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knallgiraffe

Importing a cutscene from another mission?

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Hello guys :)

I have a question about making cutscenes and only find things that won't fit my desires.

Firstly I am playing/editing OFP and ArmA since the game came out so I am not entirely new to it. But now I want to get "more serious" and polish my missions with atmosphere and movies.

So that's my situation for now: I search tutorials and guides for making cutscenes. And they always contain scenes that are contained in the mission to be played. But what if I want a cutscene that involves units and situations not present on the map that is to be played?

Like....do I get a script working that uses material (units etc) from another mission? I want to make an extra folder with "missions" that represent the cutscenes or serve as a framework for it. That is to create something like a flashback i.e. the history of a place that doesn't exist anymore in the actual mission.

My example:

A player gets the task to investigate a burnt down house, a ruin. Now he gets to watch a video where I will play a scene happening in this house as it was still intact. But maybe I decide to make another cutscene that puts this house in the same but slightly variated environment. So...if I would do this with a camera script in the mission folder, all the stuff needed for investigating the site (itll be a ruin, some sort of equipment would stand around or sth like this) would be there, right? Because I placed it in the mission editor (because the mission needs it but the cutscene won't) and so it would show up in a scene.

But I want the scene to....maybe show some houses standing around there 50 years ago thus making it the geographically same place but without the stuff, the mission is providing in its actual state/time.

My idea is: I make a folder, create a mission with the environment represented like 50 years ago. The camera records the stuff I inserted and so on. Then when the script ends, the player finds himself at this site in the present, meaning at a burnt ruin.

Or the player watches a video of that scenery 50 years ago then the video ends and he moves to the site for doing his task.

Is that possible? I don't want to do a workaround with hiding and unhiding objects in the editor because then something bad will happen to either me, my keyboard/mouse or my health :D

If a topic regarding this does exist...please forgive me, google gave me not my wanted results.

Thanks in advance, hope somebody can help me :)

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