cod0 1 Posted April 7, 2012 _m = 5; while {_m >= -3.7} do { player playmove "AmovPercMrunSnonWnonDf"; _m = _m - 0.1; player attachto [fly1,[1 , _m, -4.5]]; player setdir 180; sleep 0.04; }; detach player; Above is the procedure of my work. Problem is after the player was separated from the plane, he doesn't stop playing the action even if I use the "player playmove ''" or "player switchmove ''", is there something wrong with my procedure? Please help me! Share this post Link to post Share on other sites