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bardosy

Side problem in multiplayer

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I'm a veteran single-mission/campaign designer and script programmer, but I'm very noob in multiplayer editing.

I found a very annoying bug in my first (test) multiplayer mission and I'm lost.

All scripts and modules what works in single-player, act weird in multi.

In the first 10-20 minutes of the mission, everything works fine.

But after a 20 minutes the odd things starts:

1. The players (who are in the same team and on the WEST side) cannot heal each other. I used firstaid module and the first part of the mission, we can heal each other, but later there is the "heal" menu in our action menu, but it won't work.

2. There is an enemy counter-attack by EAST (it's a generate script with createUnit on the east side.. and yes, there is an east officer always in the map edge in safe distance). And these eastern unit cannot shoot to players (west) and act friendly.

First I wanted to fix the 2nd problem, because it seems to bigger showstopper, but now I think it's connected.

Probably these west solders (the players) somehow became enemy of each other and this is why they cannot heal each other and this is why the east side cannot detect them as an enemy.

I never saw these problems in single player, but I create missions since OFP.

Is it happened somehow because of respawn? Before we start die and respawn, all things work.

Is it happened because one of us accidentally shoot a civilian? There is a few civilian in the battlefield and I'm not sure but probably some players could kill them (I never noticed it, but it's not impossible). But I never kill civilian in these tests and I also cannot heal and the enemy also cannot shoot me.

Any suggestion? Ideas?

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Yesterday we made an another test and everything went so bad as above, but we found something interesting: after a few minutes of gameplay, out points turned to negative. In the begining if we kill an enemy, we got positive points, but once these points turned to negative and then we got more negative points if we killed enemy. WTF??????

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Yes we had a similar problem affecting a multiplayer scripted mission - it was the 1st aid module. If you look on Armaholic or in the forums there are 1st aid scripts for multiplayer that work well instead of the module.

Madbulls lightweight:

http://www.armaholic.com/page.php?id=8938

Norrins Revive:

http://www.armaholic.com/page.php?id=6273

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