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gunso

Suggestion For Carrier Battle : Classic or lets improvised?

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I found the island battle is quite good thinking BIS puts a lot of effort into it even for a beta release but there's still room to improvise and i know they will take it up to standard in a bit (i can wait =3 )

But the carrier battle.... i know it's using the same tactic as the original version but feels like it can still be improved since it's the most awaited battle in the whole game.

Bis made pretty good simulation games, even for carrier command the island battle is really convincing but how about the carrier? Seeing it dash faster than a manta is kinda a joke.

I want a good long carrier battle where you see armor gets ripped off and small AA guns chipping on the armor like it should be. It's a giant big carrier so it should be slow and shouldn't be able to overtake a manta...

I feel that it would be better if we have a tech tree to upgrade our carrier too depending on our playing style. Then we can have sea battles with the island sea patrol units before going in the island. A good practice before we get jumped by the enemy carrier too i would say.

For a fight between giant ships i dont want to see the AA guns reducing a big carrier with armor HP down like tissue paper but want a more precision attack on the ship subsystem. Disable it's engine, then take out some more subsystem depending on your style. use manta to take out these sensitive system to cripple the enemy while the enemy can do the same too. remember those giant mothership space battle on freespace 2 and other games?

Maybe we can use the resource and create a manta squadron on defense island with a better radar system (from tech upgrade of course) to do hit and run to the enemy carrier when it's passing by our territory or an escort ship for our carrier.

If you can take out it's radar then it means you can do sneak attack to it and etc. you only move in close for the kill of the enemy carrier if sufficient subsystems was down or risk the damaged to your engine as well. Any subsystem damage will require a repair at the dock.

With a good tech upgrade option for our carrier we can have battle with multiple enemy carriers in the same map with the enemy having different configuration too based on game difficulty. More option and tactics will open up and making the game to have a high replay value.

I would also like to suggest the option for player to jump in and command the island being attacked since the carrier will take a while to get there anyway.

So while the carrier is slowly moving to the island, player will have the option to go into time compression or move in real time while taking control of the island defense.

The island defenses have manta, walrus and turrets too so i think it's possible to implement this so you will get more action in this game rather than just biting your nails in the carrier hoping the enemy wont capture it before you arrived.

So suggest away guys on how to make this game have a better sea battle between the 2 carriers (or maybe 3 or 4).

Edited by gunso

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Slow the carrier.

Allow the AA guns to depress somewhat below 0 degrees.

Create a structure subsystem like the original so you could separate damage - as armor goes down, more damage goes to subsystems and structure.

Make structure more resilient to damage than anything else - and anything that damages structure will "share" damage among systems - so you have to POUND on the ship to sink it - and make it basically a burning wreck with all systems shot before you can sink it.

Increase the effectiveness of armor

Change the "physics" of how the ships move - these are heavy ships, they shouldn't accelerate/decelerate like a car.

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Localized armor too. So that the armor protecting a certain part of the ship takes damage before the protected parts take damage. If you shoot another part of the ship, you have to take out the armor of that part first and so on.

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