jmaxwellc 10 Posted July 28, 2013 I have a problem in ACE, I try to use the Self-interaction menu and It isn't popping up and also the "Other Weapon Crate", I can't seem to find the gas grenade in the box and the Interaction menu isn't working also. Share this post Link to post Share on other sites
Gruman 123 Posted July 29, 2013 I'm trying to give a helicopter addon the repair/rearm/refuel feature of ACE (With ACE Interaction Key). Since the WAGN ACE Documents are outdated (still refers to the UserAction repair/refuel/rearm), some help would be appreciated. Many thanks Best regards Mag Share this post Link to post Share on other sites
Harzach 2517 Posted July 31, 2013 (edited) ACE Vehicle Radio Sounds are driving me INSANE. I do not have the module placed. From my init.sqf: ace_sys_aitalk_enabled = false; publicVariable "ace_sys_aitalk_enabled"; ace_sys_aitalk_radio_enabled = false; publicVariable "ace_sys_aitalk_radio_enabled"; ace_sys_aitalk_talkforplayer = false; publicVariable "ace_sys_aitalk_talkforplayer"; Yet we can still hear them, and they are loud and annoying and not conducive to a good time. Those guys have been moving through that gully for a long time now, time to clear them out. Halp! *edit* - Apparently, if ace_sys_aitalk_radio_enabled is anything other than nil, vehicle radio sounds are enabled. Fixed by commenting (or deleting) the above three lines. This DH ticket was confusing in that the final update, a comment by Alderman, refutes the solution. Edited July 31, 2013 by Harzach Share this post Link to post Share on other sites
Flax 397 Posted August 3, 2013 ACE2 is so fun we (42 Commando) had some fun with the sand bags, namely over 1000 of them. Now if only we could place tank traps XD https://www.dropbox.com/s/9s9a3st1mh166k7/Sandbag%20Fort.jpg We are taking applications if you want in on the fun. Share this post Link to post Share on other sites
islesfan186 83 Posted August 4, 2013 Anyone else having an issue with the BRDM-2 is indestructible. I just started messing with Arma again recently, and I can not destroy the BRDM-2 (empty or occupied, all factions), with the exception of a hellfire shot from a Cobra. Satchel charges, SMAW rounds, and even 7 rds from an M1 Abrams tank will not destroy it. After pumping a few rounds into it, I get out and run to the BRDM, and all systems are green....like it was never even touched. Share this post Link to post Share on other sites
b00ce 160 Posted August 4, 2013 Try putting people inside it. They'll probably all die. Share this post Link to post Share on other sites
delta99 34 Posted August 5, 2013 ACE Vehicle Radio Sounds are driving me INSANE. I do not have the module placed. From my init.sqf: ace_sys_aitalk_enabled = false; publicVariable "ace_sys_aitalk_enabled"; ace_sys_aitalk_radio_enabled = false; publicVariable "ace_sys_aitalk_radio_enabled"; ace_sys_aitalk_talkforplayer = false; publicVariable "ace_sys_aitalk_talkforplayer"; Yet we can still hear them, and they are loud and annoying and not conducive to a good time. Those guys have been moving through that gully for a long time now, time to clear them out. Halp! *edit* - Apparently, if ace_sys_aitalk_radio_enabled is anything other than nil, vehicle radio sounds are enabled. Fixed by commenting (or deleting) the above three lines. This DH ticket was confusing in that the final update, a comment by Alderman, refutes the solution. I have been complaining about this for a while. Some vars need to be set to true/false to enable/disable while others either nil or defined to anything. Very confusing. This has caught so many people it isn't funny. Share this post Link to post Share on other sites
Smith.D 10 Posted August 6, 2013 hi so my ace interaction key doesn't work or wont come up.. i don't know why if i try to resign it it still wont come up.. im running ArmA 2 CO 1.62 and ACE Clippi but i still cant fix it do i have to uninstall ace and reinstall it ?? please help :) Thanks, Smith.D Share this post Link to post Share on other sites
fruity_rudy 16 Posted August 6, 2013 did you guys change anything regarding the gps? For some reason i don't have grid coordinates anymore...Neither on pmc iphone, nor on the default gps.. Or is it one of the latest beta patches..? anyways, it's totally stupid and i wanna fix it.. Any clue? Share this post Link to post Share on other sites
Rovka 14 Posted August 6, 2013 Since I had installed the latest OA patch to the game, in-game I get all sorts of scripting-codes displayed in a black field. Like for example when entering or exiting vehicles. Functions aren't lost and work normally though.. And indeed, that Self-Interaction key doesn't work for me either.. Can anyone explain to me what is going wrong here? Is it ACE's latest patch that did it, or is it incompatable with the latest OA patch BIS had issued? It's an immersion-game breaker for me, and a little annoying for it temporarily blocks visibility. Anyways, thanks for the response if anyone does care to do so. Share this post Link to post Share on other sites
messiahua 0 Posted August 6, 2013 Any chance of fixing "Unknown" instead of unit name in left lower corner of spectator? Share this post Link to post Share on other sites
dukenukem. 12 Posted August 7, 2013 did you guys change anything regarding the gps? For some reason i don't have grid coordinates anymore...Neither on pmc iphone, nor on the default gps.. Or is it one of the latest beta patches..? anyways, it's totally stupid and i wanna fix it.. Any clue? reference this: https://dev-heaven.net/issues/72169 from patch 594. thanks. Share this post Link to post Share on other sites
slammandan 4 Posted August 8, 2013 I am a noobie and trying to learn the game which thus far I have thoroughly enjoyed. I have done the training missions and have ventured into missions proper currently BAF Ad Lib Dems. It is a good mission and I have learnt a great deal. However you have to place a number of satchel charges and the only way I have been able to do it is by placing each one myself using the interaction and self interaction keys. I am unable to get any of the units to place and detonate them at all though I am sure that on one occasion I got an action for a unit to trigger a detonation I have been unable to replicate it in any way. All I get in the action (6 key) menu is a list of 16 different actions but none to do with the satchel charges. I have tried pointing at the unit and at various locations, pressing various keys and combinations, but no luck. I have searched the forums and only found that it is possible, but most discussions deal with editing problems and the interaction keys, none relating to my particular issue. Grateful if someone could help as its proving frustrating. I am sure it must be something simple I am omitting or a sub mod I may be missing.I have ArmA2 Combined Ops with the ACE 1.13 mods (only) installed and used 6 updater and ArmA Launcher. Thanks picton Did this question ever get answered, I also have this prob? Share this post Link to post Share on other sites
fruity_rudy 16 Posted August 8, 2013 reference this: https://dev-heaven.net/issues/72169 from patch 594.thanks. ah allright, haven't seen that and haven't played for a while. I really don't understand why they did that.. thx for letting me know about the ticket.. cheers Share this post Link to post Share on other sites
GReeves 10 Posted August 9, 2013 How does the SOFLAM laser designator work in ArmA2 with ACE installed? We've got an A-10 flying over some target tanks, a guy on the hill lasing the target (we've tried laser codes 1001 and 1688), but the bombs don't land on the laser. Share this post Link to post Share on other sites
Harzach 2517 Posted August 9, 2013 (edited) How does the SOFLAM laser designator work in ArmA2 with ACE installed? We've got an A-10 flying over some target tanks, a guy on the hill lasing the target (we've tried laser codes 1001 and 1688), but the bombs don't land on the laser. http://www.armaholic.com/forums.php?m=posts&q=20170 *edit* - I haven't actually tried this, but it is the only description of the process I was able to find. Some ACE components are woefully under-documented. Edited August 9, 2013 by Harzach Share this post Link to post Share on other sites
GReeves 10 Posted August 9, 2013 Thank you. We'll try that out later today. Share this post Link to post Share on other sites
sorophx 25 Posted August 11, 2013 How does the SOFLAM laser designator work in ArmA2 with ACE installed? We've got an A-10 flying over some target tanks, a guy on the hill lasing the target (we've tried laser codes 1001 and 1688), but the bombs don't land on the laser. pretty much like in real life AFAICT, the laser reflects off of your target in an arc, so the pilot has to be inside a certain area to be able to lock on. the easiest way to do it is to fly in on your target from behind the guy on the hill lasing the tanks. Share this post Link to post Share on other sites
tenderkaj 10 Posted August 16, 2013 Sorry guys, Im having a problem. ACE Menus don't open, I use left Windows key and Menu key. How can I do? Share this post Link to post Share on other sites
noubernou 77 Posted August 18, 2013 Did anyone ask for some MCLOS? If not, too bad! :D Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 18, 2013 Hah, great stuff! Share this post Link to post Share on other sites
Tonci87 163 Posted August 18, 2013 Very interesting nouber, how do you control the missile? Share this post Link to post Share on other sites
noubernou 77 Posted August 18, 2013 The WASD keys, haha. Share this post Link to post Share on other sites
Tonci87 163 Posted August 18, 2013 The WASD keys, haha. Any chance to move this to the arrow keys? Lets say you play SP and you have an AI driver, WASD are the keys you absolutely wouldn't want to touch while controling a missile Share this post Link to post Share on other sites
Harzach 2517 Posted August 19, 2013 Did anyone ask for some MCLOS? Genius! It looks fantastic, Nou. Share this post Link to post Share on other sites