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What makes ArmA more realistic and where does it come from?

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hahahahhaha. I never called you an Idiot. Just ignorant. Look it up.

You are the Mod Master. Sorry for not knowing who you are. Gee wiz, I've never done any modding myself at all... what a noob I am. hahahahhahahahahahhahahahahha

I also never said you had a "Shit Computer" I just thought is was sub-par cause of your bitching.

Yes! other FPS games do not make animations for reloading. It is a visual overlay that your player sees. A movie clip... That's why it looks so cool slapping in a mag and charging your weapon. Also why when you get shot reloading you die instantly, no waiting for "animation" to finish like in arma (or how it was).

You want all the modeled interiors than go get VBS. As far as I'm concerned the vast majority of interiors are great. I'd rather have more selection with basic cockpits than a hand full of vehicles that gets so boring driving/flying the same vehicles all the time, but man the insides sure are pretty. I think I'll hang out here in this tank seat the whole game. What a pretty instrument panel, that makes this game so much more realistic.

Man, you really got spun up... even your avatar looks like you are wound tight with a chip on your shoulder.

I'm sick of armchair general shooting AI all day and whining to BIS to make them smarter, make them smarter. Try playing against real people or are the coop players just that shitty at shooting and maneuvering that they need stupid bots to shoot at instead.

BIS please make the AI better so all the COOP players that suck at playing against other real people have someone to shoot at.

p.s. What I'm smoking at the moment is "Mendo Sweet Cheese" Very quality hybrid.

Edited by AJAX420

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As far as I'm concerned the vast majority of interiors are great.

And by great, you mean absent? There's not a single tank interior, and plenty of the APCs are missing to.

But don't let that get in the way of your general trolling.

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BIS please make the AI better so all the COOP players that suck at playing against other real people have someone to shoot at.

I love you.

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hahahahhaha. I never called you an Idiot. Just ignorant. Look it up.

You are the Mod Master. Sorry for not knowing who you are. Gee wiz, I've never done any modding myself at all... what a noob I am. hahahahhahahahahahhahahahahha

I also never said you had a "Shit Computer" I just thought is was sub-par cause of your bitching.

Yes! other FPS games do not make animations for reloading. It is a visual overlay that your player sees. A movie clip... That's why it looks so cool slapping in a mag and charging your weapon. Also why when you get shot reloading you die instantly, no waiting for "animation" to finish like in arma (or how it was).

You want all the modeled interiors than go get VBS. As far as I'm concerned the vast majority of interiors are great. I'd rather have more selection with basic cockpits than a hand full of vehicles that gets so boring driving/flying the same vehicles all the time, but man the insides sure are pretty. I think I'll hang out here in this tank seat the whole game. What a pretty instrument panel, that makes this game so much more realistic.

Man, you really got spun up... even your avatar looks like you are wound tight with a chip on your shoulder.

I'm sick of armchair general shooting AI all day and whining to BIS to make them smarter, make them smarter. Try playing against real people or are the coop players just that shitty at shooting and maneuvering that they need stupid bots to shoot at instead.

BIS please make the AI better so all the COOP players that suck at playing against other real people have someone to shoot at.

p.s. What I'm smoking at the moment is "Mendo Sweet Cheese" Very quality hybrid.

Your knowledge of how games work/made whatever is just aload of crap. What other FPS use movie clips for reload animations? dont you think that they would also use your called fantasy animations for players/vehicles is well? Why would you use a movie clip for an animation? the animation would have to be made in the first place to make the movieclip to overlay..... So oh noes than means the model has to have a animation sequence right, hey i know what why dont we just ditch the whole fantasy stoner idea of having movie clip overlay crap and use the animation sequence from the model and have the game run the required animation.

Im not a mod master, there are plently of other modders alround here more skilled and experienced than i am. I just dont like it that you spoke to me like im some idiot who knows jack shit about how this game works. Which your post indicate i was imo.

Maybe if you actually learnt modding you might learn something of how games work and then understand when someone insults you with aload of crap and wonders why they get so pissed off.

Your obvously just trolling and i said what i wanted to say to you.

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Your knowledge of how games work/made whatever is just aload of crap. What other FPS use movie clips for reload animations? dont you think that they would also use your called fantasy animations for players/vehicles is well? Why would you use a movie clip for an animation? the animation would have to be made in the first place to make the movieclip to overlay..... So oh noes than means the model has to have a animation sequence right, hey i know what why dont we just ditch the whole fantasy stoner idea of having movie clip overlay crap and use the animation sequence from the model and have the game run the required animation.

Im not a mod master, there are plently of other modders alround here more skilled and experienced than i am. I just dont like it that you spoke to me like im some idiot who knows jack shit about how this game works. Which your post indicate i was imo.

Maybe if you actually learnt modding you might learn something of how games work and then understand when someone insults you with aload of crap and wonders why they get so pissed off.

Your obvously just trolling and i said what i wanted to say to you.

I don't think you get the point,

graphics dont really have much impact on realism.. as long as the timing is good on the reload its all good.

cant have too much eye candy while BIS is giving you a mega-load of awesome unique features already.

lets stop fighting n start lovin <3

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In console style FPS shooter games the reload animation seen by you the player is not the same as what the other players around you see. If you enable a 3rd person view (even a hacked 3rd person view) the reload animation seems broken or missing.

In Arma, the reload animation you see is the same as what everyone around you sees, truly an animation of the whole character model.

I'm aware of all the animations Arma uses and to have one for every weapons specific clip location, charging lever and hand placement and weapon varient would be nutz.

@ Black² Dido mate!

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hahahahhaha. I never called you an Idiot. Just ignorant. Look it up.

To suggest that he is ignorant is to imply that he ignores something. That maybe so. However you thereby imply that you have not, whereas your statements are to the contrary; you repeatedly ignore even the most basic of elements within the Arma, a fact evidenced by the repeated reminders of other community members.

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In console style FPS shooter games the reload animation seen by you the player is not the same as what the other players around you see. If you enable a 3rd person view (even a hacked 3rd person view) the reload animation seems broken or missing.

In Arma, the reload animation you see is the same as what everyone around you sees, truly an animation of the whole character model.

I'm aware of all the animations Arma uses and to have one for every weapons specific clip location, charging lever and hand placement and weapon varient would be nutz.

@ Black² Dido mate!

So what does this have to with movieclip animations?

Il quote you cause you seem to have forgotten what you have been blabbing about but insted started going off on about something else regarding animations.

Any other game only gives you a hand full of completely crap weapons with very cool reload animations that are NOT animations but an image overlay that only the player sees.

It is a visual overlay that your player sees. A movie clip...

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@ Opticalsnare

If you don't get it then I can't help ya.

@ domokun

Quote:

"To suggest that he is ignorant is to imply that he ignores something. That maybe so. However you thereby imply that you have not, whereas your statements are to the contrary; you repeatedly ignore even the most basic of elements within the Arma, a fact evidenced by the repeated reminders of other community members. "

What you said is utter nonsense. Please do yourself a favor and at least reread what you wrote before you post. I may be high but that paragraph makes no sense.

Ignorant doesn't mean to ignore something. You are ignorant to the meaning of ignorant. For those of you who won't look something up cause you already know it all. Deff: Ignorant: lacking knowledge or comprehension of the thing specified This does not mean stupid, idiotic, dumb or ignoring something.

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@ Opticalsnare

If you don't get it then I can't help ya.

@ domokun

Quote:

"To suggest that he is ignorant is to imply that he ignores something. That maybe so. However you thereby imply that you have not, whereas your statements are to the contrary; you repeatedly ignore even the most basic of elements within the Arma, a fact evidenced by the repeated reminders of other community members. "

What you said is utter nonsense. Please do yourself a favor and at least reread what you wrote before you post. I may be high but that paragraph makes no sense.

Ignorant doesn't mean to ignore something. You are ignorant to the meaning of ignorant. For those of you who won't look something up cause you already know it all. Deff: Ignorant: lacking knowledge or comprehension of the thing specified This does not mean stupid, idiotic, dumb or ignoring something.

So basicly your full of shit.

Youve failed to explain how you think games use movieclips as animations by dodging the question twice.

First you dodged the question by trying to act smart by saying that games use differnt animations for 1st and 3rd person models, which is true as most games use differnt models for 1st and 3rd person views. But is unrelated to your statement regarding movieclips as animations, image overlays or whatever nonsense you have been spewwing out.

Then second you are like "you dont get it, dont understand" statement.

I think i understand perfectly well, in that you just imagined this bullshit up. Cant back it up because it doesnt exist, even tho i asked what games use this system. Think argh shit what do i do now i know il try and say something knowledgeable about something unrelated but to do with animations anyway hoping to divert the dispute. Then when that has obviously failed, just divert yet again with you dont understand.

And you said i was Ignorant.

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Saying it was a movie clip was an example, you know, kind of like... In COD for example, the reload anima is a very small but detailed rendering of hand and weapon and exchange of mags and charging of weapon it's not exactly a movie clip, but might as well be. That "animation" is seen by other players in the 3d world as a soldier reaching and touching his hip then touching his gun... no detail. The pretty reload "animation" plays just like a "movie clip" to the player. Very low overhead on engine and looks great to the player, also very simple and limited. Keep the tiny bit of realism on the reload animations. I want the mass array of guns and weapons.

Man you are wound tight mate.

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CoD 'movieclip' animations are rendered using 3D models. It would be stupid to do it any other way.

Therefore it would not hurt performance to have fully rendered 3D loading animations visible to players, and let everyone else keep their current handflap movements. ArmA can handle one additional animation without losing a single frame per second, so OS had a valid point.

*This is a placeholder for pointless coop vs pvp baiting I will think of later

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*This is a placeholder for pointless coop vs pvp baiting I will think of later

Oh oh.. I'll start.... j/k

BI and 99% of its community are purely coop orientated and won't allow any

changes (even configurable options) to accommodate for PvP and imo never

will.... the ArmA series is designed to be humans vs AI

I've given up on PvP here.... now I play Red Orchestra 2.

:)

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BI and 99% of its community are purely coop orientated and won't allow any

changes (even configurable options) to accommodate for PvP and imo never

Bull. Shit.

Maybe we "don't allow" things because everyone who asks for them is so damn annoying.

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CoD 'movieclip' animations are rendered using 3D models. It would be stupid to do it any other way.

Therefore it would not hurt performance to have fully rendered 3D loading animations visible to players, and let everyone else keep their current handflap movements. ArmA can handle one additional animation without losing a single frame per second, so OS had a valid point.

*This is a placeholder for pointless coop vs pvp baiting I will think of later

The fancy "accurate" animations would be a pretty big performance hit cause the entire player model would need a separate anim for every variant of gun and tube in arma. That's alot of animations for just reloading. Arma is very CPU intensive cause of all the wonderful (realistic) things it portrays and that would add quite a bit to the overhead on an already super demanding game engine. Other FPS's animate the hands and weapon and the entire game may only have a handful of weapons in it at all. This is an old topic and those who know this engine would know that "realistic" reloading anims is not going to happen. No other FPS style game renders the entire player model for the player and others to see. Arma is unique in allot of ways. When in any other FPS can you look down and see your feet? That's what I mean by an "overlay" or a "movie clip". If it's not making sense then I can't help.

I'm not baiting any coop vs PvP nonsense. I just get sick of reading threads in the forum and somehow always the subject of making the AI smarter comes up. OMG, I am pretty sick of hearing the need for smarter AI.

Why can't anyone say.. hey, how bout adding a sound to the doors when they open or close? Or, how bout fixing the issue when you brush your leg against a bush on an ATV and you loose 20% health. Or how bout getting rid of the freeze you go through when stepping off of a step to high or getting of a mountain bike while it's coming to a stop. These things would add to the realism.

But noooo. Give us realistic reloading even if you have to gut the game of its arsenal. I want rendered, fully detailed, cockpits cause that's what I'm looking at while I play.

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I just get sick of reading threads in the forum and somehow always the subject of making the AI smarter comes up. OMG, I am pretty sick of hearing the need for smarter AI.

Hey bro, this is a pretty important part of the game, the smarter they are, the better the game...

Reload anims are no biggie for me, i press R, wait for the clip going in sound, see green in the top right and im good to go... would i like to see some awesome reload animations specific for each weapon? yup... but not before even smarter AI, and then maybe some cool editor additions, maybe a better MP GUI and while on MP some better PVP gameplay options, just taking the bait :bounce3:

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@ 76

I miss you man. I miss us shooting the hell outta each other. Drop by some night for some "realistic" combat. 1.60 patch will be great, I'm hoping.

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I fail to see how more animations will reduce performance - animations are in storage until they are actually used - this only adds more mb's of data to the game for the extra animations. Its not until you hit reload that the animation will play and take up resources.

If by some extreme chance that in an mp game everyone was standing right beside each other each having a different gun and all reloading at the same time, then yes you will probably see performance drop a bit, then after a few seconds it would stabilize again after the animations finished.

So really, where is the performance hit from animations? If Arma 3 can have ragdolls and still perform well at its current stage (which is still arma 2 for the most part, besides the new island and models) i fail to see this argument being valid.

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Hey bro, this is a pretty important part of the game, the smarter they are, the better the game...

Reload anims are no biggie for me, i press R, wait for the clip going in sound, see green in the top right and im good to go... would i like to see some awesome reload animations specific for each weapon? yup... but not before even smarter AI, and then maybe some cool editor additions, maybe a better MP GUI and while on MP some better PVP gameplay options, just taking the bait :bounce3:

For me and the other PvP players the AI is like seasoning to the soup, not a main ingredient like the coop players think it should be.

For realism... how bout glass in windows that breaks out after shooting through it?

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For me and the other PvP players the AI is like seasoning to the soup, not a main ingredient like the coop players think it should be.

Perhaps this is true, but, as it currently stands, you cannot do 160 men operations involving two 80 man teams. There is no network that can handle that much traffic. Any large scale operations involving platoons or higher can not be done in pvp (however maybe 30 man teams tvt are possible)

Besides that, here is an interesting question:

would you rather play a tvt pub game where there is no cohesion (as most pub servers have no teamwork, or rather limited) and opponents are simply going off doing their own thing, or face some computerized bots that understand teamwork and cohesion and can use basic maneuvers such as flanking and suppressive fire? Who do you think will present the better challenge?

I think the AI are on par with human players, depending on what settings you have them at, they are as good of a challenge as any human player in this case, just not as dynamic as a human.

So, unless you meant to strengthen organized PVP events, then no, AI are the foundation of Arma

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Perhaps this is true, but, as it currently stands, you cannot do 160 men operations involving two 80 man teams. There is no network that can handle that much traffic. Any large scale operations involving platoons or higher can not be done in pvp (however maybe 30 man teams tvt are possible)

Besides that, here is an interesting question:

would you rather play a tvt pub game where there is no cohesion (as most pub servers have no teamwork, or rather limited) and opponents are simply going off doing their own thing, or face some computerized bots that understand teamwork and cohesion and can use basic maneuvers such as flanking and suppressive fire? Who do you think will present the better challenge?

I think the AI are on par with human players, depending on what settings you have them at, they are as good of a challenge as any human player in this case, just not as dynamic as a human.

So, unless you meant to strengthen organized PVP events, then no, AI are the foundation of Arma

B.S. I've personally played on servers with 60 on 60 PvP (120total players) and it is like nothing else. I would rather have 4 vs 4 real players than anything having to do with stupid AI. By your statement you play exclusive coop, probably after having had your ass handed to you in a PvP server. Players run off and do there own thing no matter if it's coop or PvP, that's just Arma. "I think the AI are on par with human players, depending on what settings you have them at, they are as good of a challenge as any human player in this case"that right there tells me you have never experienced a real PvP game or gave it a chance, cause that's utter nonsense, no matter what setting you have the AI at they are utterly stupid compared to a real person. What a silly statement.

My group of PvP guys against your group of armchair generals... Lets have a match? You will see the AI are truly stupid after that. Please PM me if your guys want to scrimmage against some real people.

Edited by AJAX420

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B.S. I've personally played on servers with 60 on 60 PvP (120total players) and it is like nothing else. I would rather have 4 vs 4 real players than anything having to do with stupid AI. By your statement you play exclusive coop, probably after having had your ass handed to you in a PvP server. Players run off and do there own thing no matter if it's coop or PvP, that's just Arma. "I think the AI are on par with human players"that right there tells me you have never experience a real PvP game or gave it a chance, cause that's utter nonsense, no matter what setting you have the AI at.

the only pvp experience i have is pub pvp, which was terrible because:

A) no communications

B) no fireteam/squads or teamwork

C) everyone grabs a DMR

now, can you list me some servers that actually do 60vs60 pvp as you say? I would like to take a look at these as well, and are these private servers? because I doubt 60vs60 pub servers exist. prove me otherwise with server names.

And no, im not bashing pvp, never had my ass whooped (whatever assumptions you may have otherwise) but from what i have seen - it was terrible.

I dont see whats so stupid about the ai, they play well enough, better than pub pvp. and I repeat again, im talking about PUBLIC PVP

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For realism... how bout glass in windows that breaks out after shooting through it?

For sure, id love all those details, but thats candy on the top stuff, i dont find myself shooting out windows a lot in Arma, but again maybe this will change in A3?

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Just passing by but while its fun to play against AI, the human sneakiness, unpredictability, teamwork / coordination with human skills are really uncomperable with any AI difficulty / setting I'veever experienced.

PvP is really win :)

Ingneous01@ why not try the PR mod? yes it still beta but its worth it more than it may look and its gonna get better.See and judge for yourself

As of number of players, Shack tactical has 80+ players on weekends, at least thats what ive seen

Edited by Bee8190

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The fancy "accurate" animations would be a pretty big performance hit cause the entire player model would need a separate anim for every variant of gun and tube in arma.

lol. no.

Animations are generally time intensive and sometimes expensive to produce. In reality performance loss would be negligible. Whether or not the same animation is displayed in 3rd, as well as 1st person has no effect what so ever.

The disconnected animations that are the industry norm is done from a very practical point of view. Not having to synchronize all animations perfectly across clients and animation 'stages'.

edit: also PvP in arma2 is very fun. Its even better in v1.60.

-k

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