whiteruck437 1 Posted November 16, 2011 Hello all I'm Whitruck437. I'm after some help in looking for a tool so I can create custom sounds to put in to my missions. I've never done this before so I'm really unsure as to what tools I should use. I'm trying to create Radio chatter and chatter between squad members to give the game a bit more realisume. can any one help me please Share this post Link to post Share on other sites
nettrucker 142 Posted November 18, 2011 Hi and welcome to the forum. 1.) You need a sound recording/editing programm. I personally use Wavelab of Steinberg. There's a free programm call audacity have no link, sorry . . . google it. 2.) You need a microphone naturally search in the mission editing forum about custom sounds and how to implement them Use the search button alot. He's gonna be your best friend in the beginning. Search for Mr . Murrays editing guide on Armaholic which covers also the custom sound aspect for Arma games. that should answer your first questions. Share this post Link to post Share on other sites
whiteruck437 1 Posted November 22, 2011 (edited) thanks for the help. I've already got the Arma editing guide by Mr murry. I'll search round the forum. just one more thing what would the best program be to convert sound files to ogg format? Edited November 22, 2011 by whiteruck437 Share this post Link to post Share on other sites
nettrucker 142 Posted November 23, 2011 Here's the link for the audacity sound editor which can transform wav to ogg format. http://audacity.sourceforge.net/ Than there's the db poweramp converter which also transforms wav to ogg. Stay tuned:D Share this post Link to post Share on other sites
whiteruck437 1 Posted November 26, 2011 Hey again. I've got that sound convertor and I'm managing ok ish. But I've run in to another snag. when I try play the sound in the editer I get a messege say "sound voice1 not found" I did find a thread about it but I can't find it again? is it somthing I've done wrong in the description.ext? Share this post Link to post Share on other sites
nettrucker 142 Posted November 26, 2011 (edited) Need to see your description.ext to establish that. Have you created a sound folder inside your mission folder where the ogg file "voice1" is located? The name of the ogg file needs to be reported exactly with the same name in your description.ext. Here's a working code of a description.ext from one of my missions just replace ghost with your file name and it should work. class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {ghost}; // Definition for each sound class ghost { name = "ghost"; // Name for mission editor sound[] = {\sound\ghost.ogg, db + 1, 1.0}; titles[] = {0, ""}; }; }; Hope that helps. BTW never leave blank spaces when naming your soundfile. When you do that the game CTD's Edited November 26, 2011 by nettrucker Share this post Link to post Share on other sites
whiteruck437 1 Posted November 26, 2011 I've used the arma edit tool to create a description.ext. and yes I created a file named sounds with the ogg file voice1 in it Share this post Link to post Share on other sites
nettrucker 142 Posted November 27, 2011 Good did you get it to work? Share this post Link to post Share on other sites
whiteruck437 1 Posted November 27, 2011 no not yet I'm going to try typing the script command you sent me and see if that works Share this post Link to post Share on other sites
nettrucker 142 Posted November 27, 2011 (edited) Let me know when you get it to work. One other thing . . . in case you're in the editor and you change things in the description.ext or you add sounds or whatsoever, even when saving . . . the game doesn't immediately recognize the changes. You have to shut down the game and then restart it otherwise it wont work. With the correct compiled description.ext, when opening the editor clicking on the effects tab when placing a trigger f.e., you should be able to find your soundfile in the soundlist when scrolling down to the bottom. In case it's not there then most probably something is wrong with the decription.ext. :) Edited November 27, 2011 by nettrucker Share this post Link to post Share on other sites
whiteruck437 1 Posted November 28, 2011 I've cracked it now. not sure what was wrong but I typed the script you sent me and it's workng now. so thanks for all your help Share this post Link to post Share on other sites
nettrucker 142 Posted November 28, 2011 You are welcome. Glad that you got it to work now. :) Stay tuned.:D Share this post Link to post Share on other sites
whiteruck437 1 Posted November 28, 2011 yeah me too now I'm trying to link a sentence to go with it and I'm having problems. this is the code I'm using form Mr Murray's arma editing manual:- /////////////////////////////////////////////////////////// // Armed Assault Description File // Created with ArmA Edit - Version 1.3.4000 /////////////////////////////////////////////////////////// showCompass = 0; showGPS = 0; showWatch = 0; //=== Radio/radiosound1 ================================================ class CfgRadio { sounds[] {radiosound1}; class radiosound1 { name = "radiosound1"; sound[] = {2sound\radiosound1.ogg", db+5, 1.0}; title = "this is alpha four one, requesting pickup; }; }; can you see a problem with this. the game keeps closing and sending me a warning with this sybal on the end "=". I'm totaly confused with it Share this post Link to post Share on other sites
nettrucker 142 Posted December 14, 2011 (edited) Hi sorry for replying so late but I had some real life issues that had me busy for quite some time now not having subscribed to this thread I've just seen it now. title = "this is alpha four one, requesting pickup[color="Red"]"[/color]; since the title is a string it has to be defined within quotes. The last quote (marked red is missing). It should work otherwise please let me know. cheers p.s. Just saw another small issue sound[] = {2sound\radiosound1.ogg", db+5, 1.0}; This is a typo it must be sound[] = {[color="Red"]"[/color]sound\radiosound1.ogg", db+5, 1.0}; As you see the intial quote is missing. Edited December 14, 2011 by nettrucker Share this post Link to post Share on other sites
whiteruck437 1 Posted December 28, 2011 arrr ok cheers. sorry my reply has been so long been busy with it being christmas Share this post Link to post Share on other sites
nettrucker 142 Posted January 9, 2012 Did you get it to work now? Share this post Link to post Share on other sites
whiteruck437 1 Posted January 17, 2012 I've not had chance to find out yet. I'm gonna try it tonight Share this post Link to post Share on other sites
nettrucker 142 Posted January 19, 2012 OK. Let me know if you get it to work. cheers Share this post Link to post Share on other sites