b00tsy 27 Posted October 22, 2011 (edited) Eagle's Glory Island Takistan Co06 instant respawn BAF Features: - Dynamic bluefor reinforcemets - Garbage collecting (once every objective) - Ammo respawn (respawn with full ammo) - Weapon respawn (save gear at ammo boxes) - Wound healing x30/infinite - infinite fuel for transport chopper - instant respawn (30 sec wait) - divers missions - BIS environment effects & sounds *1st objective: Intel reports that the Takistan army airfield is currently only protected by a limited amount of units. Your team is being dropped off near the airfield and your orders are to do a tactical suprise attack on the airfield. You need to eliminate the opfor troops and capture the airfield. When the airfield is captured HQ will send in reinforcement teams that will take control of the surrounding area. Meanwhile you have to sit tight, take in defensive positions. Reinforcement troops are: - BAF infantry - Apache - US armor *2nd objective: The militia forces are aware that we have captured the airfield. They are launching a massive counter attack on the airbase from the surrounding villages as we speak! You have to hang in there team till the reinforcement troops have arrived. Take cover and dig in! Good you are all still alive! We have new orders coming in, standby. *3th objective: A US outpost has just been overtaken by the Takistan army. Your team needs to head out there at once and recapture the outpost. There is a Chinook taking of from Rasman and is heading to your location. After the chinook has landed at the captured airfield your team board the chinook and fly to the outpost and land at the new insertion point. The chinook is the only transport chopper in operation so take good care of it. Great job team, the outpost is now under UK control. Return to the chinook and standby for new orders. *4th objective: Intel reports that the Imam of Bastam is the one who ordered the counter attack on the airfield. Head out to Bastam and eliminate the Imam. He is probably hiding inside the central mosque and he is definitely protected by veteran militia units. so approach the mosque carefully, you are probably up against heavy resistance. *5th objective: Thats great to hear team, the Imam got what he deserved. We know you are tired, but we just received new intel about a hidden militia hideout. From that location they are planning attack throughout whole Takistan and we want you to stop them for once and for all. The compound is located on a remote mountainside that is normally not visible from ground level, but satellite images has now revealed a few houses that are guarded by heavy armed militia troops. Get in the chinook and land at the new insertion point. Air support has already dropped of supplies at the insertion point. We recommend to rearm for a stealth approach. Make sure to search every building and every room. *6th objective: Coming soon... update All bugs from the first version are fixed, yay. 1 minor issue that remains is that after you healed yourself with a bandage from the dropdown action menu the 'bandage' text stays visible on the screen. To get rid of it simply double tap the 'backspace' button. Feedback is appriciated, if you find any issues or would like to see some changes then pls do let me know :) Tips: - At all objectives are weapon crates and medical points. - If you destroy the chinook the only other transport is civil vehicles in villages and maybe at the insertion points. Approach the insertion point with the chinook at low altitude to avoid detection. - If you have trouble searching for the last opfor at the airfield, check the hangars and control tower, there can be units in there. Armaholic download v1.2 Edited October 24, 2011 by B00tsy updated mission Share this post Link to post Share on other sites
b00tsy 27 Posted October 23, 2011 I have already fixed the remaining bugs :) As far as I have tested it everything works great now. Besides a small text issue that stays visible after healing, but thats easy to get rid of by pressing 'backspace' on your keyboard. Share this post Link to post Share on other sites
Variable 320 Posted October 24, 2011 Sounds good! Uploading to the CiA coop server, games open to public, check my signature for details. Can the respawn be turned off? Share this post Link to post Share on other sites
b00tsy 27 Posted October 24, 2011 Sounds good! Uploading to the CiA coop server, games open to public, check my signature for details.Can the respawn be turned off? Hey cool, I will drop by then later today :) Everyone is free to edit the mission and disable the respawn, but it is very hard to finish all objectives without getting killed. My best attempt was getting killed 3 times in the mission, I did play it with an AI team and not other players, but still. The mission is not very suited (yet) for players dropping in the game at a later point though, as they will have no transport to the next objectives. Unless an other player picks the new player up with the chopper. Share this post Link to post Share on other sites
Variable 320 Posted October 24, 2011 (edited) Hey cool, I will drop by then later today :)Everyone is free to edit the mission and disable the respawn, but it is very hard to finish all objectives without getting killed. My best attempt was getting killed 3 times in the mission, I did play it with an AI team and not other players, but still. The mission is not very suited (yet) for players dropping in the game at a later point though, as they will have no transport to the next objectives. Unless an other player picks the new player up with the chopper. The missions on the Comrades in Arms [CiA] coop server usually finish with the players that started the missions. If one or two are about to connect we usually keep an ai open for them to respawn to. If that's not possible, that's ok too. It's rather a serious gameplay with no dropping out and dropping in during the mission. We don't play missions that include revives and/or respawn as we feel all should value their own life. It has a massive impact on the gameply and immersion for all players. We really wish more missions designers drop using respawn in their missions... If you want to join and play with us you are more than welcome! Please check this page on our website for details. Hoping to hear from you soon! Edited October 24, 2011 by Variable Share this post Link to post Share on other sites
b00tsy 27 Posted October 25, 2011 @Variable It seems that your server has mandatory addons, I always play vanilla :) I agree about the serous gameplay, though it is nice to be able to respawn if you do get killed, otherwise you have to wait it out while the rest keeps playing. This mission is definitely suited for the more realistic gameplay, I just made it also compatible for the casual gamers that like to run around like Rambo :) Maybe with the next version I will add a hardcore version with no respawn and only a few bandages, the mission will last a lot longer too if you play with a realistic strategy. Share this post Link to post Share on other sites