derdoe 10 Posted February 5, 2012 (edited) Hello, this is a short tutorial how to make a loop that makes airplanes land and take-off again using waypoints. This example is made for IceBreakr's excellent Isla Duala 1.95. http://www10.pic-upload.de/05.02.12/v6llgk8ybqg.jpg (166 kB) First of all, place a plane of your choice, in my example the C-130J. Name the plane and use the name later. In my case the name is C130. Place Waypoints with the settings mentioned in the Image. Add to waypoint 0 the script line: c130 landAt 1; More information for the landAt command: http://community.bistudio.com/wiki/landAt This method can also be used with more Airports. So the plane lands, takes off, flies to next airport, lands, takes off, flies to next airport and so on. You can also have one plane on ground and make it use the other planes waypoints with the CopyWaypoint command (http://community.bistudio.com/wiki/copyWaypoints). If an airport is not suitable for a certain plane, it will go around and land at the nearest suitable air field. If a plane does a loop before landing, you need to move the waypoint with the landAt command further away from the airport. This does not work for helicopters, at least i havent tested it. If you want to use Helicopters, use invisible Helipads and use http://community.bistudio.com/wiki/land. I hope this helps some people out :) *** Update 16th of July 2012 *** ARMA 2 OA: Takistan: 0 = Airport NorthWest 1 = Airport SouthEast Planes approach all airports from South West ARMA 2: Utes: 0 = There is only one airport chernarus: 0 = Airport NorthWest close to Grishno 1 = Airport NorthEast close to Kranostav 2 = Airport SouthWest close to Balota 3 = Nearest Airport Planes approach all airports from South East if (_veh isKindOf "plane") then { _veh action ["Land", _veh]; }; will make it land at the closest airport Edited July 16, 2012 by derdoe Share this post Link to post Share on other sites
Robster 11 Posted February 5, 2012 erm... Thanks. I guess that Old Bear might be interested in this. It may be quite helpful. Share this post Link to post Share on other sites
texkaz 33 Posted July 16, 2012 Hi, i know this post is kinda old but how do you know the airport id? Share this post Link to post Share on other sites
zonekiller 175 Posted July 16, 2012 ARMA 2 OA: Takistan: 0 = Airport NorthWest 1 = Airport SouthEast Planes approach all airports from South West ARMA 2: Utes: 0 = There is only one airport chernarus: 0 = Airport NorthWest close to Grishno 1 = Airport NorthEast close to Kranostav 2 = Airport SouthWest close to Balota 3 = Nearest Airport Planes approach all airports from South East if (_veh isKindOf "plane") then { _veh action ["Land", _veh]; }; will make it land at the closest airport Share this post Link to post Share on other sites
derdoe 10 Posted July 16, 2012 Thanks for your input, Zonekiller! Will post your information in the first post! Share this post Link to post Share on other sites
Jnr4817 215 Posted May 31, 2016 anyone have this image. It no longer works. Share this post Link to post Share on other sites
Frankin 0 Posted June 11, 2016 Fantastic tutorials here. Learn how to make this. Thank you so much. Share this post Link to post Share on other sites