and then when say _evidence == 3 You'd use the settaskstate! :) Oh! Thank you! Share this post Link to post Share on other sites
fleepee 10 Posted June 7, 2012 Use gloval variable, without underscore: evidences==3 (local variable _evidences won't work in trigger condition) Share this post Link to post Share on other sites