Dwarden 1125 Posted December 5, 2011 (edited) http://www.arma2.com/beta-patch.php (current patch candidate) [86971] New: -beta=xxxx to allow using beta files without affecting mod handling. [86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile. [86944] Added: HitPart event now contains Ammo type name [86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering). [86916] New: Player name validation when editing a profile name. [86882] New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591) [86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well. [86876] New: Editor: Visual indication of the selected target for CYCLE waypoint. plus http://dev-heaven.net/issues/26717 http://dev-heaven.net/issues/26356 plus some of the RC reported bugs (see CIT) http://dev-heaven.net/issues/26814#change-119086 http://dev-heaven.net/issues/26754#note-12 http://dev-heaven.net/issues/26791 Edited December 5, 2011 by Dwarden Share this post Link to post Share on other sites
maddogx 13 Posted December 5, 2011 Looks like 86882 is already obsolete... that was fast. :D Share this post Link to post Share on other sites
Dwarden 1125 Posted December 5, 2011 Looks like 86882 is already obsolete... that was fast. :D note that 86882 was already client in 1.60 RC1 :rolleyes: Share this post Link to post Share on other sites
On_Sabbatical 11 Posted December 5, 2011 How to use -beta ? I place -beta=build number ?can i install many betas for tests with this ? Thanks, Share this post Link to post Share on other sites
suma 8 Posted December 5, 2011 How to use -beta ?I place -beta=build number ?can i install many betas for tests with this ? Thanks, Use -beta=xxxxxx instead of -mod=xxxxx to provide beta specific files without disabling Expansion GUI functionality. Share this post Link to post Share on other sites
[frl]myke 14 Posted December 5, 2011 Use -beta=xxxxxx instead of -mod=xxxxx to provide beta specific files without disabling Expansion GUI functionality. So instead of -mod=Expansion\beta;Expansion\beta\Expansion;SOME_OTHER_MODS which renders the ingame Expansion manager useless, now it is -beta=Expansion\beta Is this correct? Share this post Link to post Share on other sites
Dwarden 1125 Posted December 5, 2011 if i'm right :confused: instead of "-mod=Expansion\beta;Expansion\beta\Expansion" it's "-beta=Expansion\beta;Expansion\beta\Expansion" :bounce3: Share this post Link to post Share on other sites
NoRailgunner 0 Posted December 5, 2011 There is something wrong starting with "-beta=..." or ingame launcher :confused: Just add -showScriptErrors to startup parameter and you will see an error message and in the arma2oa.rpt after clicking on Expansions Global namespace not passed during: trueError in expression <true> Error position: <true> Error Local variable in global space Error loading control bin\config.bin/RscDisplayModLauncher/controls/CA_ValueMods/ + mods/addons are even loaded starting a new session/game (default should be only vanilla A2OA + DLC = no mods/addons)+ its not possible to deactivate custom addons/mods via Expansions Share this post Link to post Share on other sites
jedra 11 Posted December 5, 2011 if i'm right :confused: instead of "-mod=Expansion\beta;Expansion\beta\Expansion" it's "-beta=Expansion\beta;Expansion\beta\Expansion" :bounce3: That seems to work. On the main screen the version still shows the main (RC) version though and not the beta version - is this correct? I know it loaded the beta because now I get the extra connection in the Cycle waypoint - that's nice by the way! Share this post Link to post Share on other sites
Dwarden 1125 Posted December 5, 2011 you need to start the beta binary not the RC one ofcourse Share this post Link to post Share on other sites
gonk 0 Posted December 6, 2011 Here is a whole example that seems to works for me... "C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -mod=@CBA;@Blastcore_Visuals;@ACEX_SM;@brg_africa;@Lingor;@Lingor_units;@ibr_plants;@MBG_Buildings2 -nosplash Share this post Link to post Share on other sites
maruk 80 Posted December 6, 2011 But this example is not showing the most important purpose of new -beta command, which is to allow usage of in-game mod system also with beta: "C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion Share this post Link to post Share on other sites
Spayker 10 Posted December 6, 2011 I have a problem with getting beta patches from oficial ftp server. Probably the issue is relates with connection between me and your ftp. But, patches are not downloading - it writes: "Downloading" and that's all. Any suggestion? :) Share this post Link to post Share on other sites
carlostex 38 Posted December 6, 2011 [86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering). As soon i saw this the first thing i thought was: "Wow. Is CWR2 gonna be considered an official free Addon?" :cool: Share this post Link to post Share on other sites
jedra 11 Posted December 6, 2011 But this example is not showing the most important purpose of new -beta command, which is to allow usage of in-game mod system also with beta: "C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion I am a bit confused as to what this actually does. I think Dwarden posted an explanation, but I can't find it. I never use the 'Expansion' option in the GUI, so maybe this is why I am not fully understanding what this feature offers - I always use SixUpdater to load mods via it's profile system. Anyway, thanks all for your efforts, this is looking really good indeed. Share this post Link to post Share on other sites
Guess Who 10 Posted December 6, 2011 I am a bit confused as to what this actually does. I think Dwarden posted an explanation, but I can't find it. I never use the 'Expansion' option in the GUI, so maybe this is why I am not fully understanding what this feature offers - I always use SixUpdater to load mods via it's profile system.Anyway, thanks all for your efforts, this is looking really good indeed. In the past, when you specified the "beta" with a modline in your shortcut like "-mod=Expansion\beta;Expansion\beta\Expansion" the in GUI mod functionality was disabled. Now, if you use the -beta=...." statement instead, the GUI for mods works like in the full (non beta) version. Arma now uses the config entries for mods even in the betas. You can save the command line space in your shortcut. That's all. Share this post Link to post Share on other sites
maddogx 13 Posted December 6, 2011 In short: When you start the game with the -mod parameter, the in-game mod manager becomes non-functional, meaning you can no longer activate or deactivate mods from the expansion menu. Since the betas required you to load their data using "-mod=Expansion\beta;Expansion\beta\Expansion", using a beta always meant that the expansion menu could not be used. The -beta parameter was introduced to re-enable the use of the expansion menu, even if you're running a beta. :) EDIT: Argh, always these damn ninjas! :D Share this post Link to post Share on other sites
jedra 11 Posted December 6, 2011 Ok, thanks guys. I guess I just never noticed this as I always loaded mods via Six Updater anyway. Share this post Link to post Share on other sites
msy 22 Posted December 6, 2011 I am a bit confused as to what this actually does. I think Dwarden posted an explanation, but I can't find it. I never use the 'Expansion' option in the GUI, so maybe this is why I am not fully understanding what this feature offers - I always use SixUpdater to load mods via it's profile system.Anyway, thanks all for your efforts, this is looking really good indeed. I think if you are playing PRA2, you can easily add beta then, for PRA2 has its own exe file. Share this post Link to post Share on other sites
metralla 19 Posted December 6, 2011 Thank you very much to solve the speed of the helicopter, now it works great. [86971] New: -beta=xxxx to allow using beta files without affecting mod handling. [86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile. [86944] Added: HitPart event now contains Ammo type name [86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering). [86916] New: Player name validation when editing a profile name. [86882] New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591) [86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well. [86876] New: Editor: Visual indication of the selected target for CYCLE waypoint. Share this post Link to post Share on other sites
J-Guid 10 Posted December 6, 2011 Dear developers! When this BUG been fixed?! Its Epic Fail! http://dev-heaven.net/issues/14956 I think its eazy to realise, just change rules of execute! Fix PLEASE! Thanks Share this post Link to post Share on other sites
neokika 62 Posted December 6, 2011 Hi J-Guid, Do you know a difference between a bug and a feature? Check that ticket you just posted... _neo_ Share this post Link to post Share on other sites
smokedog3para 365 Posted December 6, 2011 hi all had some issues posted on armaholis any 1 else getting this after beta install Not sure whats going on with this patch but i have issues after installing it last night i only run arma and 7 on my pcs main hd i installed the beta last night and things got weird got fraps to show it didnt didnt just happen the 1 time i have 2 fraps on different islands After i installed the beta i tried to rerun the bitools and arma2ptools to carry on with my maps and it stopped working so after all day today trying to sort it. I am at the point that the 2 boxed versions of arma2 and oa i own will no longer install i have had wrong cd key after it has installed so i uninstalled and tried to install in a back up drive this loaded amra2 so went to patch it and now it crashes every time saying error found in addons\air.pbo (00000000!=00000001) it does it with the oa patches aswell rendering my game usless the game installs but wont patch nothing has updated or changed in my pc from turning it off last night to turning it on this morning the only thing is the beta had no probs with rc1.60 but this new 1 not so sure Share this post Link to post Share on other sites
gonk 0 Posted December 7, 2011 But this example is not showing the most important purpose of new -beta command, which is to allow usage of in-game mod system also with beta: "C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion ok..thanks that has cleared things up on how to use it.... Share this post Link to post Share on other sites
OMAC 254 Posted December 7, 2011 But this example is not showing the most important purpose of new -beta command, which is to allow usage of in-game mod system also with beta: "C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion This works well normally, but when I used the in-game mod system to select CWR2 and then restarted, I couldn't get CWR2 unselected unless I changed -beta=... to -mod=... and restarted. That reset the mod system. When CWR2 was running, the Expansion menu is all messed up graphically, and I couldn't disable CWR2 using it. So the mod system seems iffy to me, and something like Arma II Launcher is much simpler to use. However, that launcher doesn't handle betas well unlike some of the other 3rd-party launchers. Share this post Link to post Share on other sites