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humvee28

ARMA 2 : OA beta build 85876

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http://www.arma2.com/beta-patch.php

[85823] Fixed: Shadows were not cast on on-surface objects, like helipads.

[85747] Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272)

[85746] Fixed: There was no debriefing after MP game ends after saving the game.

[85741] Fixed: MP: Bullet tracers of remote vehicles not reliable (http://dev-heaven.net/issues/25601).

[85737] Fixed: SaveVar did not work in MP Campaign.

http://dev-heaven.net/issues/25751#change-114964

:rolleyes: :D

+ support for Custom Memory Allocators added, discuss/details: http://forums.bistudio.com/showthread.php?t=126493

Edited by Dwarden
added the thread about custom memory allocators

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I just want to finally see 1.60

Or at least 1.60RC

it's being worked on, patience Young padawan :cool:

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They don't have content fixes.

I wonder if "running-to-the-right-with-a-launcher" speed bug was fixed

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Humvee28: :rolleyes: <- you do know what that smiley means right?

:D

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it's being worked on, patience Young padawan :cool:

Because of this "patience, young padawan" was borned Darth Vader :D

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Humvee28: :rolleyes: <- you do know what that smiley means right?

:D

I believe in this case it was satire. ;)

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Because of this "patience, young padawan" was borned Darth Vader :D

Darth Vader fears to even think about me ... :D

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Nice on the shadow fix...does that also fix the shadow "flickering" that seems to occur sometimes? Like depending on your view angle the shadows will appear and disappear.

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I believe in this case it was satire. ;)

surely it is.. :p

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Wasn't there a topic or a Dev-Heaven ticket available which contains all the content fixes?

If thats just a bad dream i had, then someone should write it ASAP.

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It would be *so* nice if this content fix could make it into the 1.60 build:

http://dev-heaven.net/issues/12076

I actually do use the panel instruments for flying.

Thx ;)

Don't forget about two official BAF MP missions that didn't make it into BAF by mistake (but the manual talks about them)

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Updated changelog.txt

[85746] Fixed: There was no debriefing after MP game ends after saving the game. http://dev-heaven.net/issues/18146, http://dev-heaven.net/issues/18349, http://dev-heaven.net/issues/18172 & http://dev-heaven.net/issues/18173

[85737] Fixed: SaveVar did not work in MP Campaign. http://dev-heaven.net/issues/15016 & http://dev-heaven.net/issues/15016

Awesome work BIS! Big thank you!

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Just noticed that my debug trigger (camera.sqs) didn't work anymore. camera.sqs seems to be gone ?

Maybe it's related to this message in the rpt file:

Global "scripts" folder no longer supported, 'initJIPcompatible.sqf' ignored

This popped up with the current beta. What's the impact/meaning of this ?

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My Single Player respawn script instantly stopped working with this patch. Went back to Build_85680 and no problems there... it works like it always has.

That means a whole lot of stuff that used to work for me.... no longer works. A huge amount of work now seems to be a big waste of time and energy!

What the hell can be causing this?!!

EDIT: I have been using onPlayerKilled.sqf for my respawns and this no longer works. I am trying to script the same stuff I had in there before in .sqs and not having any luck.

If I'm the only one impacted then I guess I'll have to learn .sqs all over again... but why was this changed? It worked as an .sqf... so why not leave the friggin' thing alone!

Why not make them all work as .sqf's?????

EDIT2: Onced I stopped fuming... lol!... I realised problem is easily(?) fixed by calling an .sqf from the .sqs. So once I change all my onPlayerkilled.sqf's to .sqs's and add another script... I'll be in good shape.

The thing is...more functionality must be better than less functionality... so the change makes absolutely no sense to me!

Edited by twirly

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My Single Player respawn script instantly stopped working with this patch. Went back to Build_85680 and no problems there... it works like it always has.

That means a whole lot of stuff that used to work for me.... no longer works. A huge amount of work now seems to be a big waste of time and energy!

What the hell can be causing this?!!

EDIT: I have been using onPlayerKilled.sqf for my respawns and this no longer works. I am trying to script the same stuff I had in there before in .sqs and not having any luck.

If I'm the only one impacted then I guess I'll have to learn .sqs all over again... but why was this changed? It worked as an .sqf... so why not leave the friggin' thing alone!

Why not make them all work as .sqf's?????

EDIT2: Onced I stopped fuming... lol!... I realised problem is easily(?) fixed by calling an .sqf from the .sqs. So once I change all my onPlayerkilled.sqf's to .sqs's and add another script... I'll be in good shape.

The thing is...more functionality must be better than less functionality... so the change makes absolutely no sense to me!

where is your script loacated if i may ask ?

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where is your script loacated if i may ask ?

Hi Dwarden.... in the mission folder. I don't have a scripts folder!

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Side effect of a fix, probably unintented, reported to the authority ;)

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