Jump to content
Sign in to follow this  
Dwarden

ARMA 2: OA beta build 88850 (1.60 MP compatible build, post 1.60 release)

Recommended Posts

Is SMAA support in?

not yet

Share this post


Link to post
Share on other sites

Dwarden, was the AI driving / pathfinding in vehicles improved / given some attention in the last betas? They have become terrible since 1.60... It really is a nightmare to watch them driving.

In 1.59 it wasn't good too, but 1.60 broke it definitely. :)

Share this post


Link to post
Share on other sites
Dwarden, was the AI driving / pathfinding in vehicles improved / given some attention in the last betas? They have become terrible since 1.60... It really is a nightmare to watch them driving.

In 1.59 it wasn't good too, but 1.60 broke it definitely. :)

what about a sample-mission and a ticket on CIT ??

https://dev-heaven.net/projects/cis/wiki/CIT

Share this post


Link to post
Share on other sites

AI driving is definitely better than in old A2/OA times ;) trust me ...

i had dozens of whole chernarus/takistan test cases where AI totally messed up enroute (be it single, duo or convoy)

i do not rule out many new or still unresolved problems (especially with collision avoidance)

Share this post


Link to post
Share on other sites
i do not rule out many new or still unresolved problems (especially with collision avoidance)

Collision avoidance is probably the biggest problem with AI driving. They either swerve to avoid obstacles that are miles away (figuratively speaking), or they crash into things and fail to back up properly to move around them.

Share this post


Link to post
Share on other sites

AI driving in 1.60 isnt defintely good. AI trucks seem to have much problems to turn in crossroad in cities. Also sometimes they may drive out of the road suddently in open areas and keep colliding on same tree with endless loop. They reverse nicely, but try to go trough the obstacle always in the same way.

Share this post


Link to post
Share on other sites

Agree ^^

We need a driving FSM that can handle obstacles. Even rats can make their way out of a maze - I'm not so sure about some of our AI !

Share this post


Link to post
Share on other sites

Imo AI on "aware"/"danger"/"stealth" too often use a shortcut through terrain. Sticking to roads would be the better choice in many cases. Perhaps change it so that AI won't drive vehicles offroad unless they really got shot/hit badly?

In certain situation it would be great if the AI would simply be able to breakthrough a small resistance/ambush eg all vehicles drive at max speed of the first vehicle.

AI getting stuck on objects/obstacles:

Perhaps have the AI reverse 1-2m more so they won't crash into the same obstacle/objects over and over again?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×