STS_SolidSnake 0 Posted June 9, 2002 There is 1 as far as i know with towns and a military base Share this post Link to post Share on other sites
Casto 0 Posted June 9, 2002 k, can i have a link too plzz Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted June 9, 2002 It is VERY VERY Small but its good The Island check the download page, its available there Share this post Link to post Share on other sites
Casto 0 Posted June 9, 2002 darn, alrdy have that one. well i gues we have to wait a month orso until the big islands wil be releashed. Share this post Link to post Share on other sites
Sadico 1 Posted June 9, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It is VERY VERY Small but its good The Island check the download page, its available there<span id='postcolor'> Hey, thanks! i didn't have that one! I'm learning to use wrpedit, but it will be a long time until i make anything worth a damn. Share this post Link to post Share on other sites
Satchel 0 Posted June 9, 2002 It will take a while before user-made maps of similar quality to BIS´s maps will be available, the most time-consuming part when creating islands is to place textures, objects and actually make it look natural by blending them seemless, everything is needed to be placed manually, it´s alot of work and takes an insane amount of time. Share this post Link to post Share on other sites
Lukin 0 Posted June 9, 2002 im working on mine, 2 days, hours of work, got the ground done, the main river, and ones leading offf, It took 5 hours just for the river!!!!!!!!!! imadgie how long it will take for evry thing else, p.s, its bigger than BIS's maps Share this post Link to post Share on other sites
Satchel 0 Posted June 9, 2002 So far i made nearly 100 textures, several versions of each different ground texture to blend in with other textures, so that seemless transitions are possible between mountains, slopes, rough areas, runways, bases etc, and to give it a better variety when viewed from above (aircraft) so it doesn´t become repetative in terms of repeating texture patterns. OFP´s default textures are not particulary suited for the area i´m doing, so i have to start over from 0. I´m doing a part of the Yuma proving ground (Imperial Dam-Laguna AAF Area), as it´s no island it will be a fairly huge landmass with just a few tiny streams running through, 12,8KMx12,8KM of ground. I don´t expect it to be finished before at least a month. Share this post Link to post Share on other sites
MDRZulu 0 Posted June 9, 2002 From the texturing I tried to do last night I found it impossible to make a beach blend in to cliffs and some ground. Share this post Link to post Share on other sites
Casto 0 Posted June 9, 2002 like i said its gonna take a while. A well geus im going to play elderscrolls3: morrowind in the mean time. Share this post Link to post Share on other sites
timmy 0 Posted June 10, 2002 well maybe since this version of wrp is just a beta, ofp internals will release an easier to use wrp edit. for example i dont think you can copy and past objects in it, and they might be able to change that. they are taking suggestions over at there forums Share this post Link to post Share on other sites