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David Schofield

Is it possible to enable certain languages in the initialization?

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I've been messing around in Arma 2 OA's editor for a while now, and I'm wanting to get deeper into missions involving Taki Guerillas (there's no Guerilla campaign so I feel it would be nice to create one, myself).

The real setback is however, that there's no nifty force recon officer that speaks the Taki language. Soo... With an english-speaking PMC as the main character, I've hit this major setback when I have him ask Takis about things: "Uh, what?"

The problem also applies to the USMC and CDF forces from the previous games. For some reason or the other, they're silent/don't speak in OA. I have a nifty storyline that would involve a meeting between Chernarussia's USMC vets and the current operational force in Takistan. It involves Russians :cool:

So anyway, I've got all those problems.

Oh, and bonus question: Is it possible to change the name, face, body-type (clothes and such) and display name of a character in the editor? For example: If I want to change a PMC Field Technician to "Bob Jenners", with a face with a moustache and body with bluejeans or something?

Bonus-Bonus question: Is there a way to set a soldier to force-stand-up or something, where he can't crouch or go prone? Because I have tower snipers in a mission, and they always go prone in the little green towers when shot at. That makes it a real problem for anyone playing the game/the rival team. Can I disable the prone and crouch for the specific units, or force 'em to stand up always?

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Use a description.ext file with CfgIdentities in there. Read this http://community.bistudio.com/wiki/setIdentity but ignore the notes at the bottom, they apply to Armed Assault, not A2/OA. The A2/OA identities are here: http://community.bistudio.com/wiki/ArmA_2:_CfgIdentities

For the "speaker" property, you can use MALE01_EN through 05_EN for english males, MALE01_TK through 03_TK (I think) for Takistani, CZ for Czech, RU for Russian (again, I think). This sets the language of the speaker.

As an added bonus, Celery made this awesome little face viewer utility: http://www.armaholic.com/page.php?id=11685&highlight=FACE%2BVIEWER

I'm not promising this will resolve all of your language issues, but it should help :)

There is no way to change clothes, per se, you have to change models (and I don't mean supermodels). Basically you find another unit in the editor based on what he's wearing, and assign him the same identity as detailed in the links above. Note that some models have different hair styles regardless of the face, so you have to play around with it, that's why I sent you the link to Celery's tool.

Force units up and down: http://community.bistudio.com/wiki/setUnitPos

Might need to add "this disableAI "MOVE"" in their init line. No promises, it's just what I would try.

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