Jump to content
Sign in to follow this  
ADuke

Memory points for 70mm rockets

Recommended Posts

This is my first time using 70 mm rockets on a helicopter..

I have my rocket pods on my model.

What memory points/named selections do I have to have in order for the rocket pods to work correctly

Thanks,

-AD

P.S. I checked the ArmA 1 sample models but they use proxies/selections that are not present in ArmA 2 so I am at a loss.

Share this post


Link to post
Share on other sites

Thanks,

Funny how I spend hours scratching my head over things like this and the answer is so simple.

-AD

Share this post


Link to post
Share on other sites

OK, I have come across another problem.....

I have this in my config.cpp...

        memoryPointLMissile = "Missile_1";
	memoryPointRMissile = "Missile_2";
	memoryPointLRocket = "Rocket_1";
	memoryPointRRocket = "Rocket_2";

I have those four memory points in my Memory LOD where they should be but...

When I fire the FFAR rockets, they fire from the missile points and not from the rocket points.

When I fire the Hellfires, they appear from the correct point but before that they do not appear loaded onto their missile racks, I DO have the Hellfire proxies on my model.

Any help is appreciated

-AD

Share this post


Link to post
Share on other sites

The rockets coming out of the missile memory point is a known bug, unfortunately. I don't think there's anything you can do but find the bug on the CIT and vote it up.

edit: Actually it seems fixed from the reports. The issue seems unclear:

http://dev-heaven.net/issues/7268

---------- Post added at 03:42 PM ---------- Previous post was at 03:12 PM ----------

I have got clarification on the issue.

The bug is indeed present. However, if you have missile proxies, the missiles always come out of the proxy position... SO, if you make the missile memory points the rocket memory point positions, the rockets will come out of the 'missile' memory points in the right place. Since the missiles always come out of the proxies, they ignore the 'missile' memory points in the rocket positions. At least, that's what I heard... and that seems to be supported by the config example on the BTS entry. Does it make sense?

Edited by Max Power

Share this post


Link to post
Share on other sites

Sorry, I'm lost....

I read the bug report and saw that the issue is claimed fixed, would that be in the next OA patch or in a current beta?

I am trying to wrap my head around the temporary fix that you are getting at, I will play around with it and post what happens.

edit: BTW, what do you think about my issue where the AGM 114s do not visually appear loaded onto the missile racks, yet they fire from there anyway?

edit: OK, So I removed the rocket memory points, then moved the missile memory points to the rocket pods and now everything fires from the correct positions. Unfortunately I still have the previously mentioned Hellfire issue.

-AD

Edited by ADuke

Share this post


Link to post
Share on other sites

Geez... not even a thank you :p

It's good to hear that part of your issue is solved now.

It is my guess that your proxies are named incorrectly, or you have a hellfire launcher that is not properly configured.

Share this post


Link to post
Share on other sites
Geez... not even a thank you :p

It's good to hear that part of your issue is solved now.

It is my guess that your proxies are named incorrectly, or you have a hellfire launcher that is not properly configured.

Sorry,

I meant to say Thank you very much :)

(Sometimes when I start aggressively tackling problems like this I become a social retard :p)

The Hellfire launcher that I am using is....

HellfireLauncher

and my proxies are named as follows....

\ca\air\AGM114Hellfire

Proxy IDs are numbered from 1-8

Not sure what I am doing wrong

Once again, thanks a lot for your help. :)

Edited by ADuke

Share this post


Link to post
Share on other sites

12 hours later......

I figured out why my Hellfires were not showing up where they were supposed to.

Apparently Hellfires have to be loaded onto a MainTurret ONLY!

If they are loaded onto any turret that inherits from MainTurret, they won't show up. :icon_rolleyes:

Go figure.

-AD

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×