Rexxenexx 0 Posted June 4, 2002 Ok I have two computers a P4 I use to play and a PIII I use as the OFPserver. I made two missions I want to serve. everytime I put them as the first two maps people login and cant do anything else. They log-in and you can see their name [EX:WarHog] obviously they get mad from not being able to do anything so they log-off then log-in again and their name gets doubled/tripled [EX: WarHog (2), WarHog (3), etc...] The userlist fills up to the max. When I play from my P4 (while PIII is serving) it plays fine, and I can log-in normally and start a game etc...  I narrowed it down to my maps. could this be because of addons users didn't download? If it is then that would be strange to me because  I thought it would notify the user WHEN the map is loading  I put the maps on my website zipped. Here is a Link Look at the bottom of the page for the two missions. The only way to fix this problem was to remove the two missions from the server cfg file.  this is my nonworking cfg </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">// add a line password="{password}" here to assign a password for this session, which everyone who wants to join the game will need in order to connect passwordAdmin = "XXXXXXXXXXX"; // Admin password hostname = "California Server v1.46 [Co-op]-www.roemedia.com for add-on requirements"; maxPlayers = 20; motd[]= {     "Welcome to ROEMedia.com's OFP Server v1.46! ",     "If you haven't already got the addons go to www.roemedia.com and click the OFP button.",    "This will take you to the download links.",    "Some levels require them.", }; motdInterval=2; class Missions // list of missions that will be played in cyclic order {    class Mission01 // any mission name here    {       template = RexMission1.4.Abel; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions       cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet    };    class Mission02 // any mission name here    {       template = RexMission2.0.Abel; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions       cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet    };    class Mission03 // any mission name here    {       template = 1-8_C_DESERTAMBUSH.ABEL; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions       cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet    };    class Mission04 // any mission name here    {       template = [Co-op]Armour Raid.Eden; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions       cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet    };    class Mission05 // any mission name here    {       template = 1-7_C_OILWAR.EDEN; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions       cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet    };    class Mission06 // any mission name here    {       template = 1-6_C_LostSquad.ABEL; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions       cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet    };    class Mission07 // any mission name here    {       template = OPERATION=HIDDEN FOX [BY UC-MAGNUM].Eden; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions       cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet    };    class Mission08 // any mission name here    {       template = Wounded Bee.Abel; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions       cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet    };    class Mission09 // any mission name here    {       template = The beach landings.Eden; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions       cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet    };    class Mission10 // any mission name here    {       template = Pro Patria.Eden; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions       cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet    };    class Mission11 // any mission name here    {       template = Pro Patria II.Eden; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions       cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet    };    class Mission12 // any mission name here    {       template = Classified information.Eden; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions       cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet    };    class Mission13 // any mission name here    {       template = Airwolf.Abe; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions       cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet    };    // descriptions of more missions may follow    }; <span id='postcolor'> for the server to work perfect (like it is right now) I just deleted Mission01 and 02 lines and restart the server. Share this post Link to post Share on other sites