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Dwarden

ARMA 2: OA Linux Server beta 1.60.86521

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Direct download:

ftp://downloads.bistudio.com/arma2.com/update/a2oa-server-1.60.86521.tar.bz2

CRC32: 10844993

MD5: C67F2FAAFEBCC9BC54D79A58C289473A

SHA-1: 14D7B1961B8427E5F560121AF80DAF08A4DB092B

Warning: This is 1.60 branch release, not MP compatible backward with 1.59 branch (1.59 client can't join)

Note that it requires Arma 2: Operation Arrowhead data to be updated to version 1.59 first in order to run properly.

Please provide us with feedback to this topic.

* this version brings linux in sync with actual windows server improvements and ai/mp fixes ...

Arma 2: Operation Arrowhead - Linux Standalone Server 1.60

===============================================================

Copyrigt © 2010 Bohemia Interactive Studio. All rights reserved.

For more information please visit

http://community.bistudio.com/wiki/ArmA:_Dedicated_Server

Installation instructions:

==========================

1. Following programs must have been installed on your Linux-box:

tar, gcc. Optional: md5sum (for setup integrity check)

1a. On some verions of Linux (this was reported for RedHat 9

and Gentoo linux 2.4.20) the NSCD deamon must be installed to

run ArmA 2 server successfully. Caching of DNS would be sufficient.

2. Copy the whole "ArmA 2 Operation Arrowhead" directory from Windows

to some Linux-directory (arma2arrowhead). DON'T DO ANY DATA CONVERSIONS

(even "dos2unix" translation of text files is not necessary).

Example: you can use PKZIP (WinZip, PowerArchiver, etc.) on

Windows and "unzip" on Linux.

Don't use upper case letters in the ArmA2 directory name

(/home/bob/arma2arrowhead will be good, /home/bob/ArmA2ArrowHead

may cause some troubles).

ArmA2 directory should contain subdirectories "Addons", "Bin",

"Campaigns", etc.

3. Copy the "server-x.xx.tar.gz" (x.xx is version number) file into

the arma2arrowhead directory. Unpack and install it with commands:

arma2arrowhead$ tar -xjf server-x.xx.tar.bz2

arma2arrowhead$ ./install

Watch the messages - they will inform you whether your installation

is successful.

4. Dedicated server can be started in foreground:

arma2arrowhead$ ./server

Or in background:

o$ nohup ./server > out.txt 2> err.txt &

[1] <pid>

5. Running server can be stopped by executing:

$ kill -s SIGINT <pid>

Where <pid> is process-id of mother server thread (printed out in

"nohup" command).

6. ArmA2 ArrowHead server has a feature: command-line parameter

"-pid=<pid_file>". It causes creation of <pid_file> with

PID of root ArmA2 process. If IP port specified in "-port=<nn>"

parameter is busy (in usage), ArmA2 will terminate immediately

and <pid_file> won't be written..

7. The "arma2server" script is provided for automatic server

start/restart/status query/etc. Please be sure to edit

CONFIGURATION PARAMETERS in lines 12 to 18 !

After this is done, install (hard-link?) the script into

"/etc/rc.d/init.d/arma2server" file. After that it can be managed

by "chkconfig" (see info/man).

previous thread about 1.59.84216 beta linux :

Edited by Dwarden

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Is it true for this version of server:

Player can have 1.59 version of game too for connecting on 1.60 linux server?

Edited by Spayker

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Is it true for this version of server:

Player can have 1.59 version of game too for connecting on 1.60 linux server?

No, players will need also v1.60 to connect to the v1.60 server.

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Cool, thx for answer. Btw, has somebody already test it? :)

Just installed on my server. Server FPS seems a little bit lower compared to 1.59 (~5 FPS less) but AI looks very good (smooth motion).

I will test every change this evening (2000 GMT) with an Insurgency or Warfare.

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Well, we updated server version to 1.60 (86521 build). Welcome to test it ;)

Edited by Spayker

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time to update again, new build is out ;)

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time to update again, new build is out ;)

Cool. We played 3 Warfare games. 1 game was crashed (We could not shutdown server even via admin panel). I noticed a lot of errors in log file. I will post them tommorow.

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I had the following errors in log (86521):

Failed to load TextureHeaderManager from file "ca\desert_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\desert_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\animals_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\animals_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\tracked_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\tracked_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\l39\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\l39\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\zargabad\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\zargabad\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\modules_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\modules_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\takistan\data\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\takistan\data\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\plants_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\plants_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\air_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\air_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\wheeled_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\wheeled_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\roads_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\roads_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\mp_armory\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\mp_armory\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\rocks_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\rocks_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\signs_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\signs_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\missions_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\missions_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\takistan\data\layers\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\takistan\data\layers\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\ca_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\ca_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\characters_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\characters_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\structures_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\structures_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\weapons_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\weapons_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\misc_e\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\misc_e\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\missions_pmc\data\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\missions_pmc\data\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\wheeled_w_baf\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\wheeled_w_baf\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\provinggrounds_pmc\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\provinggrounds_pmc\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\air_d_baf\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\air_d_baf\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\missions_baf\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\missions_baf\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\data_baf\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\data_baf\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\characters_d_baf\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\characters_d_baf\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\ca_pmc\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\ca_pmc\texheaders.bin"
Failed to load TextureHeaderManager from file "ca\tracked_d_baf\texheaders.bin" - failed to open the file.
Failed adding texture headers from file "ca\tracked_d_baf\texheaders.bin"

But today (current server version is 86912) I did not notice that erros.

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Spayker did you changed the limit of simulaneously opened files on your nix box?

anyway please update to 86912

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No, I did not. I think it does not matter for now, because the latest version of linux server works fine. It's really cool to play Arma now. Thx a lot ;)

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Does anyone know a Coop i can play like a Coop Clan or something? If so, please send me a message also where to find the clan and etc.

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