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ThreeProphets

Sorta kinda user friendly BI campaigns coming in.. well, a long time

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Just wanted to let anyone know who's interested, that I'll be putting together a modpack that will hopefully make ArmA II easier to use. The main problem with BI's campaign is that it's buggy and makes some things unnecessarily hard, on top of the game being complicated and messed up already. Modding is one way to fix this, using players is another. I intend to do both of these things.

Mods: Right now I'm still figuring out which mods I'm going to use, so I thought I'd list them here as I go and see if anyone has any other ideas. Check the first post regularly as that's where I'll be updating this

Project Reality (http://www.armaholic.com/page.php?id=15132&highlight=PROJECT%2BREALITY)

ACRE (http://www.armaholic.com/page.php?id=11339&highlight=INTERFACE)

SMK Anims (http://www.armaholic.com/page.php?id=14012&highlight=SMK)

Advanced Chat Mod (http://www.armaholic.com/page.php?id=15069&highlight=INTERFACE)

Player Radar (http://www.armaholic.com/page.php?id=15334&highlight=INTERFACE)

SLX (http://www.armaholic.com/page.php?id=15378&highlight=SLX)

Dynamic Sound AI (http://www.armaholic.com/page.php?id=6092&highlight=DSAI)

TrueGameplay_ (http://www.armaholic.com/page.php?id=12715&highlight=INTERFACE)

____________Animation_MovementSpeed

____________Animation_TurningSpeed

____________Animation_SwimFatigue

Some user friendly support system that works with existing units to replace the BI menus.

Group Link 4 Special FX Edition (link coming very soon)

A buncha' AI mods to be announced.

More coming soon!

Recommended Clientside mods:

These are all addons that aren't required, but they're really helpful.

TrueUser - Whole buncha' options, check it out for yourself. (http://www.armaholic.com/page.php?id=12715&highlight=INTERFACE)

Dynamic Sound System and ACEX_SM - If ACSE comes out by the time we do this, use that, it looks really cool. (links coming very soon)

Players: Don't sign up if you're impatient, this might not even happen. If it does, I'll need:

A buncha' Marine grunts. I'll have class specifics very soon.

Any willing pilots and drivers that don't mind having a really minor role.

One Machinegunner familiar with the Mk. 46, various other weapons, and trained in naval operations and military survival.

One Corpsman familiar with the Project Reality medic system and the M4A1

One Scout/Sniper familiar with the M14 DMR and concealing himself with a hiding mod to be announced (TWIRL?), and trained with the M107.

One Scout/Grenadier familiar with the M4A1, M203, tactics, and reconnaissance, and trained in military survival and Slavic.

One Squad Leader familiar with the M4A1, M203, leadership, formations, and tactics, and trained in military survival.

"Trained" skills are OPTIONAL. Don't think I'm looking for people that fit this exact profile.

Edited by Prophet

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