Dwarden 1125 Posted November 21, 2011 (edited) Direct download: ftp://downloads.bistudio.com/arma2.com/update/a2oa-server-1.60.86521.tar.bz2 CRC32: 10844993 MD5: C67F2FAAFEBCC9BC54D79A58C289473A SHA-1: 14D7B1961B8427E5F560121AF80DAF08A4DB092B Warning: This is 1.60 branch release, not MP compatible backward with 1.59 branch (1.59 client can't join) Note that it requires Arma 2: Operation Arrowhead data to be updated to version 1.59 first in order to run properly. Please provide us with feedback to this topic. * this version brings linux in sync with actual windows server improvements and ai/mp fixes ... Arma 2: Operation Arrowhead - Linux Standalone Server 1.60 =============================================================== Copyrigt © 2010 Bohemia Interactive Studio. All rights reserved. For more information please visit http://community.bistudio.com/wiki/ArmA:_Dedicated_Server Installation instructions: ========================== 1. Following programs must have been installed on your Linux-box: tar, gcc. Optional: md5sum (for setup integrity check) 1a. On some verions of Linux (this was reported for RedHat 9 and Gentoo linux 2.4.20) the NSCD deamon must be installed to run ArmA 2 server successfully. Caching of DNS would be sufficient. 2. Copy the whole "ArmA 2 Operation Arrowhead" directory from Windows to some Linux-directory (arma2arrowhead). DON'T DO ANY DATA CONVERSIONS (even "dos2unix" translation of text files is not necessary). Example: you can use PKZIP (WinZip, PowerArchiver, etc.) on Windows and "unzip" on Linux. Don't use upper case letters in the ArmA2 directory name (/home/bob/arma2arrowhead will be good, /home/bob/ArmA2ArrowHead may cause some troubles). ArmA2 directory should contain subdirectories "Addons", "Bin", "Campaigns", etc. 3. Copy the "server-x.xx.tar.gz" (x.xx is version number) file into the arma2arrowhead directory. Unpack and install it with commands: arma2arrowhead$ tar -xjf server-x.xx.tar.bz2 arma2arrowhead$ ./install Watch the messages - they will inform you whether your installation is successful. 4. Dedicated server can be started in foreground: arma2arrowhead$ ./server Or in background: o$ nohup ./server > out.txt 2> err.txt & [1] <pid> 5. Running server can be stopped by executing: $ kill -s SIGINT <pid> Where <pid> is process-id of mother server thread (printed out in "nohup" command). 6. ArmA2 ArrowHead server has a feature: command-line parameter "-pid=<pid_file>". It causes creation of <pid_file> with PID of root ArmA2 process. If IP port specified in "-port=<nn>" parameter is busy (in usage), ArmA2 will terminate immediately and <pid_file> won't be written.. 7. The "arma2server" script is provided for automatic server start/restart/status query/etc. Please be sure to edit CONFIGURATION PARAMETERS in lines 12 to 18 ! After this is done, install (hard-link?) the script into "/etc/rc.d/init.d/arma2server" file. After that it can be managed by "chkconfig" (see info/man). previous thread about 1.59.84216 beta linux : http://forums.bistudio.com/showthread.php?t=124790 Edited November 21, 2011 by Dwarden Share this post Link to post Share on other sites
Spayker 10 Posted November 21, 2011 (edited) Is it true for this version of server: Player can have 1.59 version of game too for connecting on 1.60 linux server? Edited November 21, 2011 by Spayker Share this post Link to post Share on other sites
thhamm 53 Posted November 21, 2011 dang, thanks alot! Share this post Link to post Share on other sites
HitmanFF 6 Posted November 21, 2011 Is it true for this version of server:Player can have 1.59 version of game too for connecting on 1.60 linux server? No, players will need also v1.60 to connect to the v1.60 server. Share this post Link to post Share on other sites
Spayker 10 Posted November 21, 2011 Cool, thx for answer. Btw, has somebody already test it? :) Share this post Link to post Share on other sites
NeoArmageddon 958 Posted November 22, 2011 Cool, thx for answer. Btw, has somebody already test it? :) Just installed on my server. Server FPS seems a little bit lower compared to 1.59 (~5 FPS less) but AI looks very good (smooth motion). I will test every change this evening (2000 GMT) with an Insurgency or Warfare. Share this post Link to post Share on other sites
Spayker 10 Posted December 2, 2011 (edited) Well, we updated server version to 1.60 (86521 build). Welcome to test it ;) Edited December 2, 2011 by Spayker Share this post Link to post Share on other sites
Dwarden 1125 Posted December 2, 2011 time to update again, new build is out ;) Share this post Link to post Share on other sites
Spayker 10 Posted December 2, 2011 time to update again, new build is out ;) Cool. We played 3 Warfare games. 1 game was crashed (We could not shutdown server even via admin panel). I noticed a lot of errors in log file. I will post them tommorow. Share this post Link to post Share on other sites
Spayker 10 Posted December 3, 2011 I had the following errors in log (86521): Failed to load TextureHeaderManager from file "ca\desert_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\desert_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\animals_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\animals_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\tracked_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\tracked_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\l39\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\l39\texheaders.bin" Failed to load TextureHeaderManager from file "ca\zargabad\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\zargabad\texheaders.bin" Failed to load TextureHeaderManager from file "ca\modules_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\modules_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\takistan\data\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\takistan\data\texheaders.bin" Failed to load TextureHeaderManager from file "ca\plants_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\plants_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\air_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\air_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\wheeled_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\wheeled_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\roads_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\roads_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\mp_armory\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\mp_armory\texheaders.bin" Failed to load TextureHeaderManager from file "ca\rocks_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\rocks_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\signs_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\signs_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\missions_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\missions_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\takistan\data\layers\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\takistan\data\layers\texheaders.bin" Failed to load TextureHeaderManager from file "ca\ca_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\ca_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\characters_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\characters_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\structures_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\structures_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\weapons_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\weapons_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\misc_e\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\misc_e\texheaders.bin" Failed to load TextureHeaderManager from file "ca\missions_pmc\data\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\missions_pmc\data\texheaders.bin" Failed to load TextureHeaderManager from file "ca\wheeled_w_baf\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\wheeled_w_baf\texheaders.bin" Failed to load TextureHeaderManager from file "ca\provinggrounds_pmc\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\provinggrounds_pmc\texheaders.bin" Failed to load TextureHeaderManager from file "ca\air_d_baf\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\air_d_baf\texheaders.bin" Failed to load TextureHeaderManager from file "ca\missions_baf\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\missions_baf\texheaders.bin" Failed to load TextureHeaderManager from file "ca\data_baf\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\data_baf\texheaders.bin" Failed to load TextureHeaderManager from file "ca\characters_d_baf\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\characters_d_baf\texheaders.bin" Failed to load TextureHeaderManager from file "ca\ca_pmc\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\ca_pmc\texheaders.bin" Failed to load TextureHeaderManager from file "ca\tracked_d_baf\texheaders.bin" - failed to open the file. Failed adding texture headers from file "ca\tracked_d_baf\texheaders.bin" But today (current server version is 86912) I did not notice that erros. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 3, 2011 Spayker did you changed the limit of simulaneously opened files on your nix box? anyway please update to 86912 Share this post Link to post Share on other sites
Spayker 10 Posted December 4, 2011 No, I did not. I think it does not matter for now, because the latest version of linux server works fine. It's really cool to play Arma now. Thx a lot ;) Share this post Link to post Share on other sites
britishlegion 1 Posted December 6, 2011 Does anyone know a Coop i can play like a Coop Clan or something? If so, please send me a message also where to find the clan and etc. Share this post Link to post Share on other sites