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Vanusk

Another Helicopter Insertion Thread

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After spending days of trial and error, looking through multitudes of solution threads on various sites, and much 'head-desking', I finally decided just to ask here, can someone please tell me how to make a helicopter insertion for my multiplayer mission? I have two Nighthawks waiting at the airfield to transport BLUFOR reinforcements using a hold waypoint synced with a trigger, but they will not drop off the troops when they land once called. It's really frustrating.

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Just a simple script i created yesterday: :)

Place this file in your mission folder and create a trigger with:

handle = [[p1,p2,p3,p4],h1,"heli",1] execFSM "simple_helicopter_insertion.fsm";

p1 - p4 are the units you want to be inside the helicopter

h1 is the name of the helicopter (just place one)

"heli" is the name of a marker, the helicopter will fly to this location and disappear after the insertion

1 - thats just the sleep time...you can play around with it if you have a into text or fade in or something.

Important:

You need to place a invisible H at the location where the helicopter should land !

Download:

http://www.file-upload.net/download-3907731/simple_helicopter_insertion.fsm.html

EDIT:

Oh, i just saw you are requesting something differend my script will not do...

What i posted is a simple helicopter insertion at the start of the mission, sorry.

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The first helicopter that flies me in initially, is filled with myself and twelve AIs. The second and third that provide reinforcements are filled with thirteen AI soldiers each.

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After spending days of trial and error, looking through multitudes of solution threads on various sites, and much 'head-desking', I finally decided just to ask here, can someone please tell me how to make a helicopter insertion for my multiplayer mission? I have two Nighthawks waiting at the airfield to transport BLUFOR reinforcements using a hold waypoint synced with a trigger, but they will not drop off the troops when they land once called. It's really frustrating.

Sorry to resurrect this thread but I have the solution for this.

I use the same method using the hold waypoints and the Load or Unload waypoint. You need to call "doGetOut" or they will not get out, it really depends how you do this but the easiest way I found was by setting up a trigger near the landing zone which controls what's going to happen after the heli lands.

  1. Name the group who will be in the helicopter, (it is good practice to name your squads using the "CallSign" module or by adding
    BlackFox = group this;

    (Replace BlackFox with your preferred call sign, alternatively you can use traditional existing call signs such as "alpha" this just what the squad will be called in-game) to the squad leaders executed script.

  2. Create a new trigger near the helipad you are having the helicopter land at "Can be any name you want, give a description trust me on complex missions you want to name everything and describe every action""
  3. Group the trigger with the units who will be inside the helicopter.
  4. Setup the trigger as shown in this image.
    5zGwm.png
    (I highlighted the important section you just need to replace "BlackFox" with your callsign you set in step 1. Setup the radius to your desire.)

This works for me but I am having my own troubles making them not enter the helicopter again after they get out.

Edited by ledhead900

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