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w4lkn

How do thermal textures?

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All is in the title : How do thermal textures ? Indeed, I can not understand how make the texture "ti_ca" :(

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Thats not the right info for the ArmA2 system. It is a bit different.

The method is correct just not which channel does what.

Armoured Sheep posted a something a while back explaining the different channels etc.

http://forums.bistudio.com/showpost.php?p=1822174&postcount=1

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I would like to expand on that by saying when Armoured Sheep says 'moving parts' in reference to the blue channel, he means tyres and stuff that would heat up from the vehicle literally moving. Moving parts that would heat up by just having the vehicle active, like, I don't know, exposed belts and other whirlygigs would be defined in the green channel. You might use the blue channel for some subtle touches on the leading edges of supersonic aircraft, but mostly you would be using it only for tyres and tank tracks.

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Given that my English is not great, it will be hard for me to understand that :D

Thank you as well :)

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