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Bulldog72

moveInCargo "visual" problems...

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In editor I place an empty LAV25 and a small team.

All units playable and all have a

"this movincargo LAV25; this assignascargo LAV25;"

in their initline.

It works as expected.

With a flaw... only for some units: their field of view after the mission starts is not correct; for some of them they appear to be sitting halve-way outside, slightly above the vehicle (I guess its only a "field of view" problem if I may call it so - they are in fact inside the cargo, others see them inside, their own action menu (get out, etc.) thinks they are inside only their "field of view" is wrong and not entirely inside - actually they see themselves in a position where one could never be through normal gameplay moves.

Most noticeable if using first person view as you should only see a wall. Well, the inside of the vehicle I mean. But some are seeing a little "more".

It's a small flaw.

And does not happen to all units/players. Anyone ever seen something like this?

Am I missing/doing wrong something for it to happen? Could it be lag-related?

Edited by Bulldog72

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Hi ... you should assign them and then move them in.

If they are all in the same group and the LAV's name is LAV25... try this in the leaders init....

{_x assignAsCargo LAV25; _x moveInCargo LAV25} foreach units (group this);

Edited by twirly
Clarity

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