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markb50k

[SP] Apocalypse - Invade. Control. Conquer

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This is an awesome mission! I especially like CWR2 Malden as a battlefield.

I'm just a little unsure about some of the settings at the beginning of the mission. In order to present a challenge I select Friendly 1 and Enemy 3 in the relative strengths boxes for air, mechanized and infantry. Does this mean that the enemy will be 3x larger in force and unit quantity? Also the Increase Share I am unsure about. I usually pick 1 for Friendly, 2 for Enemy and 1 for Civilian, but I'm not exactly sure what it does.

Thankyou for this great mission!

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This is an awesome mission! I especially like CWR2 Malden as a battlefield.

I'm just a little unsure about some of the settings at the beginning of the mission. In order to present a challenge I select Friendly 1 and Enemy 3 in the relative strengths boxes for air, mechanized and infantry. Does this mean that the enemy will be 3x larger in force and unit quantity? Also the Increase Share I am unsure about. I usually pick 1 for Friendly, 2 for Enemy and 1 for Civilian, but I'm not exactly sure what it does.

Thankyou for this great mission!

Relative strength: this setting means that for the unit type only (air, ground, armor) one side can have an advantage over the other. For example lets say by default the game code says that each army will deploy 200 group throughout the battle. And of those 200, 100 will be infantry 80 will be armor and 20 air. If you choose for air ENEMY 3 and FRIENDLY 1, then enemy will get 3:1 ratio of air over friendly, so 60 enemy vs 20 friendly. Each will also still get 100 infantry and 80 armor unless you change those relative strength settings as well. Hope that is clear.

Faction share: this means that within a side you can increase the likelihood of one faction being chosen vs another. For example when the game decides that it's time to bring in a friendly gunship it will try to follow the faction share you set up when it figures which gunship type to bring in. If you selected USMC vehicles as a 4 and CDF vehicles as a 1, then 4 chances out of 5 a USMC gunship will be chosen, while 1 of 5 chances it will be a CDF gunship. Got it?

Thanks for the questions and the interest in my missions!!

---------- Post added at 02:54 ---------- Previous post was at 02:51 ----------

Oh my god. No words, this is amazing.

Thanks!! I'm having a blast with this thing as well. As an update I will be releasing support for gnat's B52 and Tu22 Backfire bombers. Those things look awesome flying over the battlefield!!

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Version 1.6

- new supported mod : APM - Armed Forces of Macedonia

- new supported mod : Gnat's B-52, Tu-22M Backfire, and An-72 Coaler

- tweak : CAS, Fighters, and Gunships will now leave the battlefield when they are out of ammo to rearm. The code used to keep them fully armed until they were low on fuel...

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I'd love to see Invasion44 supported...

definitely doable. if someone want to do the grunt-work of filling out the classnames for me in the format i need it, i can get it added easily.. any volunteers?

just fill out these two arrays and PM it back to me. First is the infantry units, second is vehicles In each section of the array, i'm looking for quoted classnames for each type of unit. If you want a certain unit to be more likely to get spawned (like a standard infantryman), then put it in multiple times..

Included is the setup for the BIS USMC faction so you can get an idea of how it should look like..

mbUSMCData =
[
[
"USMC_Soldier", "USMC_Soldier", "USMC_Soldier", "USMC_Soldier", "USMC_Soldier", "USMC_Soldier", 
"USMC_Soldier2", "USMC_Soldier2", 
"USMC_Soldier_AR", "USMC_Soldier_AR", "USMC_Soldier_AR", "USMC_Soldier_AR", 
"USMC_Soldier_GL", "USMC_Soldier_GL", "USMC_Soldier_GL", "USMC_Soldier_GL", 
"USMC_Soldier_MG", "USMC_Soldier_MG", 
"USMC_Soldier_AT", 
"USMC_Soldier_AA", 
"USMC_SoldierS_Sniper", 
"USMC_Soldier_Medic", 
"USMC_SoldierS_Spotter", 
"USMC_SoldierS", 
"USMC_SoldierS_SniperH", 
"USMC_Soldier_LAT", 
"USMC_Soldier_HAT", 
"USMC_SoldierM_Marksman", 
"USMC_SoldierS_Engineer"
], //troops
[
             "USMC_Soldier_Officer", 
             "USMC_Soldier_TL", 
             "USMC_Soldier_SL"
], //officers
[
             "FR_AC",
"FR_Assault_R", 
"FR_Marksman", 
"FR_Corpsman", 
"FR_AR", 
"FR_R",
"FR_GL", 
"FR_Sapper"
], //sf troops
[
             "FR_Commander", 
             "FR_TL"
], //sf officers
[], //partisan types or paramilitary types
[], //weapons array  -- ignore this
[] //magazines array -- ignore this
];

mbUSMCVehicleData =
[
[
"C130J",
"C130J",
"MV22"
], //airdrop
[
"MV22",
"MH60S",
"UH1Y"	
], //transport helo
[
"AV8B2",
"AV8B2",
"AV8B",
"A10",
"A10"
], //CAS
[
"AH64D",
"AH1Z",
"AH64D",
"AH1Z",
"AH64D_Sidewinders"
], //gunship
[
"F35B"
], //fighter
[
"HMMWV", 
"MTVR"
], //camp veh
[
"HMMWV_M2",
"HMMWV_MK19",
"HMMWV_TOW",
"HMMWV_Armored",
"LAV25",
             "AAV",
"M1A1",
"LAV25",
             "AAV",
"M1A1",
"M1A2_TUSK_MG"
], //combat veh
[
"HMMWV_Avenger"
], //aa
[
"MLRS"
], //arty
[
"MtvrRefuel"
], //refuel
[
"MtvrRepair"
], //repair
[
"MtvrReammo"
], //reammo
[
"HMMWV_Ambulance"
], //ambulance
[
"LAV25_HQ"
] //command
];

Also an update, will be putting out a new version, so far have added in a couple of new faction/mods.. will probably release in a day or two

- Greek Army Mod

- Ridgeback Vehicle

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Thankyou for the explanation markb50k, and thanks again for the mission! It has renewed my interest in my favorite game of all time.

Please forgive my ignorance, but with the Defences/Partisans option, the way I understand it is Partisans: the potential for partisans (independent/resistance) units to spawn on the map, and Defenses: the existence of defenses such as MG nests, tanks and others to be already in place on the map before friendly units are dropped. If this is correct I like the idea of the Russians already having AA and other defenses in place on the map before the friendly units arrive to conquer.

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Partisans : you got it right mostly. As the game goes on, if you have selected "Yes" for this, there's a chance a small infantry group will be created for that side randomly SOMEWHERE on the map where there is an UNSEARCHED house.

Defenses : all this means is when the mission starts, about half of the side's starting forces will be spawned immediately on the ground. Nothing to do with Static defenses, which are created around camps the same way no matter what your choice was

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I'd love to see this in Iron Front.

I'd also like a magic pony, etc...

I'm not so sure it would be very hard to do. If someone wants to take a crack at it, by all means! I'm guessing the coding for Iron Front is similar to Arma 2 yes?

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Version 1.7

- new : ability to increase share of all 'alike' factions. For instance if you are selecting British forces, you can know with one click increase the share for all British factions/mods at the same time. Quite necessary now with so many supported mods!!!

- new : ability to recruit nearest soldier by using support points (option added to COMMS menu 0-8-1)

- new : capturing enemy intel now shows THEIR current objectives so you know where you can expect attacks.

- MANY reinforcements for British forces, Germany, Australia, and Russia, plus added support for Spain and Greece!

Greek Forces Mod

Cleggy's Ridgeback Patrol Vehicle

Cleggy's FV432 Bulldog AFV

Meatball's F-18 Hornet (USMC and Australian)

FFAA - Spanish Armed Forces mod incl. Marines, Airborne, Legion, and Muslim OFPFOR Terrorists

ANZAC Mod - Australian, NZ, and Fiji armed forces

AMT Mod - Bundeswehr (German Army) Vehicles

BW Compilation - more Bundeswehr Vehicles

Modem's NH90 German helo

Operation Unknown helos - CH53 and CH46

RKSL Eurofighter Typhoon

Oleg's KA50 Hokum

Troubles's complete BAOR (British) forces - Tanks, AFVs, scout cars, trucks, helicopters, and GR3 Harrier

TheGameWarden's M2 Bradley Woodland Reskin

TheGameWarden's RAH66 Commanche gunship

Asian MBT pack (new tanks for Japan Forces)

Red Hammer Studios' BMD2 APC (incl versions for non Russian armies)

Red Hammer Studios' BTR70 APC (incl versions for non Russian armies)

- new config : optional support for FFAA mod's terrorists to be on either OPFOR or INDEP

- new config : optional support for ANZAC mod's Fiji troops to be on any side

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Nice Mark!

Thank you for this.

I'm a short way into this, and am enjoying myself thoroughly.

Before I go, I suggested to you in the past to support Namalsk island, but there's one more island that I enjoy even more: Ovaron ( http://www.armaholic.com/page.php?id=10839&highlight=OVARON ).

It's delightfully well done, with each village/city location feeling quite real in its layout, in spite of their names (Paris? Peking? I'm guessing that the island's government was hoping to draw in a lot of tourists!).

The location is a nightmare to players due to the high concentration of buildings that can be entered and garrisoned. The author states that the island's structures are something like 90+% inhabitable, and I believe him!

Yeah, if we had a vote on which island to make ready first, I'd have to vote for Ovaron over Namalsk.

Keep up the solid work. It's greatly appreciated by me. :)

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I'm busy adding new troop mods in but when I get to new islands I'll check it out. As for namalsk I'm afraid I tried again to get the island working but the fact is that there isn't any way to get the houses on that island to work with the mod because technically , unlike every other map, the island maker made the houses part of the land. They aren't even objects thus I can't detect them code wise.

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unlike every other map, the island maker made the houses part of the land. They aren't even objects thus I can't detect them code wise.

Ugh!

So much for adding Namalsk to your awesome mod.

Too bad, it really is one of the most atmospheric maps available for ArmA.

I'm hoping that the maker of the Ovaron island didn't do the same thing to the structures as the maker of Namalsk did. The many enterable structures on Ovaron really make it stand out from the other maps, plus its frequent usage of water passageways and bridges. It's a challenging environment that keeps people on their toes.

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Version 1.8

- new feature : now when an officer is spawned the game will attempt to make it the same faction as the soldiers in the group.

- new addon support: Stagler's IRA insurgents

- new config : MARKB50K_Config_IRA that gives you option to play IRA as Independent as well as OPFOR

- new addon support : (NAF) Nogovan Armed Forces project, including all addons in the complete pack as well as the Nogovan Jas39 Gripen

- new addon support : GLT Myke's Czech Air Force Jas39 Gripen

- new addon support : Studio Mod.UA's Armed Forces of Ukraine, Ukranian Recons, and Ukrainian Marine Troops included as INDEPENDENT

- new config : three new config PBO's allow all three of these mods to be played as EAST or WEST as well

- new addon support : Binkowski's OMON Units, giving Russia some additional special troops

- new addon support : SARMAT Studio's Russian VDV Airborne troops, both woodland and desert camo addons

- new addon support : Sabre's Army of Czech Republic troops, both woodland and desert camo

- new addon support : Aeneas's Dutch Army Troops

- new addon support : Aeneas's Danish Army Troops

- new addon support : SWAT.TR's Turkish Special Forces addon

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MarkB50K, here's the OPFOR to Resistance and West setup. Couldn't fit this in PM. Let me know if I left out anything.

//OPFOR to Resistance & West

class CfgVehicles
{
//Russia
class RU_Commander;
class RU_Soldier;
class RU_Soldier2;
class RU_Soldier_Crew;
class RU_Soldier_GL;
class RU_Soldier_AR;
class RU_Soldier_HAT;
class RU_Soldier_LAT;
class RU_Soldier_Light;
class RU_Soldier_MG;
class RU_Soldier_Marksman;
class RU_Soldier_Medic;
class RU_Soldier_Officer;
class RU_Soldier_Pilot;
class RU_Soldier_SL;
class RU_Soldier_Sniper;
class RU_Soldier_SniperH;
class RU_Soldier_Spotter;
class RU_Soldier_TL;
class RUS_Commander;
class RUS_Soldier1;
class RUS_Soldier2;
class RUS_Soldier3;
class RUS_Soldier_GL;
class RUS_Soldier_Marksman;
class RUS_Soldier_Sab;
class RUS_Soldier_TL;
class MVD_Soldier;
class MVD_Soldier_AT;
class MVD_Soldier_GL;
class MVD_Soldier_MG;
class MVD_Soldier_Marksman;
class MVD_Soldier_Sniper;
class MVD_Soldier_TL;

//ChDKZ
class INS_Lopotev;
class INS_Bardak;
class INS_Commander;
class INS_Soldier_1;
class INS_Soldier_2;
class INS_Soldier_AA;
class INS_Soldier_AR;
class INS_Soldier_AT;
class INS_Soldier_CO;
class INS_Soldier_Crew;
class INS_Soldier_GL;
class INS_Soldier_MG;
class INS_Soldier_Medic;
class INS_Soldier_Pilot;
class INS_Soldier_Sab;
class INS_Soldier_Sapper;
class INS_Soldier_Sniper;
class INS_Villager3;
class INS_Villager4;
class INS_Woodlander1;
class INS_Woodlander2;
class INS_Woodlander3;
class INS_Worker1;

//Taki Army
class TK_Aziz_EP1;
class TK_Commander_EP1;
class TK_Soldier_AT_EP1;
class TK_Soldier_MG_EP1;
class TK_Soldier_AR_EP1;
class TK_Soldier_AAT_EP1;
class TK_Soldier_AMG_EP1;
class TK_Soldier_EP1;
class TK_Soldier_B_EP1;
class TK_Soldier_Crew_EP1;
class TK_Soldier_Engineer_EP1;
class TK_Soldier_GL_EP1;
class TK_Soldier_HAT_EP1;
class TK_Soldier_LAT_EP1;
class TK_Soldier_EP1;
class TK_Soldier_Medic_EP1;
class TK_Soldier_Night_1_EP1;
class TK_Soldier_Night_2_EP1;
class TK_Soldier_Officer_EP1;
class TK_Soldier_Pilot_EP1;
class TK_Soldier_SL_EP1;
class TK_Soldier_SniperH_EP1;
class TK_Soldier_Sniper_EP1;
class TK_Soldier_Sniper_Night_EP1;
class TK_Soldier_Spotter_EP1;
class TK_Soldier_TWS_EP1;
class TK_Special_Forces_EP1;
class TK_Special_Forces_MG_EP1;
class TK_Special_Forces_TL_EP1;

//Taki Insurgents
class TK_INS_Bonesetter_EP1;
class TK_INS_Soldier_2_EP1;
class TK_INS_Soldier_3_EP1;
class TK_INS_Soldier_4_EP1;
class TK_INS_Soldier_AT_EP1;
class TK_INS_Soldier_AAT_EP1;
class TK_INS_Soldier_AA_EP1;
class TK_INS_Soldier_AR_EP1;
class TK_INS_Soldier_EP1;
class TK_INS_Soldier_MG_EP1;
class TK_INS_Soldier_Sniper_EP1;
class TK_INS_Soldier_TL_EP1;
class TK_INS_Soldier_Warlord_EP1;


//OPFOR to Resistance

class MARKB50K_RESISTANCE_RU_Commander: RU_Commander
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier: RU_Soldier
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier2: RU_Soldier2
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_Crew: RU_Soldier_Crew
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_GL: RU_Soldier_GL
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_AR: RU_Soldier_AR
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_HAT: RU_Soldier_HAT
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_LAT: RU_Soldier_LAT
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_Light: RU_Soldier_Light
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_MG: RU_Soldier_MG
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_Marksman: RU_Soldier_Marksman
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_Medic: RU_Soldier_Medic
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_Officer: RU_Soldier_Officer
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_Pilot: RU_Soldier_Pilot
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_SL: RU_Soldier_SL
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_Sniper: RU_Soldier_Sniper
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_SniperH: RU_Soldier_SniperH
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_Spotter: RU_Soldier_Spotter 
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RU_Soldier_TL: RU_Soldier_TL
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RUS_Commander: RUS_Commander
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RUS_Soldier1: RUS_Soldier1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RUS_Soldier2: RUS_Soldier2
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RUS_Soldier3: RUS_Soldier3
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RUS_Soldier_GL: RUS_Soldier_GL
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RUS_Soldier_Marksman: RUS_Soldier_Marksman
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RUS_Soldier_Sab: RUS_Soldier_Sab
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_RUS_Soldier_TL: RUS_Soldier_TL
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_MVD_Soldier: MVD_Soldier
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_MVD_Soldier_AT: MVD_Soldier_AT
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_MVD_Soldier_GL: MVD_Soldier_GL
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_MVD_SOldier_MG: MVD_Soldier_MG
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_MVD_Soldier_Marksman: MVD_Soldier_Marksman
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_MVD_Soldier_Sniper: MVD_Soldier_Sniper
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_MVD_Soldier_TL: MVD_Soldier_TL
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Lopotev: INS_Lopotev
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Bardak: INS_Bardak
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Commander: INS_Commander
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Soldier_1: INS_Soldier_1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Soldier_2: INS_Soldier_2
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Soldier_AA: INS_Soldier_AA
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Soldier_AR: INS_Soldier_AR
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Soldier_AT: INS_Soldier_AT
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Soldier_CO: INS_Soldier_CO
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Soldier_Crew: INS_Soldier_Crew
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Soldier_GL: INS_Solder_GL
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Soldier_MG: INS_Soldier_MG
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Soldier_Medic: INS_Soldier_Medic
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Soldier_Pilot: INS_Soldier_Pilot
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Soldier_Sab: INS_Soldier_Sab
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Soldier_Sapper: INS_Soldier_Sapper
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Soldier_Sniper: INS_Soldier_Sniper
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Villager3: INS_Villager3
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Villager4: INS_Villager4
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Woodlander1: INS_Woodlander1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Woodlander2: INS_Woodlander2
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Woodlander3: INS_Woodlander3
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_INS_Worker1: INS_Worker1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Aziz_EP1: TK_Aziz_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Commander_EP1: TK_Commander_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_AT_EP1: TK_Soldier_AT_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_MG_EP1: TK_Soldier_MG_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_AR_EP1: TK_Soldier_AR_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_AAT_EP1: TK_Soldier_AAT_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_AMG_EP1: TK_Soldier_AMG_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_EP1: TK_Soldier_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_B_EP1: TK_Soldier_B_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_Crew_EP1: TK_Soldier_Crew_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_Engineer_EP1: TK_Soldier_Engineer_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_GL_EP1: TK_Soldier_GL_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_HAT_EP1: TK_Soldier_HAT_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_LAT_EP1: TK_Soldier_LAT_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_EP1: TK_Soldier_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_Medic_EP1: TK_Soldier_Medic_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_Night_1_EP1: TK_Soldier_Night_1_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_Night_2_EP1: TK_Soldier_Night_2_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_Officer_EP1: TK_Soldier_Officer_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_Pilot_EP1: TK_Soldier_Pilot_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_SL_EP1: TK_Soldier_SL_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_SniperH_EP1: TK_Soldier_SniperH_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_Sniper_EP1: TK_Soldier_Sniper_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_Sniper_Night_EP1: TK_Soldier_Sniper_Night_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_Spotter_EP1: TK_Soldier_Spotter_Ep1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Soldier_TWS_EP1: TK_Soldier_TWS_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Special_Forces_EP1: TK_Special_Forces_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Special_Forces_MG_EP1: TK_Special_Forces_MG_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_Special_Forces_TL_EP1: TK_Special_Forces_TL_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_INS_Bonesetter_EP1: TK_INS_Bonesetter_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_INS_Soldier_2_EP1: TK_INS_Soldier_2_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_INS_Soldier_3_Ep1: TK_INS_Soldier_3_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_INS_Soldier_4_EP1: TK_INS_Soldier_4_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_INS_Soldier_AT_EP1: TK_INS_Soldier_AT_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_INS_Soldier_AAT_EP1: TK_INS_Soldier_AAT_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_INS_Soldier_AA_EP1: TK_INS_Soldier_AA_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_INS_Soldier_AR_EP1: TK_INS_Soldier_AR_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_INS_Soldier_EP1: TK_INS_Soldier_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_INS_Soldier_MG_EP1: TK_INS_Soldier_MG_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_INS_Soldier_Sniper_EP1: TK_INS_Soldier_Sniper_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_INS_Soldier_TL_EP1: TK_INS_Soldier_TL_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};
class MARKB50K_RESISTANCE_TK_INS_Soldier_Warlord_EP1: TK_INS_Soldier_Warlord_EP1
{
faction = "MARKB50K_Units_RESISTANCE";
vehicleClass = "MARKB50K_Man";
side = TRESISTANCE;
};

//OPFOR to West

class MARKB50K_WEST_RU_Commander: RU_Commander
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier: RU_Soldier
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier2: RU_Soldier2
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_Crew: RU_Soldier_Crew
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_GL: RU_Soldier_GL
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_AR: RU_Soldier_AR
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_HAT: RU_Soldier_HAT
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_LAT: RU_Soldier_LAT
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_Light: RU_Soldier_Light
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_MG: RU_Soldier_MG
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_Marksman: RU_Soldier_Marksman
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_Medic: RU_Soldier_Medic
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_Officer: RU_Soldier_Officer
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_Pilot: RU_Soldier_Pilot
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_SL: RU_Soldier_SL
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_Sniper: RU_Soldier_Sniper
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_SniperH: RU_Soldier_SniperH
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_Spotter: RU_Soldier_Spotter 
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RU_Soldier_TL: RU_Soldier_TL
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RUS_Commander: RUS_Commander
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RUS_Soldier1: RUS_Soldier1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RUS_Soldier2: RUS_Soldier2
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RUS_Soldier3: RUS_Soldier3
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RUS_Soldier_GL: RUS_Soldier_GL
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RUS_Soldier_Marksman: RUS_Soldier_Marksman
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RUS_Soldier_Sab: RUS_Soldier_Sab
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_RUS_Soldier_TL: RUS_Soldier_TL
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_MVD_Soldier: MVD_Soldier
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_MVD_Soldier_AT: MVD_Soldier_AT
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_MVD_Soldier_GL: MVD_Soldier_GL
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_MVD_SOldier_MG: MVD_Soldier_MG
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_MVD_Soldier_Marksman: MVD_Soldier_Marksman
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_MVD_Soldier_Sniper: MVD_Soldier_Sniper
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_MVD_Soldier_TL: MVD_Soldier_TL
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Lopotev: INS_Lopotev
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Bardak: INS_Bardak
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Commander: INS_Commander
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Soldier_1: INS_Soldier_1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Soldier_2: INS_Soldier_2
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Soldier_AA: INS_Soldier_AA
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Soldier_AR: INS_Soldier_AR
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Soldier_AT: INS_Soldier_AT
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Soldier_CO: INS_Soldier_CO
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Soldier_Crew: INS_Soldier_Crew
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Soldier_GL: INS_Solder_GL
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Soldier_MG: INS_Soldier_MG
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Soldier_Medic: INS_Soldier_Medic
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Soldier_Pilot: INS_Soldier_Pilot
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Soldier_Sab: INS_Soldier_Sab
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Soldier_Sapper: INS_Soldier_Sapper
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Soldier_Sniper: INS_Soldier_Sniper
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Villager3: INS_Villager3
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Villager4: INS_Villager4
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Woodlander1: INS_Woodlander1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Woodlander2: INS_Woodlander2
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Woodlander3: INS_Woodlander3
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_INS_Worker1: INS_Worker1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Aziz_EP1: TK_Aziz_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Commander_EP1: TK_Commander_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_AT_EP1: TK_Soldier_AT_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_MG_EP1: TK_Soldier_MG_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_AR_EP1: TK_Soldier_AR_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_AAT_EP1: TK_Soldier_AAT_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_AMG_EP1: TK_Soldier_AMG_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_EP1: TK_Soldier_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_B_EP1: TK_Soldier_B_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_Crew_EP1: TK_Soldier_Crew_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_Engineer_EP1: TK_Soldier_Engineer_EP1
{
backpack = "TK_ALICE_Pack_Explosives_EP1";
     		candeactivatemines = 1;
     		displayname = "Engineer";
     		engineer = 1;
     		picture = "\Ca\characters_E\data\Ico\i_eng_ca.paa";
};
class MARKB50K_WEST_TK_Soldier_GL_EP1: TK_Soldier_GL_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_HAT_EP1: TK_Soldier_HAT_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_LAT_EP1: TK_Soldier_LAT_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_EP1: TK_Soldier_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_Medic_EP1: TK_Soldier_Medic_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_Night_1_EP1: TK_Soldier_Night_1_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_Night_2_EP1: TK_Soldier_Night_2_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_Officer_EP1: TK_Soldier_Officer_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_Pilot_EP1: TK_Soldier_Pilot_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_SL_EP1: TK_Soldier_SL_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_SniperH_EP1: TK_Soldier_SniperH_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_Sniper_EP1: TK_Soldier_Sniper_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_Sniper_Night_EP1: TK_Soldier_Sniper_Night_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_Spotter_EP1: TK_Soldier_Spotter_Ep1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Soldier_TWS_EP1: TK_Soldier_TWS_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Special_Forces_EP1: TK_Special_Forces_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Special_Forces_MG_EP1: TK_Special_Forces_MG_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_Special_Forces_TL_EP1: TK_Special_Forces_TL_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_INS_Bonesetter_EP1: TK_INS_Bonesetter_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_INS_Soldier_2_EP1: TK_INS_Soldier_2_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_INS_Soldier_3_Ep1: TK_INS_Soldier_3_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_INS_Soldier_4_EP1: TK_INS_Soldier_4_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_INS_Soldier_AT_EP1: TK_INS_Soldier_AT_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_INS_Soldier_AAT_EP1: TK_INS_Soldier_AAT_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_INS_Soldier_AA_EP1: TK_INS_Soldier_AA_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_INS_Soldier_AR_EP1: TK_INS_Soldier_AR_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_INS_Soldier_EP1: TK_INS_Soldier_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_INS_Soldier_MG_EP1: TK_INS_Soldier_MG_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_INS_Soldier_Sniper_EP1: TK_INS_Soldier_Sniper_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_INS_Soldier_TL_EP1: TK_INS_Soldier_TL_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};
class MARKB50K_WEST_TK_INS_Soldier_Warlord_EP1: TK_INS_Soldier_Warlord_EP1
{
faction = "MARKB50K_Units_WEST";
vehicleClass = "MARKB50K_Man";
side = TWEST;
};

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Dang man thanks! I'll add that in to the next update. Wow. With this you can actually have some Russian on Russian action. Great job

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I am having trouble getting dropped reinforcements to join me (I am using version 1.8).

Usually I start the map as an officer by myself and the first thing I do is call for a drop of infantry reinforcements. As usual the infantry is dropped in a straight line over my head right on time so I know they are for me, but they just run off into the distance without joining me. I found in the past (using earlier versions of the mission) sometimes the dropped reinforcements would join me while they were still in the air, but even then sometimes they wouldn't join at all. Since using 1.8 I haven't been successful in having dropped infantry reinforcements join me at all, what am I missing? :/

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Dang man thanks! I'll add that in to the next update. Wow. With this you can actually have some Russian on Russian action. Great job

No problem man, happy to help out!

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I am having trouble getting dropped reinforcements to join me (I am using version 1.8).

Usually I start the map as an officer by myself and the first thing I do is call for a drop of infantry reinforcements. As usual the infantry is dropped in a straight line over my head right on time so I know they are for me, but they just run off into the distance without joining me. I found in the past (using earlier versions of the mission) sometimes the dropped reinforcements would join me while they were still in the air, but even then sometimes they wouldn't join at all. Since using 1.8 I haven't been successful in having dropped infantry reinforcements join me at all, what am I missing? :/

I don't know but I'll check it out. Are you sure that the dropped troops are yours and aren't just another incoming squad? Either way I'll investigate and if so put a fix out in the next update which I'm close to releasing

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I don't know but I'll check it out. Are you sure that the dropped troops are yours and aren't just another incoming squad? Either way I'll investigate and if so put a fix out in the next update which I'm close to releasing

Thanks for checking it out! :)

Yeah I'm sure they're my troops, often I'll call them far away from the main force and they drop right on time - if the menu says they're due at 6:14 their actual drop will be roughly 1-2 minutes after that time - I assumed the 6:14 was their departure time from starting point.

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Thanks for checking it out! :)

Yeah I'm sure they're my troops, often I'll call them far away from the main force and they drop right on time - if the menu says they're due at 6:14 their actual drop will be roughly 1-2 minutes after that time - I assumed the 6:14 was their departure time from starting point.

Tweaked the code a bit to make it pretty much foolproof that it will work. It currently waits until the paradropping soldier finish a waypoint, which obvioulsy with AI can get a bit funky. Now it will immediately have them join you the moment they exit the plane. Tweak will be out within the day with some other good stuff.

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Tweaked the code a bit to make it pretty much foolproof that it will work. It currently waits until the paradropping soldier finish a waypoint, which obvioulsy with AI can get a bit funky. Now it will immediately have them join you the moment they exit the plane. Tweak will be out within the day with some other good stuff.

Awesome thankyou, looking forward to it!

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Version 1.9

- new addon support : TMT's Turkish Armed Forces Mod

- new config : All BIS OPFOR factions are now provided in WEST and INDEPENDENT versions. They can now be on multiple sides of the battle.

- new feature : The spawn system will try to keep nationality integrity when forming groups. where possible, crew members and vehicle will be from same country.

- new feature : more intelligent manner in which weapons and ammo are distributed. For instance, only French weapons/magazines will be found in French vehicles crewed by French soldiers.

- new feature : unit icons can now show unit nationality. it will show the nationality of the leader (for foot patrols) or the driver (for vehicle groups).

- new feature : nationality is toggleable on/off on icons from COMMS - Support menu (0 - 8 - 5).

- tweak : reinforcements joining the player will immediately join when parachuting. should prevent any problems with your requested reinforcements.

- new feature : when you recieve a combat vehicle reinforcement, you will get a marker on your map when the vehicle arrives to assist in claiming your reinforcements.

- tweak : weather module color effect toggleable on/off from COMMS - General menu (0 - 8 - 6)

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was wondering... which addons are people actually using? how about islands? Just thought that if you are having a good experience with some particular units or islands, post em here. Could give the mod maker a good feeling knowing that people are using their work..

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was wondering... which addons are people actually using? how about islands? Just thought that if you are having a good experience with some particular units or islands, post em here. Could give the mod maker a good feeling knowing that people are using their work..

Was waiting diligently for this one! Anyway I personally mainly use desert islands/maps such as Fallujah, MCN's Aliabad and Hazar Kot. Middle East type scenarios.

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