Dwarden 1125 Posted January 31, 2012 http://www.arma2.com/beta-patch.php [88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610) Share this post Link to post Share on other sites
metalcraze 290 Posted January 31, 2012 Is SMAA support in? Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted January 31, 2012 8850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610) Thanks for this one, I will not have to salute my engineer any longer as I send him on a suicidal mission. I can set the satchels off myself again. :) Share this post Link to post Share on other sites
Dwarden 1125 Posted January 31, 2012 Is SMAA support in? not yet Share this post Link to post Share on other sites
huxfluxd-luxe 10 Posted January 31, 2012 Thanks for this BIS. Pretty nice and decent new page design ! Love it. Share this post Link to post Share on other sites
SaOk 112 Posted January 31, 2012 Thanks, that was an annoying bug. Share this post Link to post Share on other sites
Undeceived 392 Posted February 1, 2012 Dwarden, was the AI driving / pathfinding in vehicles improved / given some attention in the last betas? They have become terrible since 1.60... It really is a nightmare to watch them driving. In 1.59 it wasn't good too, but 1.60 broke it definitely. :) Share this post Link to post Share on other sites
themaster303 22 Posted February 1, 2012 Dwarden, was the AI driving / pathfinding in vehicles improved / given some attention in the last betas? They have become terrible since 1.60... It really is a nightmare to watch them driving. In 1.59 it wasn't good too, but 1.60 broke it definitely. :) what about a sample-mission and a ticket on CIT ?? https://dev-heaven.net/projects/cis/wiki/CIT Share this post Link to post Share on other sites
Dwarden 1125 Posted February 1, 2012 AI driving is definitely better than in old A2/OA times ;) trust me ... i had dozens of whole chernarus/takistan test cases where AI totally messed up enroute (be it single, duo or convoy) i do not rule out many new or still unresolved problems (especially with collision avoidance) Share this post Link to post Share on other sites
maddogx 13 Posted February 1, 2012 i do not rule out many new or still unresolved problems (especially with collision avoidance) Collision avoidance is probably the biggest problem with AI driving. They either swerve to avoid obstacles that are miles away (figuratively speaking), or they crash into things and fail to back up properly to move around them. Share this post Link to post Share on other sites
SaOk 112 Posted February 1, 2012 AI driving in 1.60 isnt defintely good. AI trucks seem to have much problems to turn in crossroad in cities. Also sometimes they may drive out of the road suddently in open areas and keep colliding on same tree with endless loop. They reverse nicely, but try to go trough the obstacle always in the same way. Share this post Link to post Share on other sites
kremator 1065 Posted February 1, 2012 Agree ^^ We need a driving FSM that can handle obstacles. Even rats can make their way out of a maze - I'm not so sure about some of our AI ! Share this post Link to post Share on other sites
sickboy 13 Posted February 1, 2012 So create a ticket with details; https://dev-heaven.net/projects/cis/wiki/CIT#How-to-report-a-bug Share this post Link to post Share on other sites
NoRailgunner 0 Posted February 1, 2012 Imo AI on "aware"/"danger"/"stealth" too often use a shortcut through terrain. Sticking to roads would be the better choice in many cases. Perhaps change it so that AI won't drive vehicles offroad unless they really got shot/hit badly? In certain situation it would be great if the AI would simply be able to breakthrough a small resistance/ambush eg all vehicles drive at max speed of the first vehicle. AI getting stuck on objects/obstacles: Perhaps have the AI reverse 1-2m more so they won't crash into the same obstacle/objects over and over again? Share this post Link to post Share on other sites
fabrizio_t 58 Posted February 1, 2012 (edited) Post moved: http://forums.bistudio.com/showthread.php?130765-ARMA-2-OA-beta-build-88918-(1-60-MP-compatible-build-post-1-60-release)&p=2100111&viewfull=1#post2100111 Edited February 1, 2012 by fabrizio_T Share this post Link to post Share on other sites