Jump to content
Sign in to follow this  
NeoArmageddon

Escape Podagorsk (Mission Release)

Recommended Posts

Escape Podagorsk



by Scruffy and NeoArmageddon

A port of Escape Chernarus by Engima of Östgöta Ops to Podagorsk

Description

Escape Chernarus is a great mission and we played it a lot. Now we know every place on Chernarus and there was a need for a Escape mission on another island. FDF's Podagorsk is great for an Escape mission. Its terrain is similar to chernarus and its very detailed and diverse.

So Scruffy and me grabed Engima's markergenerator and ported his mission to Podagorsk. Have Fun!

Original Description (Chernarus replaced with Podagorsk):

You are a USMC special force held captive in Podagorsk some time before the US invasion. Your objective is to somehow contact your allies and rendezvous with a rescue force. Find your way through the living environment of enemy hunters directed by an intelligent search leader, enemy forces, civilians, traffic, animals, ambient events and surprises. Mission is 100% dynamic and uses the entire map. Play it 100 times, two games will not be the same!

We tested the map a lot of times, but if you get errors or bugs, please report here.

Download

http://www.modfact.net/data/escape.rar

FEATURES

- Co-op 08 Revive (recommended for 2-8 players).

- Uses entire map.

- Dynamic and living environment.

- True random start position. Game develops differently every time, inferring great replayability.

- Options for enemy skill, enemy frequency, weather, time of day and grass settings.

- Supports hosted and dedicated server (and is JIP compatible).

New features in this Podagorsk version:

- Enemys have more weapons (Bizon, MarkarovSD, AK107,...)

- Small fixes

INSTALLATION

Put the .pbo-file in your MPMissions folder in the ArmA2 game folder.

CHANGE LOG

v1.7 Quickfix (20.03 22:15)

- Enemy sniper were equipped with AK-mags. (Redownload the mission, if you loaded it between 2200 and 2219)

v1.7 Podagorsk port

- Added Random weapons to patrols

v1.7

Fixed the start bug (player do not wake up dead anymore)

Increased the time it takes to hijack a communication center, and FAC Operators do it faster than the others.

Added field hospital at communication centers.

Added things that you don't want me to tell you about.

Fixed bug that made enemies surrender.

Fixed bug that made player's vehicles suddenly disappear.

Made it much easier to port to another map.

A lot of fixes and improvements (for complete list, see ReadMe.txt in installation pack).

v1.5 Podagorsk port

- Ported to Podagorsk (14 Comcenters and 88 Villagemarkers)

- Replaced "Chernarus" in briefing with "Podagorsk" :P

- Changed date to a night with fullmoon (so you can see a little bit without nightvision).

- Some smaller fixes

v1.5

- Changed player units to Razor Team.

- Communication centers now appear randomly.

- Added things that you don't want me to tell you about.

- Removed debug information that was left accidently.

- A lot of fixes and improvements.

v1.1

- Fixed bug at mission start (players could start mission dead etcetera).

- Fixed bug regarding parameter "Enemy frequency". Enemy armor is now also in relation to this option.

- Made the insurgents invest in night vision goggles.

- Removed the parameter "Number of revives" (since "Unlimited" is the only option relevant for this mission).

v1.0

- First version

A Few Hints

Escape Chernarus is best played at difficulty level Veteran or Expert (since the mission's story is based on the idea that you are lost).

REQUIREMENTS

- ArmA2 Operation Arrowhead/Combined Operations.

- FDF Podagorsk

CREDITS & THANKS (Port)

- Biggest thanks goes to Engima for this great mission. Also we like to thank you for the support via pm.

- Mondkalb for holding off the hordes of communist, while Scruffy and I ported the mission.

- Freshman and Captain Caracho for being absent.

- Name_ist_nicht for having no BAS.

Original CREDITS & THANKS

- Norrin for his Revive script!

- Monsada, Rafalski & Kronzky for their UPSMON script!

- Tophe, Milton, Tobias, Alex, Robbi (of Östgöta Ops) for beta testing!

- Tophe an extra time for composing music for the trailer!

- Neil MacMullen for his wonderful Squint (the editor)!

- BIS Forum members for help during scripting headaches!

- Bohemia for a fantastic game!

Disclaimer

This is a port of Engimas Escape Chernarus. He is not responsible for support of this mission.

Edited by NeoArmageddon

Share this post


Link to post
Share on other sites

Excellent, will be giving this a blast!! :)

When on the server and we select mission,it kicks us back? Any idea? was it created using FDF mod or just island?

Edited by ck-claw

Share this post


Link to post
Share on other sites
When on the server and we select mission,it kicks us back? Any idea? was it created usuing FDF mod or just island?

You don't need FDF Mod, just FDF_Isle1_a aka Podagorsk.

And please note: Since Escape 1.5 you need CO.

               "cacharacters2",
	"ca_modules_functions",
	"cacharacters_e",
	"ca_modules_silvie",
	"ca_modules_animals",
	"CA_Modules_Alice",
	"fdf_isle1_a"

Have a look on your servers errorlog, to get the missing addon.

Share this post


Link to post
Share on other sites

Pleeese make SP mission for this! It's not that hard to covert to SP is it?? Please!?

And Escape Chernarus. SP for that one as well. Please please please.

Share this post


Link to post
Share on other sites

Here is the .rpt file mate, as it means bugger all to me lol

Deleted old one , so this is just from trying the mission minutes ago

=====================================================================

== C:\UserFiles\JASONW\GameServers\TC67487646587754818782788\arma2oaserver.exe

== "C:\UserFiles\JASONW\GameServers\TC67487646587754818782788\arma2oaserver.exe" -ip=31.132.1.88 -config=server.cfg -world=empty -BEpath=C:\UserFiles\JASONW\GameServers\TC67487646587754818782788\BattlEye -profiles=C:\UserFiles\JASONW\GameServers\TC67487646587754818782788\ -mod=@CBA;@caa1;@ASR_AI;@Thirsk;@FDF;@Clafghan;@Tasmania;@mb_objects -cfg=basic.cfg -maxmem=2048 -port=2302 -maxplayers=10 -name=Alpha

=====================================================================

Exe timestamp: 2012/01/20 22:31:15

Current time: 2012/03/21 20:29:01

Version 1.60.87548

Updating base class House->Wall, by x\oac\oac_core\addons\oac_core\config.bin/CfgVehicles/Land_zidka_branka/

Updating base class NonStrategic->Land_Fire, by x\oac\oac_core\addons\oac_core\config.bin/CfgVehicles/Fire/

Updating base class RscText->, by x\oac\oac_core\addons\oac_core\config.bin/RscTitles/Default/

2012/03/21, 20:33:52 File description.ext, line 8: '/Weapons/RPG7V.count': Missing ';' prior '}'

2012/03/21, 20:33:52 File description.ext, line 9: '/Weapons/Binocular.count': Missing ';' prior '}'

2012/03/21, 20:33:52 File description.ext, line 10: '/Weapons/Huntingrifle.count': Missing ';' prior '}'

2012/03/21, 20:33:52 File description.ext, line 14: '/Magazines/5x_22_LR_17_HMR.count': Missing ';' prior '}'

2012/03/21, 20:33:52 File description.ext, line 15: '/Magazines/PipeBomb.count': Missing ';' prior '}'

2012/03/21, 20:33:52 File description.ext, line 16: '/Magazines/Mine.count': Missing ';' prior '}'

2012/03/21, 20:33:52 File description.ext, line 17: '/Magazines/PG7V.count': Missing ';' prior '}'

2012/03/21, 20:33:52 File description.ext, line 8: '/Weapons/RPG7V.count': Missing ';' prior '}'

2012/03/21, 20:33:52 File description.ext, line 9: '/Weapons/Binocular.count': Missing ';' prior '}'

2012/03/21, 20:33:52 File description.ext, line 10: '/Weapons/Huntingrifle.count': Missing ';' prior '}'

2012/03/21, 20:33:52 File description.ext, line 14: '/Magazines/5x_22_LR_17_HMR.count': Missing ';' prior '}'

2012/03/21, 20:33:52 File description.ext, line 15: '/Magazines/PipeBomb.count': Missing ';' prior '}'

2012/03/21, 20:33:52 File description.ext, line 16: '/Magazines/Mine.count': Missing ';' prior '}'

2012/03/21, 20:33:52 File description.ext, line 17: '/Magazines/PG7V.count': Missing ';' prior '}'

2012/03/21, 20:33:59 File Dialogs\RecruitSoldierDialog.hpp, line 32: '/RAI9_RecruitSoldierDialog/RAI9_Background.h': Missing ';' at the end of line

2012/03/21, 20:33:59 File Dialogs\RecruitSoldierDialog.hpp, line 41: '/RAI9_RecruitSoldierDialog/RAI9_Frame.h': Missing ';' at the end of line

2012/03/21, 20:33:59 File Dialogs\Support.hpp, line 32: '/SPI9_RecruitSoldierDialog/SPI9_Background.h': Missing ';' at the end of line

2012/03/21, 20:33:59 File Dialogs\Support.hpp, line 41: '/SPI9_RecruitSoldierDialog/SPI9_Frame.h': Missing ';' at the end of line

2012/03/21, 20:33:59 File Dialogs\RecruitSoldierDialog.hpp, line 32: '/RAI9_RecruitSoldierDialog/RAI9_Background.h': Missing ';' at the end of line

2012/03/21, 20:33:59 File Dialogs\RecruitSoldierDialog.hpp, line 41: '/RAI9_RecruitSoldierDialog/RAI9_Frame.h': Missing ';' at the end of line

2012/03/21, 20:33:59 File Dialogs\Support.hpp, line 32: '/SPI9_RecruitSoldierDialog/SPI9_Background.h': Missing ';' at the end of line

2012/03/21, 20:33:59 File Dialogs\Support.hpp, line 41: '/SPI9_RecruitSoldierDialog/SPI9_Frame.h': Missing ';' at the end of line

2012/03/21, 20:34:01 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable

2012/03/21, 20:34:02 File description.ext, line 8: '/Weapons/RPG7V.count': Missing ';' prior '}'

2012/03/21, 20:34:02 File description.ext, line 9: '/Weapons/Binocular.count': Missing ';' prior '}'

2012/03/21, 20:34:02 File description.ext, line 10: '/Weapons/Huntingrifle.count': Missing ';' prior '}'

2012/03/21, 20:34:02 File description.ext, line 14: '/Magazines/5x_22_LR_17_HMR.count': Missing ';' prior '}'

2012/03/21, 20:34:02 File description.ext, line 15: '/Magazines/PipeBomb.count': Missing ';' prior '}'

2012/03/21, 20:34:02 File description.ext, line 16: '/Magazines/Mine.count': Missing ';' prior '}'

2012/03/21, 20:34:02 File description.ext, line 17: '/Magazines/PG7V.count': Missing ';' prior '}'

2012/03/21, 20:34:02 File description.ext, line 8: '/Weapons/RPG7V.count': Missing ';' prior '}'

2012/03/21, 20:34:02 File description.ext, line 9: '/Weapons/Binocular.count': Missing ';' prior '}'

2012/03/21, 20:34:02 File description.ext, line 10: '/Weapons/Huntingrifle.count': Missing ';' prior '}'

2012/03/21, 20:34:02 File description.ext, line 14: '/Magazines/5x_22_LR_17_HMR.count': Missing ';' prior '}'

2012/03/21, 20:34:02 File description.ext, line 15: '/Magazines/PipeBomb.count': Missing ';' prior '}'

2012/03/21, 20:34:02 File description.ext, line 16: '/Magazines/Mine.count': Missing ';' prior '}'

2012/03/21, 20:34:02 File description.ext, line 17: '/Magazines/PG7V.count': Missing ';' prior '}'

2012/03/21, 20:34:04 File Dialogs\RecruitSoldierDialog.hpp, line 32: '/RAI9_RecruitSoldierDialog/RAI9_Background.h': Missing ';' at the end of line

2012/03/21, 20:34:04 File Dialogs\RecruitSoldierDialog.hpp, line 41: '/RAI9_RecruitSoldierDialog/RAI9_Frame.h': Missing ';' at the end of line

2012/03/21, 20:34:04 File Dialogs\Support.hpp, line 32: '/SPI9_RecruitSoldierDialog/SPI9_Background.h': Missing ';' at the end of line

2012/03/21, 20:34:04 File Dialogs\Support.hpp, line 41: '/SPI9_RecruitSoldierDialog/SPI9_Frame.h': Missing ';' at the end of line

2012/03/21, 20:34:04 File Dialogs\RecruitSoldierDialog.hpp, line 32: '/RAI9_RecruitSoldierDialog/RAI9_Background.h': Missing ';' at the end of line

2012/03/21, 20:34:04 File Dialogs\RecruitSoldierDialog.hpp, line 41: '/RAI9_RecruitSoldierDialog/RAI9_Frame.h': Missing ';' at the end of line

2012/03/21, 20:34:04 File Dialogs\Support.hpp, line 32: '/SPI9_RecruitSoldierDialog/SPI9_Background.h': Missing ';' at the end of line

2012/03/21, 20:34:04 File Dialogs\Support.hpp, line 41: '/SPI9_RecruitSoldierDialog/SPI9_Frame.h': Missing ';' at the end of line

2012/03/21, 20:34:05 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable

2012/03/21, 20:34:13 File description.ext, line 8: '/Weapons/RPG7V.count': Missing ';' prior '}'

2012/03/21, 20:34:13 File description.ext, line 9: '/Weapons/Binocular.count': Missing ';' prior '}'

2012/03/21, 20:34:13 File description.ext, line 10: '/Weapons/Huntingrifle.count': Missing ';' prior '}'

2012/03/21, 20:34:13 File description.ext, line 14: '/Magazines/5x_22_LR_17_HMR.count': Missing ';' prior '}'

2012/03/21, 20:34:13 File description.ext, line 15: '/Magazines/PipeBomb.count': Missing ';' prior '}'

2012/03/21, 20:34:13 File description.ext, line 16: '/Magazines/Mine.count': Missing ';' prior '}'

2012/03/21, 20:34:13 File description.ext, line 17: '/Magazines/PG7V.count': Missing ';' prior '}'

2012/03/21, 20:34:13 File description.ext, line 8: '/Weapons/RPG7V.count': Missing ';' prior '}'

2012/03/21, 20:34:13 File description.ext, line 9: '/Weapons/Binocular.count': Missing ';' prior '}'

2012/03/21, 20:34:13 File description.ext, line 10: '/Weapons/Huntingrifle.count': Missing ';' prior '}'

2012/03/21, 20:34:13 File description.ext, line 14: '/Magazines/5x_22_LR_17_HMR.count': Missing ';' prior '}'

2012/03/21, 20:34:13 File description.ext, line 15: '/Magazines/PipeBomb.count': Missing ';' prior '}'

2012/03/21, 20:34:13 File description.ext, line 16: '/Magazines/Mine.count': Missing ';' prior '}'

2012/03/21, 20:34:13 File description.ext, line 17: '/Magazines/PG7V.count': Missing ';' prior '}'

2012/03/21, 20:34:15 File Dialogs\RecruitSoldierDialog.hpp, line 32: '/RAI9_RecruitSoldierDialog/RAI9_Background.h': Missing ';' at the end of line

2012/03/21, 20:34:15 File Dialogs\RecruitSoldierDialog.hpp, line 41: '/RAI9_RecruitSoldierDialog/RAI9_Frame.h': Missing ';' at the end of line

2012/03/21, 20:34:15 File Dialogs\Support.hpp, line 32: '/SPI9_RecruitSoldierDialog/SPI9_Background.h': Missing ';' at the end of line

2012/03/21, 20:34:15 File Dialogs\Support.hpp, line 41: '/SPI9_RecruitSoldierDialog/SPI9_Frame.h': Missing ';' at the end of line

2012/03/21, 20:34:15 File Dialogs\RecruitSoldierDialog.hpp, line 32: '/RAI9_RecruitSoldierDialog/RAI9_Background.h': Missing ';' at the end of line

2012/03/21, 20:34:15 File Dialogs\RecruitSoldierDialog.hpp, line 41: '/RAI9_RecruitSoldierDialog/RAI9_Frame.h': Missing ';' at the end of line

2012/03/21, 20:34:15 File Dialogs\Support.hpp, line 32: '/SPI9_RecruitSoldierDialog/SPI9_Background.h': Missing ';' at the end of line

2012/03/21, 20:34:15 File Dialogs\Support.hpp, line 41: '/SPI9_RecruitSoldierDialog/SPI9_Frame.h': Missing ';' at the end of line

2012/03/21, 20:34:15 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable

Share this post


Link to post
Share on other sites

I can see nothing related to the mission or island in this RPT. Not even trying to load the mission.

Share this post


Link to post
Share on other sites

Very strange?? Just started up MSO and other missions on podagorsk np's????

Share this post


Link to post
Share on other sites

Derrrr!! :mad:

My or someones bad? :confused:

Seems as the file on our server was the zip file lolz

Upped the pbo, all working good, great fun !

Thanks for porting! :cool:

ck

Share this post


Link to post
Share on other sites

Hi NeoArmageddon

I know this thread is very old, but as I am new registered member I am not able to write personal messages until I write 2 posts in this forum. So I have to revive this thread to get in touch with you. ;)

I am really intrested in your ports of the "Escape Chernarus" Mission by Engima. Unfortunatly the only site with your mission port to Podagorsk I found is offline. Do you have an alternative download link for your mission? You wrote that you would do a version for Isla Duala, is there a downloadable version for this island too?

I would very much appreciate being able to download your ported missions, so maybe you can help me out! :)

Thanks in advance and with best regards,

Randomizer

Share this post


Link to post
Share on other sites
Hi NeoArmageddon

I know this thread is very old, but as I am new registered member I am not able to write personal messages until I write 2 posts in this forum. So I have to revive this thread to get in touch with you. ;)

I am really intrested in your ports of the "Escape Chernarus" Mission by Engima. Unfortunatly the only site with your mission port to Podagorsk I found is offline. Do you have an alternative download link for your mission? You wrote that you would do a version for Isla Duala, is there a downloadable version for this island too?

I would very much appreciate being able to download your ported missions, so maybe you can help me out! :)

Thanks in advance and with best regards,

Randomizer

Same issue here!

Share this post


Link to post
Share on other sites

Yes, I too would like an alternate download. I'm happy to have found a port of the EC mission. I had so much fun in it.

Do you know of any other ports as well?

Share this post


Link to post
Share on other sites

Heyho,

I renewed the downloadlink in the first post.

I also added my unfinished Takistan port of Escape Chernarus (I call it unfinished, because I never released it... but everything should work fine).

Features of the Takistan version:

  • Takistan units (takistan infantry, uh1, BMP, ...)
  • Heli extraction
  • My custom loadout mod for enemy unity (this means more weapons!)
  • Smaller fixes of the original Escape Chernarus from Engima.

Credits for mission design and most scripts still go to Engima of Östgöta Ops. I just ported this mission and added some features and fixes.

Share this post


Link to post
Share on other sites

Thanks for these, my friends and I love these missions.

replayability through the roof

if you get bored, I am sure an Escape Lingor or Pantera would be popular =))

Thanks again!!!!

Share this post


Link to post
Share on other sites

Thanks for making this port, it's really great for two and three player games. Chernarus version took way too long with only two players, because of having to trek enormous distances while staying stealthy. Podagorsk has a lot more managable size.

Seems like there's some issue with the chopper crashing into the tower in the middle at the power substation, it happened in a few of our games already, and once the chopper crashed into some mountain or something in the north (we didn't see it directly, just heard the explosion). Not sure if anything can be done about that though considering it's probably some AI issue...

Looking forward to more ports, this mission has almost infinite replayvalue :)

Share this post


Link to post
Share on other sites

Just tried it.. we played for 1 hour and 30 mins and we got so close to the extraction point but then two tanks showed up and shot us down! :)

Thanks for a great port of a really fun mission!

Share this post


Link to post
Share on other sites

"Escape Chernarus" or better "Escape Podagorsk" - can't they be played as single player? I remember I read it somewhere, but not sure.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×