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osmo

BIS_fnc_MP and Dedicated Server

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In ArmA 2, you can execute code remotely on other clients or server using Remote Execution.

In Take On Helicopters, this was replaced by BIS_fnc_MP.

There's one big problem with BIS_fnc_MP: It does not seem to execute at all on dedicated server. When running a multiplayer game with a listen (non-dedicated) server, BIS_fnc_MP can execute commands on all machines, including the server. However, when running a multiplayer game with a dedicated server, BIS_fnc_MP can execute commands on all machines except the server.

Is this a feature or bug?

Edited by Osmo

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If it is a feature - it's a strange one. I wonder if this is why the ToH "ropes" don't work on a dedicated machine?

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If it is a feature - it's a strange one. I wonder if this is why the ToH "ropes" don't work on a dedicated machine?

Not at all.

The current rope system in TakeOn is local/local (Local Arguments/Local effects), meaning a rope can only exist in one machine...

The problem Osmo is pointing out is something completely different, the BIS_fnc_mp, that has replaced the old Remote Execution simply does not work at all in a Dedicated server, you can remotely execute code in any machine, but the Server-Dedicated one.

_neo_

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