das attorney 858 Posted May 23, 2012 Of course what should really happen is them switching LOD while the transition between zoom levels happens, not afterwards. Precise-a-mundo Share this post Link to post Share on other sites
maddogx 13 Posted May 23, 2012 Yup, that would feel more natural. As for the flickering LODs when the camera pans, the issue seems more complex. Some kind of conflicting states in the LOD switching logic. Share this post Link to post Share on other sites
twirly 11 Posted May 23, 2012 One of the things I notice with the LOD for trees is when zooming in and out. Once you finish zooming in (or out), the trees then change to their respective LOD. It's one of the most visually distracting things in the game (for me). I'm not sure if there's a ticket on this. I agree one hundred percent. This has always blown my mind. Very distracting..... not at all "real world" and leads to too much movement onscreen in my opinion. Makes seeing the things I really need to worry about... the enemy.... difficult for me. They also change shape in the process.... why??? I also get the flickering on the buildings as MagdogX shows.... and can't believe that it still exists in this game. ---------- Post added at 09:49 AM ---------- Previous post was at 09:46 AM ---------- Originally I came here to say..... tested this. Now works well. Thanks guys. [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. Share this post Link to post Share on other sites
Alwarren 2767 Posted May 23, 2012 I kept getting a CTD with a (command buffer to small) error with 93040 when trying to play a OA scenario. I have gone back to 92767 So do I. I'll see if there is some way to reliably reproduce it, but I get this error after a few minutes of playing. Share this post Link to post Share on other sites
Scarlet_Pimp 0 Posted May 23, 2012 I've recently come back to playing arms 2 for the dayz mod, but the first thing I noticed was all the grass was white. Found out that this was something to di with the level of AA I was using, on my new 7870. Is this a known issue and will that be fixed? Share this post Link to post Share on other sites
ast65 10 Posted May 23, 2012 (edited) I kept getting a CTD with a (command buffer to small) error with 93040 when trying to play a OA scenario. I have gone back to 92767 same for me - (several) CTD with 'Internal error: Rendering command buffer to small' Edited May 23, 2012 by @ST Share this post Link to post Share on other sites
froggyluv 2136 Posted May 24, 2012 I kept getting a CTD with a (command buffer to small) error with 93040 when trying to play a OA scenario. I have gone back to 92767 I'm getting this exact same thing as well. Share this post Link to post Share on other sites
Make Love Not War 10 Posted May 24, 2012 (edited) I kept getting a CTD with a (command buffer to small) error with 93040 when trying to play a OA scenario. I have gone back to 92767 Same here as well. Specs and ARMA settings: Core i7 920 @ 2.67 GHz 6 GB DDR3 RAM GTX 560 Ti, 301.42 Driver Windows 7 x64 1920x1080 w/ View Distance at ~6000 Video Memory at Default Post Processing Disabled All other settings at Very High AToC=0; PPAA=1; PPAA_Level=3; Arma2OA.RPT: ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oa.exe == "C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oa.exe" "-mod=C:\Program Files (x86)\Steam\steamapps\common\arma 2;Expansion;ca;Expansion\beta;Expansion\beta\Expansion;baf;pmc;@conversions\@dayz" "-name=underscore" -nosplash -world=empty -showScriptErrors -cpuCount=4 ===================================================================== Exe timestamp: 2012/05/23 17:53:29 Current time: 2012/05/23 22:58:35 Version 1.60.93040 Item str_player_21 listed twice Item str_player_22 listed twice Updating base class ->Default, by ca\weapons\config.bin/CfgMagazines/CA_Magazine/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->Helicopter, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseWeakYellow/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseMediumOrange/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseMediumPale/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseStrongPale/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_EP1/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Cable_EP1/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_decor_EP1/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_PowLines_WoodL/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_PowLines_ConcL/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ *** Player identity cannot be applied on person 0:0 (B 1-1-A:1 (underscore)) - player 0 not found *** Player identity cannot be applied on person 0:0 (B 1-1-A:1 (underscore)) - player 0 not found ErrorMessage: Internal error: Rendering command buffer to small Object id 8b26f5e5 (1509) not found in slot 222,89 Link cannot be resolved Object id 8b86cc51 (1105) not found in slot 217,92 Link cannot be resolved Object id 8b86cc79 (1145) not found in slot 217,92 Link cannot be resolved Object id 8ac6fc6f (1135) not found in slot 223,86 Link cannot be resolved Object id 8ae6db00 (768) not found in slot 219,87 Link cannot be resolved Object id 8ac6d301 (769) not found in slot 218,86 Link cannot be resolved Object id 8ae6b287 (647) not found in slot 214,87 Link cannot be resolved Object id 8ae6b286 (646) not found in slot 214,87 Link cannot be resolved Object id 8aa6fc70 (1136) not found in slot 223,85 Link cannot be resolved Object id 8ac6fcb1 (1201) not found in slot 223,86 Link cannot be resolved Object id 8b06ec6e (1134) not found in slot 221,88 Link cannot be resolved Object id 8b06ec6d (1133) not found in slot 221,88 Link cannot be resolved Object id 8b66c478 (1144) not found in slot 216,91 Link cannot be resolved Object id 89e74694 (1684) not found in slot 232,79 Link cannot be resolved Object id 8aa753b9 (953) not found in slot 234,85 Link cannot be resolved Object id 8a8754b2 (1202) not found in slot 234,84 Link cannot be resolved Object id 8a874cb1 (1201) not found in slot 233,84 Link cannot be resolved Object id 8b475100 (256) not found in slot 234,90 Link cannot be resolved Object id 8b6750ff (255) not found in slot 234,91 Link cannot be resolved Object id 8b072b16 (790) not found in slot 229,88 Link cannot be resolved Object id 89a6e0dd (221) not found in slot 220,77 Link cannot be resolved Object id 8b67178e (1934) not found in slot 226,91 Link cannot be resolved Object id 8ac6fcb1 (1201) not found in slot 223,86 Link cannot be resolved Object id 8aa6fc70 (1136) not found in slot 223,85 Link cannot be resolved Object id 8ac6fc6f (1135) not found in slot 223,86 Link cannot be resolved Object id 8b06ec6e (1134) not found in slot 221,88 Link cannot be resolved Object id 8b06ec6d (1133) not found in slot 221,88 Link cannot be resolved Object id 8a46c3ce (974) not found in slot 216,82 Link cannot be resolved Object id 8a46c3cf (975) not found in slot 216,82 Link cannot be resolved Object id 8ae6db00 (768) not found in slot 219,87 Link cannot be resolved Object id 8ac6d301 (769) not found in slot 218,86 Link cannot be resolved Object id 8b86e746 (1862) not found in slot 220,92 Link cannot be resolved Object id 8a66bbb3 (947) not found in slot 215,83 Link cannot be resolved Object id 8ba6db1c (796) not found in slot 219,93 Link cannot be resolved Object id 8ae6b287 (647) not found in slot 214,87 Link cannot be resolved Object id 8ae6b286 (646) not found in slot 214,87 Link cannot be resolved Object id 8bc6c31b (795) not found in slot 216,94 Link cannot be resolved Object id 8ba748fa (250) not found in slot 233,93 Link cannot be resolved Object id 8b07330a (778) not found in slot 230,88 Link cannot be resolved Object id 8b072309 (777) not found in slot 228,88 Link cannot be resolved Object id 8b871f72 (1906) not found in slot 227,92 Link cannot be resolved Object id 8b871f71 (1905) not found in slot 227,92 Link cannot be resolved Object id 8ba71770 (1904) not found in slot 226,93 Link cannot be resolved Object id 89e6b6c1 (1729) not found in slot 214,79 Link cannot be resolved Object id 89e6aec0 (1728) not found in slot 213,79 Link cannot be resolved Object id 8bc6ed48 (1352) not found in slot 221,94 Link cannot be resolved Object id 8b86cc51 (1105) not found in slot 217,92 Link cannot be resolved Object id 8b26f5e5 (1509) not found in slot 222,89 Link cannot be resolved Object id 89e6b6d4 (1748) not found in slot 214,79 Link cannot be resolved Object id 89e6aed3 (1747) not found in slot 213,79 Link cannot be resolved Object id 8a66cbc8 (968) not found in slot 217,83 Link cannot be resolved Object id 8bc6ecfe (1278) not found in slot 221,94 Link cannot be resolved Object id 8b86cc79 (1145) not found in slot 217,92 Link cannot be resolved Object id 8b66c478 (1144) not found in slot 216,91 Link cannot be resolved Edited May 24, 2012 by Make Love Not War Share this post Link to post Share on other sites
NeoArmageddon 958 Posted May 24, 2012 I'm getting this exact same thing as well. Me too. CTD seems to occure when heavy weapons (a tank or a SU) in sight begins to fire. I checked my graphicmemory with MSI afterburner, it was not full at that moment, arma crashed. I am using a Nvidia Asus GTX 560 Ti. A friend with an ATI card has not encountered any CTD with this beta (while I got ~6). Maybe its related to nvidia cards? Or specialy 560 Ti (see post above)? Regarding lot flickering: It seems, there is less flickering with this beta, but the flickering MadDog mentioned is still there an quite annoying. Share this post Link to post Share on other sites
Alwarren 2767 Posted May 24, 2012 Me too. CTD seems to occure when heavy weapons (a tank or a SU) in sight begins to fire. For me it happens randomly. First time I had it was when I entered a chopper on Lingor, next time it happened when I was flying around. Share this post Link to post Share on other sites
metalcraze 290 Posted May 24, 2012 Crashdump sent. For me it occured when I put my AI fireteam into Hummvee and ordered the driver to go somewhere. Share this post Link to post Share on other sites
Dajunka 10 Posted May 24, 2012 Also if I try to resume a scenario, I get a page of errors about missing weapons files, plus a large drop in FPS. I think you should pull this one. :) Share this post Link to post Share on other sites
buehgler_as 0 Posted May 24, 2012 The LOD blending addition had a significant impact for me. Sure some of the transitions still do not happen exactly when/where I would expect/desire them, but the smooth transition between them is much appreciated. However, I also saw the 'Internal error: Rendering command buffer to small' crash twice yesterday. First one happened just as dusk was falling, second one when I attempted to rejoin that same mission ~5 minutes later. After ~20 minutes (and night had fallen) I could rejoin w/o a problem. I added my report and bidmp to the CIT issue for this, sorry there was no mdmp. I hope this can get resolved quickly. Thanks Share this post Link to post Share on other sites
maruk 80 Posted May 24, 2012 The LOD blending addition had a significant impact for me. Sure some of the transitions still do not happen exactly when/where I would expect/desire them, but the smooth transition between them is much appreciated.However, I also saw the 'Internal error: Rendering command buffer to small' crash twice yesterday. First one happened just as dusk was falling, second one when I attempted to rejoin that same mission ~5 minutes later. After ~20 minutes (and night had fallen) I could rejoin w/o a problem. I added my report and bidmp to the CIT issue for this, sorry there was no mdmp. I hope this can get resolved quickly. Thanks Unfortunately the CTD are side effect of the smoother lod transition. So we are going to disable it for now so that more important MP issues can be tested and get back to LODs in future betas. Thank you for reporting, new beta incoming. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted May 24, 2012 Unfortunately the CTD are side effect of the smoother lod transition. So we are going to disable it for now so that more important MP issues can be tested and get back to LODs in future betas.Thank you for reporting, new beta incoming. +1 Finally,something reasonable ! Please,more gameplay fixes ! Share this post Link to post Share on other sites
NoRailgunner 0 Posted May 24, 2012 Why is that sometimes AI team leader or members don't stop repeating orders/confirmations eg "1,3,4 Engaging target" ? Its like they got stuck in a loop.... Share this post Link to post Share on other sites
Dajunka 10 Posted May 24, 2012 Unfortunately the CTD are side effect of the smoother lod transition. So we are going to disable it for now so that more important MP issues can be tested and get back to LODs in future betas.Thank you for reporting, new beta incoming. Not good enough. I demand compensation. :) Share this post Link to post Share on other sites
dukenukem. 12 Posted May 25, 2012 [92925] Fixed: switching backpack with dead unit in MP [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. Sorry, could someone explain these 2 fixes? I don't really understand... Thanks. Share this post Link to post Share on other sites
Dwarden 1125 Posted May 25, 2012 the first one is typical bug which plagued e.g. DayZ, if you had backpack and took backpack from deadcorpse, both usually vanished the esecond one mean that the unit side was wrong if it was inside vehicle when script command was issued to change it's group Share this post Link to post Share on other sites
dukenukem. 12 Posted May 25, 2012 the first one is typical bug which plagued e.g. DayZ, if you had backpack and took backpack from deadcorpse, both usually vanishedthe esecond one mean that the unit side was wrong if it was inside vehicle when script command was issued to change it's group Thank you for explanation :) Share this post Link to post Share on other sites