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maxjoiner

MaxCityGenerator

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MaxCityGenerator

by

Maxjoiner

Description:

This Module creates Cities with Cars and People

Features:

- Ability to create cities of the desired size (with also skyscrapers)

- Ability to populate the cities with cars in motion,cars and People

- Ability to create cities already destroyed

Installation:

Copy the file.sqf in your mission folder.

(The archive contains an example mission.)

Usage:

You must insert this variables:

- Name of City inside quote (ex: "N E W Y O R K")

- Name of object (present in editor) where will be placed the City

- Proximity at object (present in editor) in meters

- Range of extension in which the buildings will be made (meters)

- Numbers of Skyscarpers

- Numbers of Buildings

- Damage Buildings and Skyscarpers (from 0 to 1)

- Direction Buildings and Skyscarpers (from 0 to 360)

- Numbers of people (max 144)

- Damage People (from 0 to 1)

- Numbers of Cars in motion (max 144)

- Damage Cars in motion (from 0 to 1)

- Numbers of Cars empty

- Damage Cars empty

- Fuel Cars empty (from 0 to 1)

Example:

In editor create a functions module in its init field:

nul = ["N E W Y O R K" ,center,0,500,50,250,0,90,100,0,50,0,10,0,1] execVM "maxcitygenerator.sqf";

In editor create a game logic named ex: Center

Download page:

http://www.gamefront.com/files/21193933/MaxCityGenerator.7z

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