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LordJarhead

J.S.R.S. 1.4 script

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Hey guys!

I'm searching for a good scripter with some knowlegde about EventHandlers-based scripts. I use the Blastcore distancesounds script for JSRS. Its working just great so far.

But as some of you may now, we dont have any proper delay for the distant sounds. Which means: If someone shoot his gun 1000 away from us, we would hear the shot before the bullet hits, even before any crack or so. So I want to get around that. OS told me, he was nearly able to get this, but all single sound files where oberlapping each other. This sucks and sounds strange.

Maybe we can get around that by basing the script on a.... second weapons sounds which is played by each shoot. So the normal sounds fading out after 200 meters and the new added ones after 1200 meters or so...

Just an idea, I have no expirience with scripts, so any help would be awesome! But please, I have no time for guess work!

Thanks alot!

Jarhead

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