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jakerod

Island Not Showing up Ingame

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So I saved my island as a .wrp now and changed out everything in the TUT config for my own files. The problem is that I can't get my island to show up ingame. I can get the SampleIsland to show up but not my own and I don't know why. I'm guessing it is a config file problem but I don't see anything wrong. I followed the steps in Sgt. Ace's tutorial. The way I see it is that if it is a different file then it should still show up ingame (because the config is right) but should have errors or cause a crash but it just isn't on the list of terrains.

What else might it be? I have pasted my config.cpp file down below here and I also have a link to my RPT file although I don't know if that will help at all.

class CfgPatches
{
class JSP_Moschnyi
{
	units[] = {JSP_Moschnyi};
	weapons[] = {};
	requiredVersion = 1.03;
	requiredAddons[] = {"Utes"};
	version = "Version .05";
	fileName = "JSP_Moschnyi.pbo";
	author = "Jakerod";
};
};
class CfgWorlds
{
class CAWorld;
class Utes: CAWorld
{
	class Grid;
	class DefaultClutter;
};
class JSP_Moschnyi: Utes
{
	description = "Moschnyi";
	worldName= "\jsp\jsp_moschnyi\JSP_Moschnyi.wrp";
	pictureShot = "\jsp\jsp_moschnyi\data\SM_Picture_ca.paa";
	centerPosition[] = {2720,2462,500};
	seagullPos[] = {2720,2462,500};
	longitude = 30; /// positive is east, in degrees?
	latitude = -45; /// positive is south, in degrees?

	class Clutter
	{
		#include "cfgClutter.hpp"
	};
	class Names
	{
		#include "JSP_Moschnyi.hpp"
	};
};
};

class CfgWorldList
{
class JSP_Moschnyi {};
};

class CfgMissions
{
class Cutscenes
{
	class JSP_Moschnyi
	{
	directory = "\data\scenes\Intro.JSP_Moschnyi";
	};
};
};

//SURFACES
#include "cfgSurfaces.hpp"

RPT File (Megaupload)

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Sounds like a paths error in BinPbo... that's the first thing I'd check...

Is the island .pbo created successfully at your chosen target destination? - try unpacking that to see if everything is inside there ok... there should be a config.bin and a .wrp, plus a data folder with your textures, plus also in there should be a "layers" folder with all the satmap slices... if everything isn't where it should be - check the binarizing paths... one "\" missing or extra can be enough...

B

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I dont think I can help you. Just want to say I had a similar problem: My Island did not show up in the game. I checked my config like 100 times and did not find the problem.

Anyways, my System and Arma2 is on an SSD Harddisk (p: is not pointing there, but BinPbo is there), and there was only like 500MB space left on it, so I made two things: I made more free space on the SSD drive. And I deleted many folders in P:\CA that Arma2P created (you dont need the files from the a10 for example for visitor). I also deleted some of the config files Arma2P extracted. Actually, I deleted everything that was not a structure, road, tree etc. because I guessed BinBpo is processing them all.

I dont know why, but since then, my Island shows up ingame.

As PvPScene said, BinPbo makes a log file, it should be in the same folder as the island.pbo. This one is important to find the cause. In my case, there was an entry in the log like this: <world = "p:\island\island.wrp">. Towards the end of the log there should be the entry </world>. This second entry was missing for me when the island did not show up, and it is there since the island does work.

Edit: Like in your case, the Tutorial Sample Map worked from the beginning for me too.

Edited by #momo#

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The paths seem to be all correct. I did the Sample Island first with it then all I did was changed the tut parts to jsp and the tutsampleisland parts to jsp_moschnyi.

From what I am assuming is the Bin Log File (text file with the same name as pbo in the same location)

Unbinarized version:

Creating texture headers file...

972 texture headers saved to file "p:\jsp\jsp_moschnyi\texHeaders.bin"

w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1'

Binarized version:

Cannot register unknown string STR_STATE_HEALSOLDIER

Cannot register unknown string STR_STATE_FIRST_AID

Cannot register unknown string STR_UI_RADARRANGE

Cannot register unknown string STR_ACTION_LAUNCHCM

Cannot register unknown string STR_ACTION_NEXTCM

Cannot register unknown string STR_USRACT_ACTION_CONTEXT

Cannot register unknown string STR_USRACT_OPTICS_MODE

Cannot register unknown string STR_USRACT_ZEROING_UP

Cannot register unknown string STR_USRACT_ZEROING_DOWN

Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE

Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM

Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM

Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM

Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11

Cannot register unknown string STR_DISP_LEFT

Cannot register unknown string STR_DIFF_CAMERA_SHAKE

Cannot register unknown string STR_FREETRACK

Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE

Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD

Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION

Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY

Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON

Cannot register unknown string STR_MSG_ADDON_NOT_FOUND

Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN

Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT

Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT

Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation

Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation

Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation

Updating base class ->UAV, by p:\jsp\ca\air2\MQ9PREDATORB\config.cpp/CfgVehicles/MQ9PredatorB/

Updating base class ->CH47_base_EP1, by p:\jsp\ca\air_e\CH47\config.cpp/CfgVehicles/CH_47F_EP1/

Updating base class ->Animal, by p:\jsp\ca\animals2\config.cpp/CfgVehicles/CAAnimalBase/

Updating base class ->Default, by p:\jsp\ca\anims\Characters\config\sdr\config.cpp/CfgMovesBasic/DefaultDie/

Updating base class ->Default, by p:\jsp\ca\anims\Characters\config\sdr\config.cpp/CfgMovesMaleSdr/States/Crew/

Updating base class ->Default, by p:\jsp\ca\config.cpp/CfgSurfaces/Roadway/

Updating base class ->Wreck, by p:\jsp\ca\config.cpp/CfgVehicles/PlaneWreck/

Updating base class ->Wreck, by p:\jsp\ca\config.cpp/CfgVehicles/HelicopterWreck/

Updating base class ->NonStrategic, by p:\jsp\ca\config.cpp/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by p:\jsp\ca\config.cpp/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by p:\jsp\ca\config.cpp/CfgVehicles/House/DestructionEffects/

Updating base class ->Base, by p:\jsp\ca\dubbing_baf\config.cpp/CfgVoice/BAF/

Updating base class ->StaticMGWeapon, by p:\jsp\ca\misc3\WF\config.cpp/CfgVehicles/WarfareBMGNest_M240_base/

Updating base class ->CA_Magazine, by p:\jsp\ca\modules\ARTY\config.cpp/CfgMagazines/VehicleMagazine/

Updating base class ->RscText, by p:\jsp\ca\ui\config.cpp/RscLoadingText/

Updating base class ->RscPicture, by p:\jsp\ca\ui\config.cpp/CA_Mainback/

Updating base class ->CA_Mainback, by p:\jsp\ca\ui\config.cpp/CA_Back/

Updating base class ->RscText, by p:\jsp\ca\ui\config.cpp/CA_Title/

Updating base class ->Ship, by p:\jsp\ca\water2\Seafox\config.cpp/CfgVehicles/SeaFox/

Updating base class ->SeaFox, by p:\jsp\ca\water2\Seafox\config.cpp/CfgVehicles/SeaFox_AllwaysEnemy/

Updating base class ->BulletCore, by p:\jsp\ca\weapons\config.cpp/CfgAmmo/BulletBase/

Updating base class ->FlareCore, by p:\jsp\ca\weapons\config.cpp/CfgAmmo/FlareBase/

Updating base class ->BulletBase, by p:\jsp\ca\weapons\config.cpp/CfgAmmo/B_30mm_HE/

Updating base class ->ShellCore, by p:\jsp\ca\weapons\config.cpp/CfgAmmo/ShellBase/

Updating base class ->RocketCore, by p:\jsp\ca\weapons\config.cpp/CfgAmmo/RocketBase/

Updating base class ->RocketBase, by p:\jsp\ca\weapons\config.cpp/CfgAmmo/R_GRAD/

Updating base class ->RocketBase, by p:\jsp\ca\weapons\config.cpp/CfgAmmo/R_MLRS/

Updating base class ->NewTurret, by p:\jsp\ca\weapons\config.cpp/CfgVehicles/StaticWeapon/Turrets/MainTurret/

Updating base class ->StaticMGWeapon, by p:\jsp\ca\weapons\config.cpp/CfgVehicles/M2StaticMG_base/

Updating base class MainTurret->MainTurret, by p:\jsp\ca\weapons\config.cpp/CfgVehicles/M119/Turrets/MainTurret/

Updating base class ->StaticMGWeapon, by p:\jsp\ca\weapons\config.cpp/CfgVehicles/DSHKM_base/

Updating base class MainTurret->MainTurret, by p:\jsp\ca\weapons\config.cpp/CfgVehicles/D30_base/Turrets/MainTurret/

Updating base class ->LaserTargetWBase, by p:\jsp\ca\weapons\config.cpp/CfgVehicles/LaserTargetW/

Updating base class ->LaserTargetEBase, by p:\jsp\ca\weapons\config.cpp/CfgVehicles/LaserTargetE/

Updating base class ->ReammoBox, by p:\jsp\ca\weapons\config.cpp/CfgVehicles/WeaponHolder/

Updating base class ->1Rnd_HE_GP25, by p:\jsp\ca\weapons\config.cpp/CfgMagazines/1Rnd_SMOKE_GP25/

Updating base class ->VehicleMagazine, by p:\jsp\ca\weapons\config.cpp/CfgMagazines/520Rnd_23mm_GSh23L/

Updating base class ->VehicleMagazine, by p:\jsp\ca\weapons\config.cpp/CfgMagazines/4Rnd_Sidewinder_AV8B/

Updating base class ->Pistol, by p:\jsp\ca\weapons\config.cpp/cfgWeapons/M9/

Updating base class ->Default, by p:\jsp\ca\weapons\config.cpp/cfgWeapons/GrenadeLauncher/

Updating base class ->RifleCore, by p:\jsp\ca\weapons\config.cpp/cfgWeapons/Rifle/

Updating base class ->MGun, by p:\jsp\ca\weapons\config.cpp/cfgWeapons/PKT/

Updating base class ->CannonCore, by p:\jsp\ca\weapons\config.cpp/cfgWeapons/M168/

Updating base class ->CannonCore, by p:\jsp\ca\weapons\config.cpp/cfgWeapons/GSh23L/

Updating base class ->LauncherCore, by p:\jsp\ca\weapons\config.cpp/cfgWeapons/RocketPods/

Updating base class ->MissileLauncher, by p:\jsp\ca\weapons\config.cpp/cfgWeapons/SidewinderLaucher/

Updating base class ->Default, by p:\jsp\ca\weapons\config.cpp/cfgWeapons/ItemCore/

Updating base class MainTurret->MainTurret, by p:\jsp\ca\weapons\M252_81mm_Mortar\config.cpp/CfgVehicles/M252/Turrets/MainTurret/

Updating base class MainTurret->MainTurret, by p:\jsp\ca\weapons\Podnos_2b14_82mm\config.cpp/CfgVehicles/2b14_82mm/Turrets/MainTurret/

Updating base class ->ReammoBox_EP1, by p:\jsp\ca\weapons_e\AmmoBoxes\config.cpp/cfgVehicles/Bag_Base_EP1/

Updating base class ->Bag_Base_EP1, by p:\jsp\ca\weapons_e\AmmoBoxes\config.cpp/cfgVehicles/Tripod_Bag/

Updating base class ->ReammoBox_EP1, by p:\jsp\ca\weapons_e\AmmoBoxes\config.cpp/cfgVehicles/USBasicAmmunitionBox_EP1/

Updating base class ->DefaultDie, by p:\jsp\ca\wheeled\config.cpp/CfgMovesMaleSdr/States/Stryker_Dead/

Updating base class ->NewTurret, by p:\jsp\ca\wheeled\config.cpp/CfgVehicles/Car/Turrets/MainTurret/

Updating base class ->Ural_Base, by p:\jsp\ca\wheeled\config.cpp/CfgVehicles/Ural_CDF/

Updating base class ->UralOpen_Base, by p:\jsp\ca\wheeled\config.cpp/CfgVehicles/UralOpen_CDF/

Updating base class ->UralReammo_Base, by p:\jsp\ca\wheeled\config.cpp/CfgVehicles/UralReammo_CDF/

Updating base class ->Ural_Base, by p:\jsp\ca\wheeled\config.cpp/CfgVehicles/Ural_INS/

Updating base class ->UralOpen_Base, by p:\jsp\ca\wheeled\config.cpp/CfgVehicles/UralOpen_INS/

Updating base class ->UralReammo_Base, by p:\jsp\ca\wheeled\config.cpp/CfgVehicles/UralReammo_INS/

Updating base class ->Kamaz_Base, by p:\jsp\ca\wheeled2\Kamaz\config.cpp/CfgVehicles/Kamaz/

Updating base class ->Kamaz_Base, by p:\jsp\ca\wheeled2\Kamaz\config.cpp/CfgVehicles/KamazOpen/

Updating base class ->Kamaz_Base, by p:\jsp\ca\wheeled2\Kamaz\config.cpp/CfgVehicles/KamazReammo/

Updating base class ->Truck, by p:\jsp\ca\wheeled2\MTVR\config.cpp/CfgVehicles/MTVR/

Updating base class ->MTVR, by p:\jsp\ca\wheeled2\MTVR\config.cpp/CfgVehicles/MtvrReammo/

Updating base class ->V3S_Civ, by p:\jsp\ca\wheeled2\V3S\config.cpp/CfgVehicles/V3S_Gue/

Updating base class ->Car, by p:\jsp\ca\wheeled_e\atv\config.cpp/CfgVehicles/ATV_Base_EP1/

Updating base class ->LandRover_Base, by p:\jsp\ca\wheeled_e\LR\config.cpp/CfgVehicles/LandRover_CZ_EP1/

Updating base class ->Car, by p:\jsp\ca\wheeled_e\SUV\config.cpp/CfgVehicles/SUV_Base_EP1/

Creating texture headers file...

972 texture headers saved to file "P:\BIN_TEMP\jsp\jsp_moschnyi\texHeaders.bin"

w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1'

My files are at P: > jsp > jsp_moschnyi

Addon Source Directory: p:\jsp\jsp_moschnyi

Destination Directory: C:\Users\Jake\Desktop (it won't create in the addons folder for some reason so I copy and paste it into the addons folder instead)

List of Files: *.pac;*.paa;*.rtm;*.sqf;*.sqs;*.bikb; *.fsm;*.wss;*.ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.txt;*.bisurf

Path to Signature Folder:

Path to Temporary Folder: P:\BIN_TEMP

Path to Project FOlder: p:\jsp\

Binarize is presently unchecked but I have tried both ways. I remember that sometimes in OFP that would give problems with islands so I unchecked it but it was still unsuccessful.

When I depbo it, it looks like this:

jsp_moschnyi (Folder) > jsp (Folder) > jsp_moschnyi (Folder) >

Data (Folder) (Inside is the layers folder and everything looks similar to the Sample Map)

PBOPrefix

jsp_moschnyi.wrp

texHeaders.bin

From the extracted config:

////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////

#define _ARMA_

//Class jsp_moschnyi : config.bin{
class CfgPatches
{
class JSP_Moschnyi
{
 units[] = {"JSP_Moschnyi"};
 weapons[] = {};
 requiredVersion = 1.03;
 requiredAddons[] = {"Utes"};
 version = "Version .05";
 fileName = "JSP_Moschnyi.pbo";
 author = "Jakerod";
 mail = "";
};
};
class CfgWorlds
{
class CAWorld;
class Utes: CAWorld
{
 class Grid;
 class DefaultClutter;
};
class JSP_Moschnyi: Utes
{
 description = "Moschnyi";
 worldName = "jsp\jsp_moschnyi\JSP_Moschnyi.wrp";
 pictureShot = "jsp\jsp_moschnyi\data\SM_Picture_ca.paa";
 centerPosition[] = {2720,2462,500};
 seagullPos[] = {2720,2462,500};
 longitude = 30;
 latitude = -45;
 class Clutter
 {
  class sm_AutumnFlowers: DefaultClutter
  {
   model = "ca\plants2\clutter\c_autumn_flowers.p3d";
   affectedByWind = 0.4;
   swLighting = "true";
   scaleMin = 0.7;
   scaleMax = 1.0;
  };
  class sm_GrassCrooked: DefaultClutter
  {
   model = "ca\plants2\clutter\c_GrassCrooked.p3d";
   affectedByWind = 0.3;
   swLighting = "true";
   scaleMin = 0.7;
   scaleMax = 1.4;
  };
  class sm_GrassCrookedGreen: DefaultClutter
  {
   model = "ca\plants2\clutter\c_GrassCrookedGreen.p3d";
   affectedByWind = 0.3;
   swLighting = "true";
   scaleMin = 0.9;
   scaleMax = 1.3;
  };
  class sm_WeedDead: DefaultClutter
  {
   model = "ca\plants2\clutter\c_WeedDead.p3d";
   affectedByWind = 0.3;
   swLighting = "true";
   scaleMin = 0.75;
   scaleMax = 1.1;
  };
 };
 class Names{};
};
};
class CfgWorldList
{
class JSP_Moschnyi{};
};
class CfgMissions
{
class Cutscenes
{
 class JSP_Moschnyi
 {
  directory = "\data\scenes\Intro.JSP_Moschnyi";
 };
};
};
class CfgSurfaces
{
class Default{};
class SMgrassSurface: Default
{
 files = "sm_grass_*";
 rough = 0.1;
 dust = 0.1;
 soundEnviron = "grass";
 character = "sm_grassClutter";
};
};
class CfgSurfaceCharacters
{
class sm_grassClutter
{
 probability[] = {0.79,0.1,0.1,0.01};
 names[] = {"sm_GrassCrookedGreen","sm_GrassCrooked","sm_AutumnFlowers", "sm_WeedDead"};
};
};
//};

Edited by Jakerod

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When I depbo it, it looks like this:

jsp_moschnyi (Folder) > jsp (Folder) > jsp_moschnyi (Folder) >

Data (Folder) (Inside is the layers folder and everything looks similar to the Sample Map)

PBOPrefix

jsp_moschnyi.wrp

texHeaders.bin

The extra folders marked red above are the problem...

Addon Source Directory: p:\jsp\jsp_moschnyi

Destination Directory: C:\Users\Jake\Desktop (it won't create in the addons folder for some reason so I copy and paste it into the addons folder instead) //Windows UAC??

List of Files: *.pac;*.paa;*.rtm;*.sqf;*.sqs;*.bikb; *.fsm;*.wss;*.ogg;*.wav;*.fxy;*.csv;*.html;*.lip;* .txt;*.bisurf

Path to Signature Folder:

Path to Temporary Folder: P:\BIN_TEMP

Path to Project FOlder: p:\jsp\

almost certainly caused by this red "\" above... remove that, or use the "Browse" button to point to the directory - you'll see you get "P:\jsp", not "P:\jsp\"

in the "options" section, tick both the "Create log file" at the top, and "Automatically" at the bottom if you haven't already

PS#1 - Always tick "Binarize"!

PS#2 - Add ".ext" and ".sqm" to your "List of files to copy directly", that'll save you a bit of puzzling when it comes to intro cutscenes ;)

Let us know how it goes!...

B

Edited by Bushlurker

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The extra folders marked red above are the problem...

How would one go about not making them the problem? When I depbo the sample map it has similar folders (Tut > tut_samplemap) and that works fine.

almost certainly caused by this red "\" above... remove that, or use the "Browse" button to point to the directory - you'll see you get "P:\jsp", not "P:\jsp\"

Okay I have removed that.

in the "options" section, tick both the "Create log file" at the top, and "Automatically" at the bottom if you haven't already

Both of them always have been I just wasn't sure if that was the log file or not.

PS#1 - Always tick "Binarize"!

Will do that in the future. It was just one option that I thought of that would've been different from what was not working. But I will always keep it checked.

PS#2 - Add ".ext" and ".sqm" to your "List of files to copy directly", that'll save you a bit of puzzling when it comes to intro cutscenes ;)

I have done so now.

Okay I tried it again and it didn't work. What is wrong with those folders exactly?

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What is wrong with those folders exactly?

They shouldn't be there... you should end up with a "jsp_moschnyi.pbo" file... dePbo that and you get a "jsp_moschnyi" folder...

Inside that should be the "Data" folder, the config, .wrp and texheaders...

You seem to be getting a "jsp_moschnyi" folder - inside that a "jsp" folder, and then, inside that - the actual island project "jsp_moschnyi" folder...

The game looks inside the top "jsp_moschnyi" directory - doesn't see a .wrp" or a $PBOPREFIX$ file and looks no further... it isn't finding your island...

I can't understand how the sample map works if it's the same...

Anyway... these extra folder paths are being induced along the way somewhere... BinPbo is the usual culprit...

There's really only two paths to set there...

Addon Source Directory: p:\jsp\jsp_moschnyi

and - under "options"...

Path to Project Folder: p:\jsp

Triplecheck them to be sure...

Another thing you could check is the path in Visitor under "Tools/Project Preferences"...

"Folder - Textures" should read... (p:\) jsp\jsp_moschnyi\Data

"Folder - Objects" - just leave blank...

hmm.... can't think of anything else immediately...

In the first config you posted you had these two lines...

		worldName= "\jsp\jsp_moschnyi\JSP_Moschnyi.wrp";
	pictureShot = "\jsp\jsp_moschnyi\data\SM_Picture_ca.paa";

In the second you have...

		worldName= "jsp\jsp_moschnyi\JSP_Moschnyi.wrp";
	pictureShot = "jsp\jsp_moschnyi\data\SM_Picture_ca.paa";

the second one is correct - no leading "\"

B

Edited by Bushlurker

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They shouldn't be there... you should end up with a "jsp_moschnyi.pbo" file... dePbo that and you get a "jsp_moschnyi" folder...

Inside that should be the "Data" folder, the config, .wrp and texheaders...

You seem to be getting a "jsp_moschnyi" folder - inside that a "jsp" folder, and then, inside that - the actual island project "jsp_moschnyi" folder...

The game looks inside the top "jsp_moschnyi" directory - doesn't see a .wrp" and looks no further... it isn't finding your island...

I can't understand how the sample map works if it's the same...

Anyway... these extra folder paths are being induced along the way somewhere... BinPbo is the usual culprit...

There's really only two paths to set there...

Addon Source Directory: p:\jsp\jsp_moschnyi

and - under "options"...

Path to Project Folder: p:\jsp

Triplecheck them to be sure...

Another thing you could check is the path in Visitor under "Tools/Project Preferences"...

"Folder - Textures" should read... (p:\) jsp\jsp_moschnyi\Data

"Folder - Objects" - just leave blank...

hmm.... can't think of anything else immediately...

In the first config you posted you had these two lines...

		worldName= "\jsp\jsp_moschnyi\JSP_Moschnyi.wrp";
	pictureShot = "\jsp\jsp_moschnyi\data\SM_Picture_ca.paa";

In the second you have...

		worldName= "jsp\jsp_moschnyi\JSP_Moschnyi.wrp";
	pictureShot = "jsp\jsp_moschnyi\data\SM_Picture_ca.paa";

the second one is correct - no leading "\"

B

I checked the two binPbo places and they are fine. My texture folder reads the same as yours only Data is data but the files still seem to be finding there way into there.

For the worldname and pictureShot part I will change it so that it doesn't have the lead in \ but in the tutorial it has:

worldName= "\TUT\TUT_SampleMap\TUT_SampleMap.wrp";

pictureShot = "\TUT\TUT_SampleMap\data\SM_Picture_ca.paa";

I just got rid of the extra folders like a10 and such inside the ca directory so I will check and see if that works.

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Okay I tried again and it didn't work. What is causing all these errors in the log file and the other log file? Is it normal? (Note I had to delete some to fit it in here)

String STR_DN_OUT_C_DOOR not fjsp\jsp_moschnyi\data\layers\p_002-016_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_002-016_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_018-001_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_018-001_l02.rvmat
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jsp\jsp_moschnyi\data\layers\p_007-007_l01_l02_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_007-007_l01_l02_n.rvmat
jsp\jsp_moschnyi\data\layers\p_016-004_l01_n_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_016-004_l01_n_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_017-005_l01_l02_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_017-005_l01_l02_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_012-009_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_012-009_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_019-013_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_019-013_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_005-012_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_005-012_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_009-016_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_009-016_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_011-017_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_011-017_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_006-021_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_006-021_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_013-001_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_013-001_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_012-007_l01_l02_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_012-007_l01_l02_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_007-009_l01_n_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_007-009_l01_n_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_017-007_l01_l02_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_017-007_l01_l02_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_014-010_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_014-010_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_009-007_n_l02_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_009-007_n_l02_n.rvmat
jsp\jsp_moschnyi\data\layers\p_003-004_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_003-004_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_007-015_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_007-015_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_019-006_n_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_019-006_n_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_005-001_n_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_005-001_n_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_020-015_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_020-015_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_001-003_l01.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_001-003_l01.rvmat
jsp\jsp_moschnyi\data\layers\p_016-013_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_016-013_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_002-012_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_002-012_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_014-003_n_l02.rvmat->P:\BIN_TEMP\jsp
jsp\jsp_moschnyi\data\layers\p_016-015_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_016-015_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_002-007_l01_l02_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_002-007_l01_l02_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_001-002_l01_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_001-002_l01_n.rvmat
jsp\jsp_moschnyi\data\layers\p_006-018_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_006-018_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_010-007_l01_n_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_010-007_l01_n_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_008-002_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_008-002_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_010-003_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_010-003_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_018-018_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_018-018_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_000-006_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_000-006_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_004-017_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_004-017_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_011-012_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_011-012_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_005-007_l01_n_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_005-007_l01_n_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_007-010_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_007-010_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_005-001_l01_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_005-001_l01_n.rvmat
jsp\jsp_moschnyi\data\layers\p_004-000_l01_n_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_004-000_l01_n_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_003-003_n_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_003-003_n_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_017-006_l01_n_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_017-006_l01_n_n.rvmat
jsp\jsp_moschnyi\data\layers\p_002-009_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_002-009_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_013-015_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_013-015_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_017-005_n_l02_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_017-005_n_l02_n.rvmat
jsp\jsp_moschnyi\data\layers\p_010-020_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_010-020_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_009-013_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_009-013_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_009-000_l01_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_009-000_l01_n.rvmat
jsp\jsp_moschnyi\data\layers\p_014-009_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_014-009_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_021-004_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_021-004_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_015-018_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_015-018_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_001-017_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_001-017_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_015-007_l01_n_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_015-007_l01_n_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_012-006_l01_n_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_012-006_l01_n_n.rvmat
jsp\jsp_moschnyi\data\layers\p_017-002_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_017-002_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_019-005_n_l02_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_019-005_n_l02_n.rvmat
jsp\jsp_moschnyi\data\layers\p_007-005_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_007-005_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_018-011_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_018-011_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_020-012_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_020-012_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_004-010_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_004-010_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_012-005_n_l02_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_012-005_n_l02_n.rvmat
jsp\jsp_moschnyi\data\layers\p_016-008_n_l02_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_016-008_n_l02_n.rvmat
jsp\jsp_moschnyi\data\layers\p_010-015_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_010-015_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_019-020_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_019-020_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_021-021_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_021-021_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_005-004_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_005-004_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_011-009_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_011-009_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_014-004_l01_n_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_014-004_l01_n_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_006-013_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_006-013_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_006-009_n_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_006-009_n_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_014-002_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_014-002_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_001-005_n_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_001-005_n_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_001-004_n_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_001-004_n_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_009-006_l01_l02_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_009-006_l01_l02_n.rvmat
jsp\jsp_moschnyi\data\layers\p_012-018_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_012-018_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_002-008_l01_l02_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_002-008_l01_l02_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_018-005_l01_l02_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_018-005_l01_l02_n.rvmat
jsp\jsp_moschnyi\data\layers\p_009-007_l01_n_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_009-007_l01_n_n.rvmat
jsp\jsp_moschnyi\data\layers\p_020-007_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_020-007_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_010-006_n_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_010-006_n_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_004-005_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_004-005_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_008-016_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_008-016_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_015-011_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_015-011_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_001-010_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_001-010_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_002-000_l01_l02_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_002-000_l01_l02_n.rvmat
jsp\jsp_moschnyi\data\layers\p_013-005_l01_l02_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_013-005_l01_l02_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_021-016_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_021-016_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_011-006_l01_n_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_011-006_l01_n_n.rvmat
jsp\jsp_moschnyi\data\layers\p_013-007_l01_l02_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_013-007_l01_l02_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_017-014_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_017-014_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_000-003_l01.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_000-003_l01.rvmat
jsp\jsp_moschnyi\data\layers\p_003-013_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_003-013_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_019-005_l01_l02_l03.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_019-005_l01_l02_l03.rvmat
jsp\jsp_moschnyi\data\layers\p_018-008_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_018-008_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_013-007_l01_l02_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_013-007_l01_l02_n.rvmat
jsp\jsp_moschnyi\data\layers\p_011-002_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_011-002_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_004-008_l01_l02_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_004-008_l01_l02_n.rvmat
jsp\jsp_moschnyi\data\layers\p_003-002_l01_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_003-002_l01_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_018-004_n_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_018-004_n_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_000-005_l01_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_000-005_l01_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_019-017_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_019-017_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_008-007_l01_l02_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_008-007_l01_l02_n.rvmat
jsp\jsp_moschnyi\data\layers\p_005-016_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_005-016_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_012-011_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_012-011_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_013-005_n_l02_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_013-005_n_l02_n.rvmat
jsp\jsp_moschnyi\data\layers\p_006-007_l01_n_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_006-007_l01_n_n.rvmat
jsp\jsp_moschnyi\data\layers\p_020-000_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_020-000_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_010-010_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_010-010_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_000-013_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_000-013_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_001-004_l01_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_001-004_l01_n.rvmat
jsp\jsp_moschnyi\data\layers\p_009-003_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_009-003_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_017-009_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_017-009_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_007-019_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_007-019_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_014-014_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_014-014_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_020-019_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_020-019_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_008-007_l01_n_n.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_008-007_l01_n_n.rvmat
jsp\jsp_moschnyi\data\layers\p_001-007_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_001-007_l02.rvmat
jsp\jsp_moschnyi\data\layers\p_018-003_l01_l02.rvmat->P:\BIN_TEMP\jsp\jsp_moschnyi\data\layers\p_018-003_l01_l02.rvmat
Convert world p:\jsp\jsp_moschnyi\JSP_Moschnyi.wrp -> P:\BIN_TEMP\jsp\jsp_moschnyi\JSP_Moschnyi.wrp
ound
String STR_DN_OUT_C_DOOR_DEFAULT not found
String STR_DN_OUT_O_DOOR not found
String STR_DN_OUT_O_DOOR_DEFAULT not found
String STR_DN_OUT_C_DOOR not found
String STR_DN_OUT_C_DOOR_DEFAULT not found
String STR_MISC_SHED not found
String STR_DN_OUT_O_DOOR not found
String STR_DN_OUT_O_DOOR_DEFAULT not found
String STR_DN_OUT_C_DOOR not found
String STR_DN_OUT_C_DOOR_DEFAULT not found
ca\misc\piskoviste.p3d: house, config class missing
ca\misc\houpacka.p3d: house, config class missing
String STR_DN_OUT_O_DOOR not found
String STR_DN_OUT_O_DOOR_DEFAULT not found
String STR_DN_OUT_C_DOOR not found
String STR_DN_OUT_C_DOOR_DEFAULT not found
String STR_DN_OUT_O_DOOR not found
String STR_DN_OUT_O_DOOR_DEFAULT not found
String STR_DN_OUT_C_DOOR not found
String STR_DN_OUT_C_DOOR_DEFAULT not found
String STR_DN_OUT_O_DOOR not found
String STR_DN_OUT_O_DOOR_DEFAULT not found
String STR_DN_OUT_C_DOOR not found
String STR_DN_OUT_C_DOOR_DEFAULT not found
String STR_DN_CARGO2E not found
ca\misc\piskoviste.p3d: house, config class missing
ca\misc\houpacka.p3d: house, config class missing
String STR_DN_OUT_O_DOOR not found
String STR_DN_OUT_O_DOOR_DEFAULT not found
String STR_DN_OUT_C_DOOR not found
String STR_DN_OUT_C_DOOR_DEFAULT not found
String STR_DN_OUT_O_DOOR not found
String STR_DN_OUT_O_DOOR_DEFAULT not found
String STR_DN_OUT_C_DOOR not found
String STR_DN_OUT_C_DOOR_DEFAULT not found
ca\buildings\misc\zidka_branka.p3d: house, config class missing
String STR_DN_OUT_O_DOOR not found
String STR_DN_OUT_O_DOOR_DEFAULT not found
String STR_DN_OUT_C_DOOR not found
String STR_DN_OUT_C_DOOR_DEFAULT not found
String STR_DN_CARGO1B not found
String STR_DN_FUEL_STATION not found
ca\misc\piskoviste.p3d: house, config class 'Land_piskoviste' missing
ca\misc\houpacka.p3d: house, config class 'Land_houpacka' missing
ca\buildings\misc\zidka_branka.p3d: house, config class 'Land_zidka_branka' missing
ca\buildings\misc\zidka03.p3d: house, config class 'Land_zidka03' missing
ca\buildings\misc\zidka_branka.p3d: house, config class 'Land_zidka_branka' missing
ca\buildings\misc\zidka_branka.p3d: house, config class 'Land_zidka_branka' missing
ca\misc\piskoviste.p3d: house, config class 'Land_piskoviste' missing
ca\misc\houpacka.p3d: house, config class 'Land_houpacka' missing
ca\misc\piskoviste.p3d: house, config class 'Land_piskoviste' missing
ca\misc\houpacka.p3d: house, config class 'Land_houpacka' missing
ca\buildings\misc\zidka_branka.p3d: house, config class 'Land_zidka_branka' missing
Class Land_cncblock_stripes exists, but there is no property class in ca\misc3\cncblock_stripes.p3d
Class Land_cncblock_stripes exists, but there is no property class in ca\misc3\cncblock_stripes.p3d
Class Land_cncblock_stripes exists, but there is no property class in ca\misc3\cncblock_stripes.p3d
Class Land_cncblock_stripes exists, but there is no property class in ca\misc3\cncblock_stripes.p3d
Class Land_cncblock_stripes exists, but there is no property class in ca\misc3\cncblock_stripes.p3d
Class Land_cncblock_stripes exists, but there is no property class in ca\misc3\cncblock_stripes.p3d
Class Land_cncblock_stripes exists, but there is no property class in ca\misc3\cncblock_stripes.p3d
Class Land_cncblock_stripes exists, but there is no property class in ca\misc3\cncblock_stripes.p3d
</world>
Creating texture headers file...
984 texture headers saved to file "P:\BIN_TEMP\jsp\jsp_moschnyi\texHeaders.bin"
w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1'

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You can ignore all the "config class missing" ones for now - and the endless flood of .rvmat related ones is just your sat layer stuff in "jsp\jsp_moschnyi\data\layers" being processed...

The fact it's pathed correctly means that that "Path to textures" bit in Visitor IS set correctly...

Notice how it's reporting - "jsp\jsp_moschnyi\etc etc" - as the path it's using?

This is why I can't understand how your resulting .pbo comes out like -

"jsp_moschnyi\jsp\jsp_moschnyi\etc etc" -

...which is what you said you get when you unpack it...

Does that still happen when you unpack your "jsp_moschnyi.pbo"?

If it does - pull the actual project folder out of there, so you just have...

a "jsp_moschnyi" folder...

Inside that should be the "Data" folder, the config, .wrp and texheaders, and the $PBOPREFIX$" file, (which should just read "jsp\jsp_moschnyi")

...REpbo that folder and try that as an island.pbo - see if it works...

B

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You can ignore all the "config class missing" ones for now - and the endless flood of .rvmat related ones is just your sat layer stuff in "jsp\jsp_moschnyi\data\layers" being processed...

The fact it's pathed correctly means that that "Path to textures" bit in Visitor IS set correctly...

Okay thanks.

Notice how it's reporting - "jsp\jsp_moschnyi\etc etc" - as the path it's using?

This is why I can't understand how your resulting .pbo comes out like -

"jsp_moschnyi\jsp\jsp_moschnyi\etc etc" -

...which is what you said you get when you unpack it...

Does that still happen when you unpack your "jsp_moschnyi.pbo"?

If it does - pull the actual project folder out of there, so you just have...

a "jsp_moschnyi" folder...

Inside that should be the "Data" folder, the config, .wrp and texheaders, and the $PBOPREFIX$" file, (which should just read "jsp\jsp_moschnyi")

...REpbo that folder and try that as an island.pbo - see if it works...

Won't doing that cause problems with it finding textures and rvmats and stuff like that? Also, I'm confused on what I would have to change in the Binpbo and where else I would put it that would make sense.

Here are some pictures of my set-ups. I hope you can find something in there to help.

folder3l.th.jpg

folder2h.th.jpg

folder1b.th.jpg

binpbopic.th.jpg

EDIT:

When I use binPbo it tries to pbo everything inside the jsp folder and not just the jsp_moschnyi folder. As in if I have jsp > jsp_moschnyi and jsp > jsp_other_island it tries to pack both of those up. Am I only supposed to have one island in the jsp folder at a time or is that supposed to not matter but does for some reason?

EDIT:

If I add the bold could that be it? Perhaps not having intro is overriding something? Nevermind that didn't seem to work.

class CfgMissions

{

class Cutscenes

{

class JSP_MoschnyiIntro

{

directory = "\data\scenes\Intro.JSP_Moschnyi";

};

};

};

//SURFACES

#include "cfgSurfaces.hpp"

Edited by Jakerod

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Rather Major Update so hence the double post.

Stuff in the spoiler is probably not as important as the stuff below it but may still be relevant.

I managed to get A island in game.

I have a folder P:\jsp\jsp_empty

I copied the config, cfgClutter, cfgSurfaces, an HPP file, and a WRP file. I renamed the HPP File and WRP file to JSP_Empty and changed all the paths in the config file to follow suit. I put in an empty data folder with an empty layers folder and switched the binpbo to P:\jsp\jsp_empty and it works. It shows up in the list. It shows up on the map and it freezes (lack of textures?) when I try to preview it but it at least shows up. I don't get it though because all I did was rename jsp_moschnyi to jsp_empty. Any ideas?

depbo file goes jsp_empty>jsp>jsp_empty.

I put all the files into the Data and Layers folder from the JSP_Moschnyi one in the jsp_empty but they don't load. I also put the Moschnyi wrp in and changed the config to reflect this. The textures still don't load but I am assuming this is because the wrp is looking for them in a jsp_moschnyi folder which isn't in the pbo because it is the jsp_empty pbo.

In my source folder (jsp\jsp_moschnyi\source) I have a 700mb photoshop file... is it trying to pack that into it? I also have the sat and mask things in there. Does it ignore that folder or what does it do? Should I not have my pews in the jsp_moschnyi folder? Should they go into the source/terrain folder?

IMPORTANT EDIT: I manged to get a second island in the game called JSP_Screw_This. It is an EXACT copy of the jsp_moschnyi folder with the exception of it has been renamed and the config entries for jsp_moschnyi were replaced with jsp_screw_this with the EXCEPTION of the one for the wrp. and hpp. I still get no textures which is most likely because the texture folder for the jsp_moschnyi.wrp/pew is in the jsp_moschnyi folder. This to me means that there is something wrong with the textures or something. The game crashes if I hit preview in the editor and I am infantry. However, it does not if I am a plane flying above 500m and possibly lower.

Texture Folder is:

jsp\jsp_moschnyi\Data

Terrain Grid Size:

1024x1024

Terrain Cell Size (Meters):

10

Terrain Size (Meters):

10240x10240

Satellite Grid:

48

Base(Active) Texture Size:

40m

Satellite Segment:

12 (Valid)

Any ideas?

Edited by Jakerod

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Wow!

This is turning into a bit of an Epic!

depbo file goes jsp_empty>jsp>jsp_empty.

This is still happening - and it's still definitely your problem.... it's just a matter of figuring out why it happens... it's definitely just a wrong path or class - somewhere...

I dug out Sgt Ace's Tut_Samplemap and had a go myself - by the book...

Here's BinPBO...

jake1.png

I get a Tut_Samplemap.log and a Tut_Samplemap.pbo on the Desktop...

So far, so good...

Unpack the Tut_Samplemap.pbo and I get this...

jake2.png

What I DON'T get is...

Tut_Samplemap\Tut\Tut_Samplemap - and then all the files...

Its this "folder within folder within folder" stuff thats screwing you up...

Try Sgt Aces files again - delete all your old ones - do it again from scratch - by the book... alter nothing... use freshly downloaded copies of ALL the files...

This tutorial works - 100% guaranteed - and you should NOT be getting this wierdness...

You need to get past this fundamental problem before messing with your own stuff...

Having said that - I think you might have hit on the cause with the "intro" thing you mentioned...

I looked back on your old config and - yeah!...

 class Cutscenes
{
 [color="Red"]class JSP_Moschnyi[/color]
 {
  directory = "\data\scenes\Intro.JSP_Moschnyi";
 };
};
};

You're defining "class JSP_Moschnyi" TWICE - once as an "island" - along one path - earlier on in the config, and once as a "Cutscene" - along a slightly different path - later on in the same config...

That's not good at all...

compare the above to the Tut_Samplemap equivalent.....

		class TUT_SampleMapIntro
	{
	directory = "TUT\TUT_SampleMap\data\scenes\Intro.TUT_SampleMap";

Notice the different classname?

... and the complete "path to directory"?

Yours is defining the same class twice, then providing an incomplete path - that's gonna confuse the hell out of BinPBO!

However - first things first... Get Tut_Samplemap to work - properly - without all this folder within folder within folder stuff...

B

Edited by Bushlurker

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I just followed Sgt. Ace's Tutorial and I still got the same thing:

tut_samplemap > tut > tut_samplemap

And it works ingame. And those two other ones that I created JSP_Empty and JSP_Screw_This are both the same way and they both work ingame just without textures and with crashes.

If you read my last post I talk about the JSP_Screw_This map and do you think it could have something to do with the textures? I just checked and my mask only has 4 colors so that shouldn't be a problem.

I also already fixed the intro thing and the path below it.

Edited by Jakerod

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Texture paths are declared in the Layers.cfg and set when you "Import Satellite & Mask" during the Visitor stage... the resulting Layers folder - including the path to it - are dictated by the "Tools/Project Preferences - Folder - Textures" parameter - also at the Visitor stage...

Still doesn't answer the "folder within folder within folder" thing...

B

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Texture paths are declared in the Layers.cfg and set when you "Import Satellite & Mask" during the Visitor stage... the resulting Layers folder - including the path to it - are dictated by the "Tools/Project Preferences - Folder - Textures" parameter - also at the Visitor stage...

Still doesn't answer the "folder within folder within folder" thing...

B

It doesn't but at least the three islands that I have work with the folder within folder thing. I don't see anything wrong with my texture paths though either.

Do you happen to see anything wrong with the information I posted in Post #13

Do the sat and mask have to be 24-bit? I've noticed that the sample ones are 24-bit as well as two old ones that I had when I was working on them for ArmA a long time ago. How does one save .pngs as 24-bit in photoshop (if this is the case)?

Edited by Jakerod

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I wish you luck. I remember I almost got crazy when my map did not show up. But since Im new to island making myself I cant really help here :(

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seems like you are not clearing your temporary files so ny changes you are making are not going to do anything, even with the boxed ticked binpbo will not always clear your temp files unless certain criteria are met.

i would suggest you manually renaim your bin temp folder then try again

ultimately i would use another tutorial ,this tut your using is very old and never worked 100 % even layer files are wrongly defined for modern day.

use one like allies or someone else tute .

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I changed my sat_lco and mask_lco to being 24-bit even though it may not be a requirement. It still doesn't appear in game. I tried deleting all textures and that doesn't help either plus buldozer is still trying to find them. Is there a way to "reset" the textures of my island so that Visitor/Buldozer thinks that it should be untextured?

I just don't get why when I copy the jsp_moschnyi folder, rename to jsp_empty, and then rename everything in there to jsp_empty that it works (without textures) but why that same folder doesn't work under its original form. This is getting very frustrating.

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:)

itworksy.th.png

So apparently ArmA just hated the folder that the stuff was located in. I switched the texture path to a different folder and put the wrp into that folder instead and it works. I don't understand why because the second folder was just a copy of the first one but it works so I am happy now. Thanks for all the ideas.

@BushLurker- I don't know why mine does that folder thing still but I am going to take my victory for now.

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