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surprise surprise

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surprise surprise

lunapic_132009218615037_5.giflunapic_132009218615037_5.giflunapic_132009218615037_5.gif

Edited by Sickboy

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Guest

What we were trying to say, Sickboy and me, is: there is an update availabe on SU.

Have fun.

*dancing with Sickboy away into the night ....lunapic_132009218615037_5.giflunapic_132009218615037_5.giflunapic_132009218615037_5.giflunapic_132009218615037_5.gif*

Edited by Guest
meh

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What we were trying to say, Sickboy and me, is: there is an update availabe on SU.Have fun.

:yay: at last thanks!

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Better late than never, right? :p

I really like the changelog!

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nevermind...

Thx for the update.Looking forward to the next stable ;)

Edited by Zio Sam

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What is this changelog item about different shrapnel types? Sounds interesting.

It means we are just using our own shrapnel objects. Before regular bullets were used. :)

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So I did some testing

Immobilized tanks that have functional turrets will make use of them instead of letting the crew abandon the vehicle as in vanilla.

This doesn´t seem to work as expected. I tested this by placing a tank with myself as the driver, a few groups of enemy infantry around the vehicle and a concertina wire infront of the tank. As the tank crew started to engage the infatry I drove the tank over the wire, damaging the tracks. Commander almost always orders to dismount. needless to say that the crew gets killed immediately.

While we speak of concertina wires, why do they destroy tank tracks? Is that realistic? Shouldn´t a tank not be able to drive over them?

What do you mean by this?

* GL sightadjustment for BAF weapons

I didn´t notice anything beeing different :confused:

I really like the shockwave effects, the CCRP for CBUs and the new Sight Adjustment dialog.

The only downside of the new Sight Adjustment dialog is that it blocks the center of your view. I think it would be more comfortable if it was on the left or right side.

Overall a very solid job :rthumb:

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* GL sightadjustment for BAF weapons

I didn´t notice anything beeing different :confused:

Before, the grenade would go 100m further than you ranged for. Now, it is fixed.

---------- Post added at 21:57 ---------- Previous post was at 21:56 ----------

The only major issue with the update is the map zooming, which it seems wasn't included in the 591 hotfix :S

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This doesn´t seem to work as expected. I tested this by placing a tank with myself as the driver, a few groups of enemy infantry around the vehicle and a concertina wire infront of the tank. As the tank crew started to engage the infatry I drove the tank over the wire, damaging the tracks. Commander almost always orders to dismount. needless to say that the crew gets killed immediately.

While we speak of concertina wires, why do they destroy tank tracks? Is that realistic? Shouldn´t a tank not be able to drive over them?

Out of curiosity, have you managed to track a tank with an actual weapon? Hits to the treads tend to cause catastrophic kills, or do nothing at all. Probably the biggest flaw in the ACE armor system.

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The only major issue with the update is the map zooming, which it seems wasn't included in the 591 hotfix :S

Updated the ticket?

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While we speak of concertina wires, why do they destroy tank tracks? Is that realistic? Shouldn´t a tank not be able to drive over them?

It doesn't exactly destroy the track, exactly the wire block the track, so the tank is immobilised. Moreover it's extremely difficult for the crew to remove the wire.

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It doesn't exactly destroy the track, exactly the wire block the track, so the tank is immobilised. Moreover it's extremely difficult for the crew to remove the wire.

Ah ok I see.

Sickboy, it seems that NoMapZoom is enabled by default, how to disable it?

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Ah ok I see.

Sickboy, it seems that NoMapZoom is enabled by default, how to disable it?

please post to the bug ticket like mentioned above Edited by Sickboy

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For me it works fine.

@Tonci87

I updated ACE yesterday afternoon and I have the same Mapzoom problem like you. In the evening there was a small update for ACE, did you update ACE again? If not, try it

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You really should look at a dictionary so that you know how to use terms that make sense. Realism has nothing to do with the future. Realistic on the other hand can pertain to something in the past.

It's not like we're shooting lazzors. Can't really argue that point much further online though. How about a nice get together?

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How about a nice get together?
Getting together to argue with delta is one of my favorite pastimes.

I'm trying to get just one javelin in a box. Can someone explain what is happening when I take a Javelin from box. Actually it's more about the CLU, a box manually loaded (with LEA) has the CLU, but when i put into my inventory it disappears?

ACE launcher boxes only have javelin, CLU is in Launcher ammo box, but is there a rocket? What am I doing wrong? :confused:

*EDIT*

Edited by PlacidPaul

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Is wind deflection compensated for by the AI? I see that it can be turned off for single player, but is that necessary for the AI to aim consistently in SP and COOP missions?

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speaking of wind,is it synchronized server side? so all clients have the same wind allowing the spotter to help the sniper?

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Since we wait 5 days now i ask here how many have this https://dev-heaven.net/issues/71599 problem? It is really annoying and the most of our player don't want to play with this bug because they must always disconnect and connect again to play "normal" on our Domination Server. Some of the players downgrade to the Verion r589 because with this version they can play normal but others don't want to download 2GB with their bad internet connection.

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