Bioz 1 Posted April 24, 2012 Hey guys, since a unit engage the enemy when this one has been spotted, I've used [unit] disableAI "MOVE" in order to block the unit on its position where I placed it. After that I would like to know a command to put in a trigger or a waypoint so that the unit can move to the next waypoint after a trigger is activated. What's the command (if any)? thanks (ps I've found another old thread about my problem but I didn't understand lol) Share this post Link to post Share on other sites
carlostex 38 Posted April 24, 2012 You can use enableAI "MOVE". But i would use enableSimulation instead. http://community.bistudio.com/wiki/enableAI http://community.bistudio.com/wiki/enableSimulation Share this post Link to post Share on other sites
twirly 11 Posted April 24, 2012 You'll have to either issue a domove command to the unit or give the unit a new waypoint with addWayPoint. EDIT: I think once they get a disableAI "MOVE" command.... everything is lost. I may be wrong though. Share this post Link to post Share on other sites