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Invasion 1944 v2.6 (CO)

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looking fantastic guys, is the tank commander able to look through his binoculars when he stands up?

.

Yeah, the commander can use his binocs in every animation state.

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P.S. could you guys at some point add binoculars to the inventory of all tank commanders? I know the zoomed-in view partially negates the need for the commanders to actually carry binoculars, but it wasn't uncommon for T.C's to dismount and scout ahead on foot with a pair of binocs.

Commander positions already have binocular views available when turned out (0 on numpad by default). Due to the way the default crews work in ArmA2 all crew units in the vehicle are the same so we cannot give just the commander unit items for when they are disembarked, however tank commander units do have binos, so you can always crew up an empty version of a vehicle with a more correct loadout within missions themselves.

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Sneak peek at new music for the mod. :)

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Hey I just wanted to report I made a teaser vid of my I44 Bomber mission but Windows movie maker did something where it Fluffed it all up. So after 20gigs of footage and 67 clips later, I deleted my video and all content of it from some kind of corruption that occurred during my piecing the movie together. It would have been a 45 minute flight , turned into a 12 minute video but nope. Ive been jumping back and forth from project to project getting everything Ive had on computer just laying around finished polished and uploaded.

I'll try to get another Video built and post it,I think you guys will love it especially if you love the vintage bombers. I am trying to get a really decent Multi player test but every time I get a group, the cards don't fall right and people have to take care of other things, life first.

I have ran a few tests with 2 others however each time I do I find something that I want to fine tune or change/add. When I finally do get it MP tested though I'll get it out to you guys. Also Still looking forward to the 2.7 release,take it easy guys.

Edited by Eaglezero6205

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I like the nmod but i was wondering when will you add the Panther B ( Panther 2) and the JagdPanther and JagdTiger to the mod. These where used by the Germnas and the M10 and M36 and M18 tot he mod also.

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Sorry to hear about the video problems Eaglezero6205, good luck in the next attempt!

baltic1284 right now we have an M10 in production you can see images of its WIP over on our public forums (visit our website via the link at the bottom of my message), the other vehicles we may or may not add, its primarily down to what our artists want to model, and what we feel is most needed for the mod. Our primary focus will usually be on very well known and widely used vehicles first, with more specialised and later war units being much less important, and often being able to be produced off the base of other units as some were in real life, such as re-used chasis and turrets.

We generally will be adding and updating units with each patch so for the most part patience will be your best friend. But if you really can't wait and can do it yourself or know someone who can we are always looking to recruit talented modders.

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Sorry to hear about the video problems Eaglezero6205, good luck in the next attempt!

baltic1284 right now we have an M10 in production you can see images of its WIP over on our public forums (visit our website via the link at the bottom of my message), the other vehicles we may or may not add, its primarily down to what our artists want to model, and what we feel is most needed for the mod. Our primary focus will usually be on very well known and widely used vehicles first, with more specialised and later war units being much less important, and often being able to be produced off the base of other units as some were in real life, such as re-used chasis and turrets.

We generally will be adding and updating units with each patch so for the most part patience will be your best friend. But if you really can't wait and can do it yourself or know someone who can we are always looking to recruit talented modders.

I have no problem joining just dont now how to mod in Arma 2 kinda tricky for me i can learn bnut have no idea how lol i can use 3DS Max good but as far as adding scribt and such not do good

---------- Post added at 10:38 PM ---------- Previous post was at 10:32 PM ----------

And the Wait i can see just klinda wierd not having theme lol M10 is good but there was any tanks on each side that was used.

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This is by far my favourite mod, a really nice piece of work.

Is it in your plans to add building positions to the buildings? With the various AI mods Omaha V2 would be epic if the AI was taking up positions on upper stories etc.

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Great mod lads; awesome feel and allows for some great missions!

I have run into a very strange problem making a MP mission for a dedicated server though...

It is a mission based off the commando airfield raid Op Caravan and it works perfectly in SP testing however when it is put on the server, almost all of the Germans dont return fire at all... It is like they are on careless mode!

Fixed MG emplacements occasionally attack but at much shorter ranges than in testing; dismounted soldiers and tanks completely ignore allied soldiers (even to the extent of when they are in formation standing there you can walk up to them and shoot them one by one without them reacting)

I have made several missions in normal Arma 2 and never encountered anything like this (Not on setcaptive, combat mode is aware or combat)

I know that they are detecting the allied soldiers because they do what they are meant to for the triggers.... they just refuse to fight!

Does anyone know how to fix this (Happy to send the mission file if anyone wants to poke around)

Or has the German AI become sentient and decided it is against this war!??

Just seems strange the AI is behaving completely differently on dedicated when it is all added straight from the editor (assuming none of the I44 modules would have an affect? I am using the MMG prone, armour pen, wounding, weapon resting and bolt action animations modules)

Help is much appreciated!

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Hey guys, first sorry for the lack of info on the mod, we had hoped to get 2.62 out a lot sooner but we've had a number of new units and features that were planned for 2.63 that we've decided to roll into 2.62. This had led to a bit of a delay in getting the patch out to you all, but I'm sure it will be worth waiting for.

You may have seen some of the new units we have that will be rolling into the mod, we've also got two new maps that will be included, the first is Merderet v2, which will feature a much more complete map (though we will be including the original map as well). The other is a new community map made by McNools Neaville, using Mikebart's vegetation which is looking fantastic and we are really looking forward to including in the release for you all! Here's a selection of some of the new bits and pieces you'll be seeing in our 2.62 release, the video provides a general overview and some great new music from SFG, for a lot more information and media visit our official forums here.

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2.62 looks fantastic. Really looking forward to it.

Thanks for all the hard work you guys are putting in the mod.

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Oh Great love the new models and maps ...i think this mod is even bigger and better as the Liberation 44 game;) any chance that the effects will be revised ?(grenade explosions,tank shell and cannon impacts)

Greetz

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Excellent! :D

Back to lurking patiently for the next release.

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any chance that the effects will be revised ?(grenade explosions,tank shell and cannon impacts)

If you pay close attention to the screenshots you might see they already have been, however its only possible to alter the fx so much within the engine (and without any single one team member to focus on that one single point). But as someone else on the team just said to me, it would be really nice to release some news and get some feedback from you guys without even more requests... >.>

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Excellent work as usual, very dedicated team and consistent work, looking forward to trying it :)

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Good looking preview! I look forward to the update, and I hope people will like my terrain aswell. :) This mod is truly one of the best, and for me, it's the best WW2-experience gaming-wise.

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I'm well impressed. Can't wait to get back to some i44. Keep up the stirling work chaps!

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Yac has been updating some of our older weapons such as the M1 Garand and SMLE no4 to bring them up to a better standard, with time we hope to replace these and other weapons with completely original new models but these should provide a nice stop-gap until we can recruit a few new modellers or our current ones finish their current projects.

Good to hear you are working on some new weapon models. Unfortunately the weapons are the only part of the mod that isn't up to date.

Keep up the great work!

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Are we going to see some new missions or other changes to MP gameplay that might revive the pure PvP gameplay for I44?

Anyway, good to hear that the basic rifles get an overhaul.

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Thanks all, especially McNools for the new terrain! 2.62 Will include at least three new COOP missions for sure, I'm hoping to put the finishing touches on those today. I know we've got plans for a few more COOP's but they might wait for 2.63. PvP stuff hasn't been a real focus for us so far with 2.62 with our scripters focus on the tank huds and general bug fixing and performance enhancements as the main goal for this release. I am hoping to get some time this week to plot out some more C&H format missions as they are very quick to produce. There are some small features I would like to implement (see my reply to your post on our public forums) but whether any of that will happen for this version at this point is very doubtful. However if there are any dedicated MP scripters out there that would like to lend a hand, feel free to get in touch with us!

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sorry if maybe someone already asked the question , but i have a grafik-bug when my anti aliasing is on then i have transparent helmet but only with german and american soldiers, by british soldiers work it. is that a bug or I have a graphics card(driver) problem ? i have a Ati 4850 1024mb

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sorry if maybe someone already asked the question , but i have a grafik-bug when my anti aliasing is on then i have transparent helmet but only with german and american soldiers, by british soldiers work it. is that a bug or I have a graphics card(driver) problem ? i have a Ati 4850 1024mb

Yep, common ATI problem with this mod. Just disable AA.

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