kremator 1065 Posted March 2, 2012 I would not totally focus on ACE2 only. You will lose quite a few of the community that don't use ACE (for a variety of reasons). Looking good so far. Share this post Link to post Share on other sites
DetCord 96 Posted March 4, 2012 Got an update for you guys. Share this post Link to post Share on other sites
Nike619 1 Posted March 4, 2012 I believe that you should continue your work, Finish with the ACE compatible version and then work on a non ace version. Just my two cents. Share this post Link to post Share on other sites
jdmt 12 Posted March 5, 2012 That's awesome. Can't wait to roll up on some of these in an RG-31, and disarm them! Share this post Link to post Share on other sites
scarecrow398 43 Posted March 7, 2012 (edited) looks like your use of the PSS-14 sparked some intrest in the ace team :D https://dev-heaven.net/projects/ace-mod2/repository/revisions/675cce84053f33c80431f470b8275174da02e8ff looks like the sound has changed from that shrill beep to a dull buzz Edit: also, are you only using ACE/BAF what ever IED models? no chance of maybe something a little more concealed? like the presure plate IEDs and DBIED's use the model/Are marked with patricular rocks/sticks os you can't actually see much unless you really are looking for it. Edited March 7, 2012 by Scarecrow398 Share this post Link to post Share on other sites
*actionhank* 1 Posted March 9, 2012 I don't often post (As may be evident by my join date and low post-count) but i just thought i would jump on and say that i hope this mod comes to completion. It looks amazing. I've always wanted to simulate IEDs since they are such a common occurrence on the battlefield these days, but scripting just goes over my head (Granted i haven't read too much into it. But for the time being i know how to change load outs...and next i plan to learn how to put things on roof tops). That being said your approach looks much more user friendly, and frankly like a lot of fun in game. Good luck to you. That last video looked amazing by the way. I would love to be in an MP game and be tasked with guarding the IED removal team, radioing back and forth trying to figure out how much time they need, and how long you can hold out. Share this post Link to post Share on other sites
DetCord 96 Posted March 13, 2012 looks like your use of the PSS-14 sparked some intrest in the ace team :Dhttps://dev-heaven.net/projects/ace-mod2/repository/revisions/675cce84053f33c80431f470b8275174da02e8ff looks like the sound has changed from that shrill beep to a dull buzz Edit: also, are you only using ACE/BAF what ever IED models? no chance of maybe something a little more concealed? like the presure plate IEDs and DBIED's use the model/Are marked with patricular rocks/sticks os you can't actually see much unless you really are looking for it. Sorry for the latency, my unit has been in the field. I'm using the models included in both, yes. That said, I have my own devices that can be concealed by debris and or the environment. The player will have the ability to bury and conceal most of the devices, minus of course the larger ones made up of UXO such as aerial bombs and the IED's composed of large amounts of HME. Furthermore, the player will also be able to conceal the devices by placing environmental and man-made objects over, under, and around them (tires, foliage, etc). Share this post Link to post Share on other sites
jdmt 12 Posted March 13, 2012 Will there be map placeable IEDs for COOP? Basically treated like mines. Share this post Link to post Share on other sites
DetCord 96 Posted March 13, 2012 Will there be map placeable IEDs for COOP? Basically treated like mines. Do you mean by the mission maker? If so then, yes. However, the complexity of the level of concealment will be a little lower than that of a player actually doing it themselves (OPFOR). Share this post Link to post Share on other sites
DetCord 96 Posted April 10, 2012 Not much of an update... but an update nonetheless. Share this post Link to post Share on other sites
Fox '09 14 Posted April 10, 2012 Great stuff, do you plan to have it as a set of scripts or as a module? Share this post Link to post Share on other sites
SigintArmA 10 Posted April 10, 2012 That footage looks great. Now I have an urge to try a little PvP like that when I get time again xD But I like how you can accidentally set off your own IED by walking over it. Is there another possible chance, a slim, that it will detonate -AS- you set it up? Share this post Link to post Share on other sites
DetCord 96 Posted April 19, 2012 It'll be a module, Fox. Share this post Link to post Share on other sites
martin_p 0 Posted May 19, 2012 Hi DetCord, Have there been any recent updates on the mod? Kind regards, Martin Share this post Link to post Share on other sites
tenderkaj 10 Posted January 30, 2014 Is this still being developed? Share this post Link to post Share on other sites
scarecrow398 43 Posted February 1, 2014 Is this still being developed? FYI, digging up threads is considered spam, if you want an update PM the thread author. And no, Detcord was suspended for stealing content for a helicopter addon and has also stated on youtube he wasn't working on it anymore. Share this post Link to post Share on other sites