peeaa 10 Posted November 8, 2011 The player activates an object, lets say a static box wich acts as the bank vault, an animation begins and the player should not be able to move in 2 minutes, because he is cracking the safe. When the safe is cracked the player could move again and flee the scene. How do I do the cracking? Got no clue. Share this post Link to post Share on other sites
gossamersolid 150 Posted November 8, 2011 What? Are you talking about a script that already exists or something? Share this post Link to post Share on other sites
eddieck 10 Posted November 9, 2011 I assume he's talking about the scripts in the Sahrani Life-derived RP missions (which would include the life missions for Chernarus, Takistan and Zargabad). I don't think there is an animation included with the game that would meet your requirements, but at the very least you could include a sound file in your mission and play that. As far as allowing the player to move afterwards, if you're using those Life mission scripts, you should be able to modify the default time to 120 seconds. Share this post Link to post Share on other sites