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shay_gman

MCC Sandbox - The Mod

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That must be the latest version of UPSMON disabling ACE wounds for AI by default to avoid some problems it causes (you might find more details in the UPSMON thread). The only real solution is to edit the USPMON script inside the MCC addon to not disable ACE wounds for AI (only really needs to be changed on the host/server). Of course you'll have to depbo and find the correct script and then re-pbo it, and obviously deal with the problems the disabling of ACE wounds for AI was supposed to prevent.

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Hello,

MCC will stay normally open - sorry for those of you that don't like it, I can't make everyone happy.

About the HALO, if you named the units sf1-sf12 use the HALO jump button from menu 1.

I'll fix the black screen for all in next release.

About the C-130 spinning in the air and crash. I can't reproduce it, it is working good for me on SP, MP Host or MP Dedicated. I'll need more info on the problame.

ACE revive, never thought people care about AI revive. I'll look into it.

About the A-10 gun run, for some reason it stopped working, I guess something changed on BIS side or ACE. When I'll have the time I'll look into it.

Best regards,

Shay

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galzohar: Thx, i will look at the UPSMON thread.

shay_gman: The problem is not about reviving AI but it's we can kill AI in only 2 shoots in the leg, the AI don't heal each other and we can't use ACE revive on human. I only used this exemple because i thought it was representative of the problem. Like galzohar said, something disable ACE wounds for AI and ACE revive for human and if you have a solution, i will really appreciate it :)

(sorry for my bad english)

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Are there any sandbox mission included in the MOD?

I would like to use the mcc sandbox system to create my mission from the scratch.

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Hello,

MCC will stay normally open - sorry for those of you that don't like it, I can't make everyone happy.

About the HALO, if you named the units sf1-sf12 use the HALO jump button from menu 1.

I'll fix the black screen for all in next release.

About the C-130 spinning in the air and crash. I can't reproduce it, it is working good for me on SP, MP Host or MP Dedicated. I'll need more info on the problame.

ACE revive, never thought people care about AI revive. I'll look into it.

About the A-10 gun run, for some reason it stopped working, I guess something changed on BIS side or ACE. When I'll have the time I'll look into it.

Best regards,

Shay

Thanks Shay for your answer and good luck ;)

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galzohar: Thx, i will look at the UPSMON thread.

shay_gman: The problem is not about reviving AI but it's we can kill AI in only 2 shoots in the leg, the AI don't heal each other and we can't use ACE revive on human. I only used this exemple because i thought it was representative of the problem. Like galzohar said, something disable ACE wounds for AI and ACE revive for human and if you have a solution, i will really appreciate it :)

(sorry for my bad english)

Did you place the ACE wounds modules in your mission?

Are there any sandbox mission included in the MOD?

I would like to use the mcc sandbox system to create my mission from the scratch.

There are no missions in the sandbox it's a tool that give you the power to control and change the mission as you go. But you can build a stand alone missions build on it using the built in Load function.

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Can you check and see if the targets (ivans, close quarters, etc etc) can be added into mcc. Either I cant find them or they arent showing up.

Lovin this tool still. It's pretty much all we use.

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Did you place the ACE wounds modules in your mission?

Yes, like i said when i play differents missions with ace wound and ace revive, it s work fine and when i activate the mcc and try the same missions, the ace revive is off and the ace wound is limited (doesn't work with AI).

I tried to find if the probleme is from UPSMON, but i didn't find a solution.

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You simply have to edit the UPSMON script. It's in the init_upsmon.sqf. Keep in mind, though, ACE wounds is disabled for AI because it caused problems, so reactivate it at your own risk...

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Please, addd more evac helicopters.

And lots of string lost in stringtable.csv, such as :

String STR_DYNO_BUNKERMEDIUM5 not found

String STR_DYNO_BUNKERMEDIUM6 not found

String STR_DYNO_BUNKERMEDIUM7 not found

String STR_DYNO_BUNKERMEDIUM8 not found

String STR_DYNO_BUNKERMEDIUM9 not found

String STR_DYNO_BUNKERMEDIUM10 not found

String STR_DYNO_GUARDPOST4 not found

String STR_DYNO_GUARDPOST5 not found

String STR_DYNO_GUARDPOST6 not found

String STR_DYNO_GUARDPOST7 not found

String STR_DYNO_GUARDPOST8 not found

String STR_DYNO_BUNKERMEDIUM5 not found

String STR_DYNO_BUNKERMEDIUM6 not found

String STR_DYNO_BUNKERMEDIUM7 not found

String STR_DYNO_BUNKERMEDIUM8 not found

String STR_DYNO_BUNKERMEDIUM9 not found

String STR_DYNO_BUNKERMEDIUM10 not found

String STR_DYNO_GUARDPOST4 not found

String STR_DYNO_GUARDPOST5 not found

String STR_DYNO_GUARDPOST6 not found

String STR_DYNO_GUARDPOST7 not found

String STR_DYNO_GUARDPOST8 not found

String STR_DYNO_BUNKERMEDIUM5 not found

String STR_DYNO_BUNKERMEDIUM6 not found

String STR_DYNO_BUNKERMEDIUM7 not found

String STR_DYNO_BUNKERMEDIUM8 not found

String STR_DYNO_BUNKERMEDIUM9 not found

String STR_DYNO_BUNKERMEDIUM10 not found

String STR_DYNO_GUARDPOST4 not found

String STR_DYNO_GUARDPOST5 not found

String STR_DYNO_GUARDPOST6 not found

String STR_DYNO_GUARDPOST7 not found

String STR_DYNO_GUARDPOST8 not found

String STR_DYNO_BUNKERMEDIUM5 not found

String STR_DYNO_BUNKERMEDIUM6 not found

String STR_DYNO_BUNKERMEDIUM7 not found

String STR_DYNO_BUNKERMEDIUM8 not found

String STR_DYNO_BUNKERMEDIUM9 not found

String STR_DYNO_BUNKERMEDIUM10 not found

String STR_DYNO_GUARDPOST4 not found

String STR_DYNO_GUARDPOST5 not found

String STR_DYNO_GUARDPOST6 not found

String STR_DYNO_GUARDPOST7 not found

String STR_DYNO_GUARDPOST8 not found

String STR_DYNO_BUNKERMEDIUM5 not found

String STR_DYNO_BUNKERMEDIUM6 not found

String STR_DYNO_BUNKERMEDIUM7 not found

String STR_DYNO_BUNKERMEDIUM8 not found

String STR_DYNO_BUNKERMEDIUM9 not found

String STR_DYNO_BUNKERMEDIUM10 not found

String STR_DYNO_GUARDPOST4 not found

String STR_DYNO_GUARDPOST5 not found

String STR_DYNO_GUARDPOST6 not found

String STR_DYNO_GUARDPOST7 not found

String STR_DYNO_GUARDPOST8 not found

String STR_DYNO_BUNKERMEDIUM5 not found

String STR_DYNO_BUNKERMEDIUM6 not found

String STR_DYNO_BUNKERMEDIUM7 not found

String STR_DYNO_BUNKERMEDIUM8 not found

String STR_DYNO_BUNKERMEDIUM9 not found

String STR_DYNO_BUNKERMEDIUM10 not found

String STR_DYNO_GUARDPOST4 not found

String STR_DYNO_GUARDPOST5 not found

String STR_DYNO_GUARDPOST6 not found

String STR_DYNO_GUARDPOST7 not found

String STR_DYNO_GUARDPOST8 not found

String STR_DYNO_BUNKERMEDIUM5 not found

String STR_DYNO_BUNKERMEDIUM6 not found

String STR_DYNO_BUNKERMEDIUM7 not found

String STR_DYNO_BUNKERMEDIUM8 not found

String STR_DYNO_BUNKERMEDIUM9 not found

String STR_DYNO_BUNKERMEDIUM10 not found

String STR_DYNO_GUARDPOST4 not found

String STR_DYNO_GUARDPOST5 not found

String STR_DYNO_GUARDPOST6 not found

String STR_DYNO_GUARDPOST7 not found

String STR_DYNO_GUARDPOST8 not found

"--------------------------------"

"UPSMON started"

String STR_DN_FACTORY01 not found

String STR_DN_FACTORY2 not found

String STR_DN_FACTORY3 not found

String STR_DN_FACTORY4 not found

String STR_DN_FACTORY5 not found

String STR_DN_FACTORY6 not found

String STR_DN_FACTORY7 not found

String STR_DN_FACTORY8 not found

String STR_DN_FACTORY9 not found

String STR_DN_FACTORY10 not found

String STR_DN_FACTORY11 not found

String STR_DN_FACTORY12 not found

String STR_DN_FACTORY13 not found

String STR_DN_FACTORY14 not found

String STR_DN_FACTORY15 not found

String STR_DN_FACTORY16 not found

String STR_DN_FACTORY17 not found

String STR_DN_FACTORY18 not found

Edited by Lao Fei Mao

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You simply have to edit the UPSMON script. It's in the init_upsmon.sqf. Keep in mind, though, ACE wounds is disabled for AI because it caused problems, so reactivate it at your own risk...

Yes but he is talking about ACE Wounds isn't working for players. Which is strange because it does working for me.

If ArmA III wasn't so close I would have start working on a new behaviour script dedicated for MCC.

Please, addd more evac helicopters.

And lots of string lost in stringtable.csv, such as :

String STR_DYNO_BUNKERMEDIUM5 not found

String STR_DYNO_BUNKERMEDIUM6 not found

String STR_DYNO_BUNKERMEDIUM7 not found

String STR_DYNO_BUNKERMEDIUM8 not found

String STR_DYNO_BUNKERMEDIUM9 not found

String STR_DYNO_BUNKERMEDIUM10 not found

String STR_DYNO_GUARDPOST4 not found

String STR_DYNO_GUARDPOST5 not found

String STR_DYNO_GUARDPOST6 not found

String STR_DYNO_GUARDPOST7 not found

String STR_DYNO_GUARDPOST8 not found

String STR_DYNO_BUNKERMEDIUM5 not found

String STR_DYNO_BUNKERMEDIUM6 not found

String STR_DYNO_BUNKERMEDIUM7 not found

String STR_DYNO_BUNKERMEDIUM8 not found

String STR_DYNO_BUNKERMEDIUM9 not found

String STR_DYNO_BUNKERMEDIUM10 not found

String STR_DYNO_GUARDPOST4 not found

String STR_DYNO_GUARDPOST5 not found

String STR_DYNO_GUARDPOST6 not found

String STR_DYNO_GUARDPOST7 not found

String STR_DYNO_GUARDPOST8 not found

String STR_DYNO_BUNKERMEDIUM5 not found

String STR_DYNO_BUNKERMEDIUM6 not found

String STR_DYNO_BUNKERMEDIUM7 not found

String STR_DYNO_BUNKERMEDIUM8 not found

String STR_DYNO_BUNKERMEDIUM9 not found

String STR_DYNO_BUNKERMEDIUM10 not found

String STR_DYNO_GUARDPOST4 not found

String STR_DYNO_GUARDPOST5 not found

String STR_DYNO_GUARDPOST6 not found

String STR_DYNO_GUARDPOST7 not found

String STR_DYNO_GUARDPOST8 not found

String STR_DYNO_BUNKERMEDIUM5 not found

String STR_DYNO_BUNKERMEDIUM6 not found

String STR_DYNO_BUNKERMEDIUM7 not found

String STR_DYNO_BUNKERMEDIUM8 not found

String STR_DYNO_BUNKERMEDIUM9 not found

String STR_DYNO_BUNKERMEDIUM10 not found

String STR_DYNO_GUARDPOST4 not found

String STR_DYNO_GUARDPOST5 not found

String STR_DYNO_GUARDPOST6 not found

String STR_DYNO_GUARDPOST7 not found

String STR_DYNO_GUARDPOST8 not found

String STR_DYNO_BUNKERMEDIUM5 not found

String STR_DYNO_BUNKERMEDIUM6 not found

String STR_DYNO_BUNKERMEDIUM7 not found

String STR_DYNO_BUNKERMEDIUM8 not found

String STR_DYNO_BUNKERMEDIUM9 not found

String STR_DYNO_BUNKERMEDIUM10 not found

String STR_DYNO_GUARDPOST4 not found

String STR_DYNO_GUARDPOST5 not found

String STR_DYNO_GUARDPOST6 not found

String STR_DYNO_GUARDPOST7 not found

String STR_DYNO_GUARDPOST8 not found

String STR_DYNO_BUNKERMEDIUM5 not found

String STR_DYNO_BUNKERMEDIUM6 not found

String STR_DYNO_BUNKERMEDIUM7 not found

String STR_DYNO_BUNKERMEDIUM8 not found

String STR_DYNO_BUNKERMEDIUM9 not found

String STR_DYNO_BUNKERMEDIUM10 not found

String STR_DYNO_GUARDPOST4 not found

String STR_DYNO_GUARDPOST5 not found

String STR_DYNO_GUARDPOST6 not found

String STR_DYNO_GUARDPOST7 not found

String STR_DYNO_GUARDPOST8 not found

String STR_DYNO_BUNKERMEDIUM5 not found

String STR_DYNO_BUNKERMEDIUM6 not found

String STR_DYNO_BUNKERMEDIUM7 not found

String STR_DYNO_BUNKERMEDIUM8 not found

String STR_DYNO_BUNKERMEDIUM9 not found

String STR_DYNO_BUNKERMEDIUM10 not found

String STR_DYNO_GUARDPOST4 not found

String STR_DYNO_GUARDPOST5 not found

String STR_DYNO_GUARDPOST6 not found

String STR_DYNO_GUARDPOST7 not found

String STR_DYNO_GUARDPOST8 not found

"--------------------------------"

"UPSMON started"

String STR_DN_FACTORY01 not found

String STR_DN_FACTORY2 not found

String STR_DN_FACTORY3 not found

String STR_DN_FACTORY4 not found

String STR_DN_FACTORY5 not found

String STR_DN_FACTORY6 not found

String STR_DN_FACTORY7 not found

String STR_DN_FACTORY8 not found

String STR_DN_FACTORY9 not found

String STR_DN_FACTORY10 not found

String STR_DN_FACTORY11 not found

String STR_DN_FACTORY12 not found

String STR_DN_FACTORY13 not found

String STR_DN_FACTORY14 not found

String STR_DN_FACTORY15 not found

String STR_DN_FACTORY16 not found

String STR_DN_FACTORY17 not found

String STR_DN_FACTORY18 not found

What do you mean by adding more EVAC choppers? Just change the factions and MCC will pop all the vehicels from that faction

I'll check the Stringtable.csv.

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I have three questions (i use mcc mod version):

1. Is there any possibility to command particular squad as normal squad leader via hijacking him (not HC-like mode)?

2. After hijacking man, he is detached from his squad. Is any way to attach him back to squad or delete him?

3. Is HC works on local computer? I can't launch HC mode but when i moderate mission on server, there is no problems.

Best regards.

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Well, he asked about both. Not sure about wounds not working for players, but no matter what it will not work for AI unless you edit UPSMON, since UPSMON (by default) specifically disables it for AI even if it is working for players, and probably for a good reason.

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I have edited the UPSMON to enable the ACE wounds, and have had no issues at all. My team's server has been running like this for at least a month, and we have seen no issues related to enabling this. I prefer being able to make AI bleed out, lose consciousness, and possibly dying from the blood loss.

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Does anyone know why I get these messages in my server log when I activate@ mcc_sandbox.

2012/02/03, 14:37:55 String STR_DYNO_BUNKERMEDIUM5 not found

2012/02/03, 14:37:55 String STR_DYNO_GUARDPOST4 not found

2012/02/03, 14:37:55 String STR_DYNO_BUNKERMEDIUM5 not found

2012/02/03, 14:37:55 String STR_DYNO_GUARDPOST4 not found

2012/02/03, 14:38:05 String STR_DN_FACTORY01 not found

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Thanks for this great mod, can not stop using it since I have downloaded it. Would be cool if there was a vehicle lock button so maybe you can add in next ver.

Edited by Dirty Haz
Found out how to remove spawned stuff

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How do I HALO?

Basically I set up a zone 1

Then I put a west starting position

Then I click HALO and click on the map - but nothing happens. After a while a C-130 falls down from the sky not far from that position as if not having a pilot - and crashes into the ground.

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A little request:

Could you add a global boolean variable to the condition field of the '> Mission generator' user action?

Something like MCC_user_action_visible that you set to true before adding the action to the players.

This would make it easy for mission makers to restrict access to the MCC in a more flexible way without much work on your side (this would enable dynamic access restriction for example).

Thanks for considering and thanks for the hard work on the MCC and for sharing it. :)

Cheers,

D.

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Edit: got it working.

Edited by Xtri

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I have edited the UPSMON to enable the ACE wounds, and have had no issues at all. My team's server has been running like this for at least a month, and we have seen no issues related to enabling this. I prefer being able to make AI bleed out, lose consciousness, and possibly dying from the blood loss.

I'll add this as a variable to mission setting menu for next release.

Does anyone know why I get these messages in my server log when I activate@ mcc_sandbox.

2012/02/03, 14:37:55 String STR_DYNO_BUNKERMEDIUM5 not found

2012/02/03, 14:37:55 String STR_DYNO_GUARDPOST4 not found

2012/02/03, 14:37:55 String STR_DYNO_BUNKERMEDIUM5 not found

2012/02/03, 14:37:55 String STR_DYNO_GUARDPOST4 not found

2012/02/03, 14:38:05 String STR_DN_FACTORY01 not found

I'm trying to find this string table dump too. With no luck so far.

Thanks for this great mod, can not stop using it since I have downloaded it. Would be cool if there was a vehicle lock button so maybe you can add in next ver.

You can set vehicle to be locked using the 3D editor preset.

How do I HALO?

Basically I set up a zone 1

Then I put a west starting position

Then I click HALO and click on the map - but nothing happens. After a while a C-130 falls down from the sky not far from that position as if not having a pilot - and crashes into the ground.

Still can't reproduce it at my side. Are you using this mod on ArmA OA or ArmA CO

A little request:

Could you add a global boolean variable to the condition field of the '> Mission generator' user action?

Something like MCC_user_action_visible that you set to true before adding the action to the players.

This would make it easy for mission makers to restrict access to the MCC in a more flexible way without much work on your side (this would enable dynamic access restriction for example).

Thanks for considering and thanks for the hard work on the MCC and for sharing it. :)

Cheers,

D.

I'll Consider it for next release although you have a module for access rights just place it on the 2D editor and sync the units you want to have MCC's access to it or define the player names you wish to have access.

Edit: got it working.

Good to hear. :bounce3:

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I'll Consider it for next release although you have a module for access rights just place it on the 2D editor and sync the units you want to have MCC's access to it or define the player names you wish to have access.

Yeah, I know, but that system with the module has 2 major drawbacks:

1) If you put the module in the mission, everyone is forced to have MCC loaded (or does everyone have to have MCC anyway?)

2) The system is not dynamic. It's not possible to add or remove access rights during the game.

But thanks for considering :)

Cheers,

D.

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Just a quick question, how do you get the UAV to work? It does not work with me, not when using ACE and not when not using ACE :P

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I can't believe I just found this mod only NOW. ha ha.

Fantastic mod and seamless with other mods as well.

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Hello.

Great mod, I love it. I would like it to be able to make it work with

Loki Lost Key

.

When both enabled, only MCC is working. Any help, thanks? :)

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Hi,

at the begining I'd like to thank you for your amazing work. I'm testing it for last few days and it still impress me.

But I think I have found a bug or maybe this is my mistake. How do you use trigger and zones? I'm trying to set the trigger which spawn unit B when unit A reaches the border of that trigger. This is what I have done:

1. I make Zone1 and Zone2

2. I spawn Unit A in Zone1

3. I create the trigger an it starts capturing

4. I "spawn" Unit B in Zone 2 and ends capturing

5. I move Zone1 over the trigger

But it doesn't work. Every time I move Zone1 (which forces Unit A to follow) Unit B immediately spawns in the Zone1. Unit B spawns in Zone1, not Zone2. Unit 1 doesn't even have to reach the border of the trigger. What is wrong?

Is there any way to make it working?

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