max power 21 Posted December 5, 2011 (edited) I will attempt to depbo mission and see if I can fix. Wish me luck. Please don't do that, and please don't test missions using old save games. I don't want to ram this down your throat, but you must read and respect the EULA in the readme. There are many reasons why we wish to control changes to the mod internally, the least of which is support issues, the greatest of which is that we do not own a lot of the IP distributed with this package and can not authorize third party changes to it. Edited December 5, 2011 by Max Power Share this post Link to post Share on other sites
OMAC 254 Posted December 5, 2011 (edited) Please don't do that, and please don't test missions using old save games. Got it. Sorry. And thanks for the reminder about saved games. I have edited my previous post. Now Lone Wolf is back to its state from the last demo, and a hell of a lot of fun. I had hellacious problems with saved games from older A2/OA betas: http://dev-heaven.net/issues/25768 The parallels between Lone Wolf and The Jackal are amazing. Was the former the real BIS precursor to the latter? Edited December 5, 2011 by OMAC Share this post Link to post Share on other sites
max power 21 Posted December 5, 2011 Got it. Sorry. And thanks for the reminder about saved games. I have edited my previous post. Now Lone Wolf is back to its state from the last demo, and a hell of a lot of fun.I had hellacious problems with saved games from older A2/OA betas: http://dev-heaven.net/issues/25768 The parallels between Lone Wolf and The Jackal are amazing. Was the former the real BIS precursor to the latter? Thank you so much for understanding our point of view, and I'm glad that the mission is working for you. For missions that are not yet fixed and other content with bugs that are not yet fixed, we will be working hard to get them up to the standard the community deserves. Again, thanks. Share this post Link to post Share on other sites
Altimeter 10 Posted December 5, 2011 A bit offtopic, but it always interested me: How are the Malden islands positioned to each other? Thats my idea, based upon the two pieces of info you actually get in OFP: http://s14.directupload.net/images/111205/a5ft9k5z.jpg Share this post Link to post Share on other sites
max power 21 Posted December 5, 2011 I'm not sure. I think the islands themselves have global position attributes to tell ArmA where the sun should be located in the sky and what time it sets and that sort of thing. I'll ask Mondkalb or Bushlurker to see if they know it. Share this post Link to post Share on other sites
Altimeter 10 Posted December 5, 2011 I'm not sure. I think the islands themselves have global position attributes to tell ArmA where the sun should be located in the sky and what time it sets and that sort of thing. I'll ask Mondkalb or Bushlurker to see if they know it. I think that was answered already...According to this all three islands are on top of each other in Prague or somewhere in middle/eastern europe. :D No, Im just trying to get a picture, you know if one would fly from Everon to Malden, which direction whould he take. Since the "North East"-hint concerning Malden/Kolgujev is a given fact, and Everon should indeed be closer to Kolgujev, my picture could be about right. Share this post Link to post Share on other sites
max power 21 Posted December 5, 2011 Fair enough. According to the Biki, Malden is Southernmost, Everon is Easternmost, and Nogova is due West of the island group. I don't know if that information is considered canon or not. Kolgujev therefore must be north of Malden and west of Everon, but anything more specific than that is up to your imagination. Share this post Link to post Share on other sites
OMAC 254 Posted December 5, 2011 For missions that are not yet fixed and other content with bugs that are not yet fixed, we will be working hard to get them up to the standard the community deserves. Again, thanks. Not only have you created a standout mod, but you are supporting it in a way that should make BIS proud. And BIS provides the best support of any company in gaming history...... Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted December 5, 2011 A little suggestions: the position of each vegetation in Everon and Kolgujev is in accordance with the one in original ArmA: Cold War Assault except some plants in Montignac Everon seems a little bit too tall. And I can still remember when I play the clean sweap 10 years ago, there will be a bush where I always hide in prone but now the low bush is replaced by a small tree so that I can no longer hide there. Although it doesn't matter, just hope this master piece can be perfect. Further more, there's a small bug on camel pilot who can not post shadow onto the ground, hope it can be fixed. Some overview pictures were not matched with the scenario or some were missed in single mission, hope it can be fixed. Personally, hope the module of 6G30, G3, G36 and MM1 can be as detailed as M16A2. And the holding view of Styer can be improved, it's too low. In conclusion, this is a freaking awesome work with no bugs of which can be made better! Authentic campaign, origional resources make it a perfect community dedication! ---------- Post added at 02:55 PM ---------- Previous post was at 02:51 PM ---------- Woops, I forget that it seems the weather still sunny even though I set it rainny in winter Kolgujev. Share this post Link to post Share on other sites
sander 14 Posted December 5, 2011 With regard to "Some overview pictures were not matched with the scenario or some were missed in single mission, hope it can be fixed.": Mismatched overview pictures for SP missions in a single folder are a default undocumented feature of Arma II / Combined Operations. It is not a CWR2 specific bug. It occurs when missions taking place on different islands are present in one and the same folder. For some arcane reason when scrolling through a list of missions the overview picture is not properly shown after one passes over a mission taking place on another island and then scrolling further to yet another mission taking place on an island previously encountered in the list (eg in list, one on Everon, then Kolgujev, then Everon), the image for a mission not necessarily being the one defined in the overview.html, but actually the one for the last mission previously scrolled over for that island. The workaround for this is to have separate folders for each island, for example having a seperate folder in the main missions folder for Everon, Kolgujev, Desert Island etc. When each and every file in such a subfolder is set on one and the same island, scrolling through the mission list has each overview image displayed correctly. Regards, Sander Share this post Link to post Share on other sites
OMAC 254 Posted December 5, 2011 Could a list be posted here that shows which island each mission is on, so that we can make folders for each island and put the missions in the appropriate folders? After we have done so, can we just copy the overview.* files from the CWR2 missions folder into each island folder to get all the pictures to display properly in the in-game mission list? Share this post Link to post Share on other sites
celery 8 Posted December 5, 2011 You can determine the island by the missions' file suffices. Share this post Link to post Share on other sites
andersson 285 Posted December 5, 2011 Could a list be posted here that shows which island each mission is on, so that we can make folders for each island and put the missions in the appropriate folders? After we have done so, can we just copy the overview.* files from the CWR2 missions folder into each island folder to get all the pictures to display properly in the in-game mission list? *.eden.pbo = Everon *.cain.pbo = Kolgujev *.wcain.pbo = winter Kolgujev (*.intro.pbo = Desert Island) Share this post Link to post Share on other sites
NoRailgunner 0 Posted December 5, 2011 Well agree that CWR2 should not change vanilla CWC/Res missions so much. :) I have seen a strange/weird looking animation issue: Sometimes AT (LAW) soldiers bend down pointing their rifles in the ground and "aiming" AT launchers on their back parallel to the ground. After ~10 seconds they are slowly recovering into normal standing position. Are there some additional animations in use which can/do break vanilla ones? *extra coffee for CWR2 makers Share this post Link to post Share on other sites
max power 21 Posted December 6, 2011 A little suggestions: the position of each vegetation in Everon and Kolgujev is in accordance with the one in original ArmA: Cold War Assault except some plants in Montignac Everon seems a little bit too tall. And I can still remember when I play the clean sweap 10 years ago, there will be a bush where I always hide in prone but now the low bush is replaced by a small tree so that I can no longer hide there. Although it doesn't matter, just hope this master piece can be perfect.Further more, there's a small bug on camel pilot who can not post shadow onto the ground, hope it can be fixed. Some overview pictures were not matched with the scenario or some were missed in single mission, hope it can be fixed. Personally, hope the module of 6G30, G3, G36 and MM1 can be as detailed as M16A2. And the holding view of Styer can be improved, it's too low. In conclusion, this is a freaking awesome work with no bugs of which can be made better! Authentic campaign, origional resources make it a perfect community dedication! ---------- Post added at 02:55 PM ---------- Previous post was at 02:51 PM ---------- Woops, I forget that it seems the weather still sunny even though I set it rainny in winter Kolgujev. The weather on winter kolgujev is being looked at and not just for the clouds :) As discussed in the thread, the overview pictures can't be helped except by reorganizing the way the sp missions are installed. We'll have to discuss that stylistic problem in depth. Camel pilot is fixed internally. I also hope that we can get better models for the weapons you mentioned, but the possibilities aren't great. Regarding the Steyr, on my screen, the man's finger is on the trigger and everything looks good. Can you show me a screenshot of what you consider to be 'too low'? Share this post Link to post Share on other sites
OMAC 254 Posted December 6, 2011 *.eden.pbo = Everon*.cain.pbo = Kolgujev *.wcain.pbo = winter Kolgujev (*.intro.pbo = Desert Island) Oh yes, I forgot about that. Thanks to you and Celery. Share this post Link to post Share on other sites
Raafatah64 0 Posted December 6, 2011 maxpower there is a bug on the FIA t72 with the green stripe when u turn the turret the green stripe will be still in place and dont move with the turret Share this post Link to post Share on other sites
max power 21 Posted December 6, 2011 Thanks for the report. The issue is known however it's quite persistent. Don't forget to use the cbt for bug reports :) Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted December 6, 2011 The weather on winter kolgujev is being looked at and not just for the clouds :)As discussed in the thread, the overview pictures can't be helped except by reorganizing the way the sp missions are installed. We'll have to discuss that stylistic problem in depth. Camel pilot is fixed internally. I also hope that we can get better models for the weapons you mentioned, but the possibilities aren't great. Regarding the Steyr, on my screen, the man's finger is on the trigger and everything looks good. Can you show me a screenshot of what you consider to be 'too low'? Sorry that my expression might be not clear. Actually there is no problem with the holding position of Steyr but I just mean when I'm in the first person view I can only see the muzzle and the front part of the scope. You know most guns we holding we can see our hands holding the handguard or the grip. For instance like M16 or AK series in CWR2, they just look nicer and more comfortable. Personally, it looks cool if I can see more than 40% part of my steyr in first person view. Although I know there will be no possibility on reshaping modules, just not like viewing like L85A2 SUSAT in official BAF. Btw, I see â– [86925] Fixed: CWR2 Camel was unable to takeoff in the latest beta patch list, so I'm wondering is the CWR2 metioned in the list means the mod you mates are working at which is also now being supported officially on bug fixing?:cool: Share this post Link to post Share on other sites
gossamersolid 155 Posted December 6, 2011 Sorry that my expression might be not clear. Actually there is no problem with the holding position of Steyr but I just mean when I'm in the first person view I can only see the muzzle and the front part of the scope. You know most guns we holding we can see our hands holding the handguard or the grip. For instance like M16 or AK series in CWR2, they just look nicer and more comfortable. Personally, it looks cool if I can see more than 40% part of my steyr in first person view.Although I know there will be no possibility on reshaping modules, just not like viewing like L85A2 SUSAT in official BAF. That's just how the FOV of the game + the view of the gun is. You can try to increase your FOV in the config files of the game (don't ask me how as I don't know how). Share this post Link to post Share on other sites
CameronMcDonald 146 Posted December 6, 2011 @FFURdude - that is just the way the Steyr is, as a bullpup. Because the magazine is to the rear of the trigger group, it is a shorter weapon than the two assault rifles you compare it to. I will add that it is quite comfortable to use and operate in that position in reality. :) Share this post Link to post Share on other sites
metalcraze 290 Posted December 6, 2011 Actually the game shows it right, the problem is that the soldier doesn't hold some weapons right (since BIS has only one holding animation for bullpups). Just switch to a third person and you will see that some weapons (incl. Steyr) are being held in such way by the soldier that he has their scopes to the right of his head. Share this post Link to post Share on other sites
Robalo 465 Posted December 6, 2011 Hi, I have this problem when trying to join my server: Warning Message: Files "c:\steam\steamapps\common\arma 2 operation arrowhead\@CWR2\addons\cwr2_cain_w_data.pbo", "c:\steam\steamapps\common\arma 2 operation arrowhead\@CWR2\addons\cwr2_editor.pbo" are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys. I have verified that the server has the cwr2.bikey installed in the Keys folder. Mod was installed with Six Updater on both server and client. Share this post Link to post Share on other sites
sickboy 13 Posted December 6, 2011 (edited) The problem is that someone seems to have been smoking when signing those two addons :D The signatures are created for P3D instead of PBO: cwr2_cain_w_data.p3d.cwr2.bisign cwr2_editor.p3d.cwr2.bisign ticketed @ http://dev-heaven.net/issues/26881 Edited December 6, 2011 by Sickboy Share this post Link to post Share on other sites
max power 21 Posted December 6, 2011 Thanks for the heads up! We'll distribute the remedy for that as soon as we can. Share this post Link to post Share on other sites