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Idea for terrain appearance beyond object view distance

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In Seattle, there is much visual contrast between terrain on which objects are rendered (<= object view distance) and terrain with no rendered objects (> object view distance and <= visibility distance). Generally, objects (especially trees) make terrain look much darker than distant terrain with no objects. Reduction of such visible contrast would improve appearance of distant views by making them more seamless with closer terrain having objects.

Two ideas to reduce contrast:

1) Darken distant terrain beyond object view distance so that overall histograms (brightness/contrast) match those of terrain with objects.

2) Have a reduced-resolution map (like distant raised grass layer in A2OA, but in this case derived from map of terrain with objects) display in areas beyond object view distance.

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