JSj 12 Posted August 4, 2012 Yes, several of us have got this warning too, but with AVG Antivirus. I just ignored it as a false positive, and I think everyone else did too. Share this post Link to post Share on other sites
jaysmizzle 3 Posted August 4, 2012 (edited) Yes, several of us have got this warning too, but with AVG Antivirus. I just ignored it as a false positive, and I think everyone else did too. Ok thanks for that info. I'll just disable my antivirus and install it then. Edited August 4, 2012 by JaySmizzle Share this post Link to post Share on other sites
Borklund 10 Posted August 4, 2012 (edited) It's a Steam issue. No need for any conspiracy theories. Why so flippant? I genuinely want to know why I have to wait 2-3 weeks. If it's a Steam issue, why not wait with a release date till you're sure you can get it out on all platforms simultaneously? Someone made a decision, either intentionally or not, to put ACR out before it was ready for Steam. I'm not saying it's a massive conspiracy (to what end would they conspire?), but it sure feels annoying. I would not like to see this happen again for future releases. Edited August 4, 2012 by Borklund Share this post Link to post Share on other sites
tremanarch 6 Posted August 4, 2012 cant you just buy the acr from them and install it on your steam copy? Share this post Link to post Share on other sites
metalcraze 290 Posted August 4, 2012 Id like to start doing some config changes to the ACR stuff. How are people dePBOing the new files? Or lacking that will the configs get on six browser? You can't dePBO BIS DLCs which is annoying considering that they (BAF) have some nice missions with good scripting but you can't check them out even years later. Apparently removing DRM from a usual game 3-4 months after release is fine but doing the same for a DLC 2 years later is a big no no Share this post Link to post Share on other sites
Deadfast 43 Posted August 4, 2012 What would be the point of selling a DLC if one person buys it and then just redistributes the full resolution textures? That's why the PBOs are protected. If you want to edit a config just use Config Explorer. It's often easier than having to trace through several separate config.cpp's anyway. Share this post Link to post Share on other sites
OMAC 254 Posted August 4, 2012 I've just started the Fireworks campaign mission, and am impressed with the high quality of mission design; I am having an absolute blast playing the campaign on Expert with SuperAI. I've already had my money's worth, and I am not even done with ACR! :) The main suggestion for improvement of the campaign would be some more intro/briefing content setting the stage, fleshing out the history of the conflict (like an AAN broadcast). More cutscenes are always good, too (I like the MACE one). And the briefing/diary notes need some clean-up work (mainly related to translation, I think). The look and feel of summer with the two modified Chernarus maps make the whole thing. Use boats to cross the river for your missions! I haven't tested out the amphibious capabilities (or lack thereof) of any vehicles yet. It's too bad that many are bashing PMC. I thought it kicked ass, especially the new weapons, slick look and feel, and campaign (despite a few minor glitches); very engrossing because of the good story and reasonably well-developed characters (like Harvest Red). Even the mercenary topic itself was hot and timely, with Blackwater/Xe in the news. While BAF was also excellent overall, especially the SP missions, the campaign was far too short. The DLC that comes up the shortest IMO is ToH Hinds, which cost significantly more than the A2 DLC, had no campaign, and a very difficult, twitchy (realistic?), expert flight model. But periodic BIS sales brought the price down, so price is never really a source of complaint for BIS products. Why did Dwarden think PMC was a letdown? Bad sales? PvPscene just told me about Karel's site, check it out: http://moricky.com/blog/2012/07/private-military-creators/ Share this post Link to post Share on other sites
jakerod 254 Posted August 4, 2012 Why did Dwarden think PMC was a letdown? Bad sales? I didn't take it as him thinking it was a let down personally but that he knows a lot of the community thought it was a let down because of some of the mission design decisions that were made. Share this post Link to post Share on other sites
ricnunes 0 Posted August 4, 2012 Looks like BAF will retain its title as the best DLC. I get the impression that a lot more care went into it than ACR. Well I think that may depend on a personal taste level. Actually I think that currently I'm prefering the ACR DLC even more than the BAF DLC (which IMO is also good). The reason that makes me liking the ACR more than BAF is that the list or units, weapons and vehicles is much wider and complete -> For example with BAF you don't have support vehicles (Rearm, repair, refuel and ambulance), MBTs (Main Battle Tanks) and fixed-wing aircraft while with ACR you have all these type of units. Never understood why BAF DLC never came with support vehicles (Rearm, repair, refuel and ambulance) and MBT (Challenger 2) for the British forces! Also the BAF campaign is 4 mission long while the ACR campaign is 8 mission long with some very original missions, some of them never seen in any ArmA games (as far as I know). Unfortunally both BAF and ACR campaign aren't Co-Op playable, a feature that I wish all campaigns in ArmA had! But I do agree that both ACR and BAF DLCs are much superior than the major letdown that was the PMC DLC. Share this post Link to post Share on other sites
SaOk 112 Posted August 4, 2012 After the great EW campaign, I would have hoped something similar from the DLC´s. Instead the campaigns have been very formal and over-careful with only few details to see, something that could be made in few days if not in one day (except PMC have some nice story in it). The mission creating should be creative, not generic job. Players want to face unexpected twists and story, not to drive god-mode vehicle to clear indentical targets. I think the DLC+OA campaigns have showed only few %´s of the game´s potential. A big way down from campaigns like resistance that was released 10 years ago for 10 years older game. Where have the mission creating effort gone? Anyway the new stuff kept the DLC worth of the money. I would just hope to see much more from the missions. Good story could turn into big hit. People are crazy about DayZ, spreading interesting stories about it, bringing more and more new players to play. Exciting SP experience could do the same. Share this post Link to post Share on other sites
jgaz-uk 132 Posted August 4, 2012 (edited) A few people not that keen on Dayz think its rather puerile:p. Nice to get back to basics with the ACR pack, well worth the price of a bottle of wine.:rolleyes: And now a Landrover Ambulance & Dingo's to use with BAF:) Good point posted above about the BAF not having support vehicles or MBT Edited August 4, 2012 by jgaz-uk Share this post Link to post Share on other sites
chrisb 196 Posted August 4, 2012 I have never played a BIS made mission, from 2002 or whenever it was I bought OFP. Got it for the editor, I make missions for the group I play in plus a couple of others do the same. We still used Vassal up until recently, ASL and prior to that SL (board games, however vassal is basically an online board game/mission generator). All superb in their own way, including this whole series. Its all about the ‘Editor’.. Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 4, 2012 I have never played a BIS made mission, from 2002 or whenever it was I bought OFP. Got it for the editor, I make missions for the group I play in plus a couple of others do the same. We still used Vassal up until recently, ASL and prior to that SL (board games, however vassal is basically an online board game/mission generator). All superb in their own way, including this whole series. Its all about the ‘Editor’.. Lol. Buying OFP:CwC and not playing the campaign :rolleyes: Share this post Link to post Share on other sites
chrisb 196 Posted August 4, 2012 Lol. Buying OFP:CwC and not playing the campaign :rolleyes: No, but you did, so it didn’t go to waste..;) Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 4, 2012 No, but you did, so it didn’t go to waste..;) Try it, and you'll understand the fuss about how official missions are somehow a letdown now. Share this post Link to post Share on other sites
kylania 568 Posted August 4, 2012 Oh man, ASL. I so miss that. Share this post Link to post Share on other sites
gossamersolid 155 Posted August 4, 2012 Lol. Buying OFP:CwC and not playing the campaign :rolleyes: CWC and Resistance were two of the best single player campaigns I've played in any game. I just love the environment in those campaigns. You really get to feel for the characters. I had no connection to any character in Red Harvest or Arrowhead whatsoever... Share this post Link to post Share on other sites
Varanon 892 Posted August 4, 2012 I have to admit my only gripe with ACR up to now are the War criminal mission with the frustrating "AI won't follow" thing, and the briefing text. Honestly, the English used in the briefings is NOT up to BIS's usual standard. Apart from that, a few minor niggles, but overall, it's worth it's money (IMHO, every DLC up to now has been worth it's money, even if I was a bit miffed at the PMC campaign in teh beginning). For 10 Euro, it's about what you pay for a visit to the cinema. And while we're at it: BIS, I'd pay another 10 Euro for a decent OPFOR DLC for once Share this post Link to post Share on other sites
instagoat 133 Posted August 4, 2012 The characters were not as important in OFP as the whole mood and feel. Good voice actors (important!) really contributed to that. What was important in OFP was this sense of something -really- going wrong, and that you had to survive against the odds. It worked because the OFP campaigns were LONG. Harvest Red/OA sucked in comparison because there was literally no time to tell the story. Harvest Red had like 7 missions. 7th OFP mission was "After Montignac". That was when the game only really -started-. Overall Mission count (depending on how you count) was either 39 or 41 (!) missions. A lot of these were just short and to the point, but that was what made them great. Them being to the point. I´ve not played the ACR campaign beyond mission 1 yet, but the first mission, with its procedurally generated nature, seems interesting enough. I hope the glitches will be ironed out in short order, though. Share this post Link to post Share on other sites
OMAC 254 Posted August 4, 2012 OA campaign was also quite short and un-immersive in terms of story and character development, but was still great fun to play. Harvest Red campaign may have had only seven or so missions, but when you think of the various decision trees possible (CDF vs. NAPA paths, etc.), the confusion and difficulty of Razor Two, the complexity of Manhattan, and the warfare missions Badlands and Dogs of War which took days to play, I wouldn't consider HR "short." I've long thought that the A2 "tech" is more or less good enough (in general ;)), and much more focus and time should be spent on story, characters, and development of diverse and immersive missions and campaigns. Those are what really make a game for me. But loyalty to and satisfaction with a game company develops over time, as one agrees with and enjoys the choices it made in game development, on the whole. Share this post Link to post Share on other sites
Wiki 1558 Posted August 4, 2012 yes OMAC, but in harvest Red, there were 3 missions in the campaign which were warfare mode - that ruined completely the mission as IMO I think the warfare mod is NOT for SP. and operation Manhattan was quite boring - "take a vehicle, your team, and seek for 1 guy in the entire map"... I prefered the very first mission, and the taking of electro. I think it should have been the same for the whole campaign, would have been much more immersive and we could have felt a kind of bond with the characters. Share this post Link to post Share on other sites
froggyluv 2136 Posted August 4, 2012 A lot of you guys are setting yourselves up for huge disappointment if your expecting the storyline immersion feel that the original OFP gave. Kinda reminds me of the first time seeing the "The Matrix" in theatre -I was wowed by the effects AND original storyline. Then came Matrix 2 & 3 and by then if I never see another glossy spandex parkour gun ballet pseudo psychobabble flick again -it'll be too soon. Terminator...don't even get me started.. Point is -its over. :popup: Share this post Link to post Share on other sites
OMAC 254 Posted August 4, 2012 Ha! :D You are probably right, froggyluv, but there's always hope..... And you are SO RIGHT about Terminator! As soon as he became a "good" guy, it was over. The best part of the whole series IMO was the flashback-forward of the scene in the future where the a real terminator enters the underground rebel nest and wipes everybody out, even the dog. THAT's a terminator for you. Share this post Link to post Share on other sites
jakerod 254 Posted August 4, 2012 "But like he said, ..." its over. I think there is still a chance to capture the spirit of the original missions. At the very least they should strive for it. WE may never get that feeling again but it might give new players that feeling. Share this post Link to post Share on other sites
Phantom Six 25 Posted August 4, 2012 I guess there's always an option to create your own campaign :D Share this post Link to post Share on other sites