jedra 11 Posted December 7, 2011 In the campaigns, scenarios and when you place a scripted waypoint in the editor, does the game place a localised environmental effect over the objective? While playing recently I have noticed that as soon as I get near an objective (in Expert mode), that objective seems to have it's own tornado from hell around it. For instance if I pick a spot in the middle of a field, I can land quite happily (there is obviously still a ground effect). However if I try and land at a scripted land waypoint, it seems that the whirling votexes of hell have spawned on top of it. A cursory glance at the waypoint functions doesn't show me anything like tornado1 = createVehicle ["Whirling_Vortex_Of_Hell", [(getPos wp1)]]; or anything like that. So, I wondered; 1. Am I imagining this? 2. Is this built into the engine? Thoughts? Knowledge? All gratefully recieved. Share this post Link to post Share on other sites
DnA 5154 Posted December 7, 2011 This is not something we're doing; only overall weather and thus wind (e.g. the S.W.A.T. scenario has a fair bit of wind). Any specific scenario you notice this in? Interestingly there is a suite of script commands which allows you to create localized effects influencing the flight dynamics (Force Generators). We're working on also documenting these. Share this post Link to post Share on other sites
jedra 11 Posted December 7, 2011 (edited) Hmm, interesting. It could just be the fact then that I am being subconciously more 'nervous' when near an objective. I'll set up a mission in the editor to see if I can prove or dis-prove this. Then again if you're not coding for it then it must be me! EDIT ---> I think it must be me. The mission I was having difficulty with was 'Sling Your Hook' - I eventually had to whimp out and use auto-hover as I just could not keep the chopper steady enough. I guess the ground effect is more severe at the top of a building, especially if you move over the edge as the effect probably disappears immediately. I guess it's a case of practice, practice, practice in the editor. The problem with Sling Your Hook is that if you fail, the next mission in different so it's hard to use it as a practice mission! Sadly, the straw I was grasping for has been cruely taken away from me and I will have to put this one down to Pilot Error ;-) Edited December 7, 2011 by Jedra Share this post Link to post Share on other sites