Jump to content
Sign in to follow this  
AfricanWarhead

make a unit run the opposite direction

Recommended Posts

I'm working on an elaborate mission where the player and his sidekicks have to hunt down a General that's on the run and hides in a whole bunch of safehouses. An 'informant network' relays the generals relative position to the hunters.

I did this with a whole pile of triggers around towns where civilians hang out. Around safehouses I installed triggers to 'catch' the General if he incidentally runs past with his bodyguards. Now the same trigger says that if BLUFOR is there (detected by his bodyguards), the general must get out. But I need for him to run off in the opposite direction (and eventually intercept another safehouse trigger), otherwise he'll probably run into the Hunters. How??? I thought of making a waypoint on the fly using the 'direction' of the oncoming BLUFOR units (don't know is that's possible?). Any ideas?

Or is there an easier way for the AI to choose for himself where he hides?

cheers

AW

Edited by AfricanWarhead

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×