VXR 9 Posted June 4, 2002 we will not use a script! i am gone make the missle with a big launchpower so the missle wil get high he also will be guided (locked) the missle is in the air and slowly turns down to the target Share this post Link to post Share on other sites
Die Alive 0 Posted June 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Paratrooper @ June 04 2002,11:25)</td></tr><tr><td id="QUOTE">Well that's how artillery works, what's the point of making "it fair" but nothing like the operation of the MLRS.<span id='postcolor'> I'm saying it's more of a mission making problem than a MLRS/arty/mortar problem. As long as the mission is predictable and we know where enemy units are standing, then point and click on map targeting would just make missions way easy. So yeah, keep the point and click, but the missions would bet very predictable over the long run. -=Die Alive=- Share this post Link to post Share on other sites
Lukin 0 Posted June 4, 2002 Can we concentrate on the ADDON not the MISSIONS that will be made with it Share this post Link to post Share on other sites
miles teg 1 Posted June 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @ June 04 2002,20:39)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Paratrooper @ June 04 2002,11:25)</td></tr><tr><td id="QUOTE">Well that's how artillery works, what's the point of making "it fair" but nothing like the operation of the MLRS.<span id='postcolor'> I'm saying it's more of a mission making problem than a MLRS/arty/mortar problem. Â As long as the mission is predictable and we know where enemy units are standing, then point and click on map targeting would just make missions way easy. So yeah, keep the point and click, but the missions would bet very predictable over the long run. -=Die Alive=-<span id='postcolor'> There's a very simple solution to that. Have the enemy units moving at all times. That way it's not easily predictable if the unit is at that location. Also there are now trenches in the new bunker addon and it's quite resistant to all but direct grenade hits. In other words it protects the people in the trench quite well, so on a properly made map, the MLRS will not kill all the enemy at a location especially if that enemy is well dispersed. The MLRS should have limited fire missions on most missions however so that it's not abused. If you have unlimited ammunition then it might get a little boring. It's best usage I think would be in multiplayer games where you use team work with you buddies giving you map coordinates while you fire off the rockets at those coordinates. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
madmike 0 Posted June 4, 2002 I think it would be better to have it like the scud where you see the missles take off but they dont land. If anyone wants to create the impact of the missiles then they can script it. That way its kept realistic Share this post Link to post Share on other sites
miles teg 1 Posted June 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ June 04 2002,18:46)</td></tr><tr><td id="QUOTE">we will not use a script! i am gone make the missle with a big launchpower so the missle wil get high he also will be guided (locked) the missle is in the air and slowly turns down to the target<span id='postcolor'> What if you can't fire at targets that aren't in the direct line of sight for the MRLS? In other words HOW ARE YOU GOING TO GET THE MISSILE TO LOCK ON IF YOU DON'T HAVE LINE OF SITE? What you are proposing will work but then it won't an MRLS. A MRLS should be able to hit any area on the map. I fear that you are dooming this addon to obscurity by making it into just a long range TOW missle launcher (with a big arc) and nothing like the real thing. But it's your addon so do as you please. Maybe you'll find some way to target objects indirectly, or maybe someone else will modify your MRLS addon afterwards to make it more realistic. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
VXR 9 Posted June 4, 2002 you know there is something like a radar Share this post Link to post Share on other sites
miles teg 1 Posted June 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ June 04 2002,23:20)</td></tr><tr><td id="QUOTE">you know there is something like a radar  <span id='postcolor'> Correct but radar still requires line of site to work. It don't work when the enemy is behind a hill. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
The Jub-Jub Bird 1 Posted June 4, 2002 It needent work to be a cool addon. You will never be in a position to see the effects of an attack, nor get much pleasure from it. Using the MRLS wouldn't be a whole lot of fun. You could be a spotter and have position rockets landing on an enemy base...but this can be done by scripting anyway. The way I see it. You have a vehicle like a SCUD. When you fire the rockets, you fire them up into the air and nothing in particular - end of story. If you want to see them come down somewhere then you are not going to be within visual range of the MRLS or over open sights, therefore the rockets can be placed using scripts. I don't see why all the effort in getting this to work when you really don't need it to. I would love to have this in my collection...but it needent be any more than scenery or any more effecient than the offical BIS SCUD. Jubs Share this post Link to post Share on other sites
Airdude2 0 Posted June 5, 2002 well i always thought laser designators could somehow be changed so they work like spotting targets for artillery or long range missiles Share this post Link to post Share on other sites
miles teg 1 Posted June 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Airdude2 @ June 05 2002,03:19)</td></tr><tr><td id="QUOTE">well i always thought laser designators could somehow be changed so they work like spotting targets for artillery or long range missiles<span id='postcolor'> They can't. The way the laser designator works is like this... The laser simply creates a new target for pilots called "laser target". If you are a laser designator unit and have A-10's in your group flying about, you can command them to attack the "laser target". The bombs DO NOT home in on the laser. That is why often pilots will completely ignore your laser if you are not leading their group. That's one reason why I don't make any missions using the laser designator units. It just takes too damn long for them to attack the laser target. Usually they attack whatever they want and usually with their 30mm cannon instead of their bombs. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
miles teg 1 Posted June 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The Jub-Jub Bird @ June 05 2002,01:07)</td></tr><tr><td id="QUOTE">It needent work to be a cool addon. You will never be in a position to see the effects of an attack, nor get much pleasure from it. Using the MRLS wouldn't be a whole lot of fun. You could be a spotter and have position rockets landing on an enemy base...but this can be done by scripting anyway. The way I see it. You have a vehicle like a SCUD. When you fire the rockets, you fire them up into the air and nothing in particular - end of story. If you want to see them come down somewhere then you are not going to be within visual range of the MRLS or over open sights, therefore the rockets can be placed using scripts. I don't see why all the effort in getting this to work when you really don't need it to. I would love to have this in my collection...but it needent be any more than scenery or any more effecient than the offical BIS SCUD. Jubs<span id='postcolor'> Well if you're only interested in blowing stuff up that you can see and not in a realistic military simulation then yeah it wouldn't be. But for some of us it would be a lot of fun. Not only that but missions can be scripted so that each fire mission puts a camera overlooking the target area so that indeed the MLRS gunner could see the results of the attack. Otherwise there is no point in creating artillery units like mortars and howitzers. Artillery addons are meant to be for those who want to play as artillery men in support roles even if it is a bit unglamorous. I'm also talking out using them more for Multiplayer missions rather then single player missions although it would be cool having the AI also fire the weapons when you give them a marker on the map. I don't know....maybe you're right. I might be in the miniority with those who want real artillery addons. My main point is that the addon as they are making it will not be anythingl like a real MLRS unless they figure out how to do indirect fire. It'll just be another missle launcher. I was hoping to encourage the makers of this addon to make into a real MLRS but I guess it's not working. Oh well...I can always use it as a static object I suppose or see if I can modify the addon myself into a more realistic artillery system. Full credit of coarse would go to the original creators of the addon. That way there could be one realistic version, and one missile version and everyone would be happy. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
The Jub-Jub Bird 1 Posted June 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ June 05 2002,18:25)</td></tr><tr><td id="QUOTE">7--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The Jub-Jub Bird @ June 05 2002,017)</td></tr><tr><td id="QUOTE">It needent work to be a cool addon. You will never be in a position to see the effects of an attack, nor get much pleasure from it. Using the MRLS wouldn't be a whole lot of fun. You could be a spotter and have position rockets landing on an enemy base...but this can be done by scripting anyway. The way I see it. You have a vehicle like a SCUD. When you fire the rockets, you fire them up into the air and nothing in particular - end of story. If you want to see them come down somewhere then you are not going to be within visual range of the MRLS or over open sights, therefore the rockets can be placed using scripts. I don't see why all the effort in getting this to work when you really don't need it to. I would love to have this in my collection...but it needent be any more than scenery or any more effecient than the offical BIS SCUD. Jubs<span id='postcolor'> Well if you're only interested in blowing stuff up that you can see and not in a realistic military simulation then yeah it wouldn't be. Â But for some of us it would be a lot of fun. Â Not only that but missions can be scripted so that each fire mission puts a camera overlooking the target area so that indeed the MLRS gunner could see the results of the attack. Otherwise there is no point in creating artillery units like mortars and howitzers. Â Artillery addons are meant to be for those who want to play as artillery men in support roles even if it is a bit unglamorous. Â I'm also talking out using them more for Multiplayer missions rather then single player missions although it would be cool having the AI also fire the weapons when you give them a marker on the map. I don't know....maybe you're right. Â I might be in the miniority with those who want real artillery addons. Â My main point is that the addon as they are making it will not be anythingl like a real MLRS unless they figure out how to do indirect fire. Â It'll just be another missle launcher. Â I was hoping to encourage the makers of this addon to make into a real MLRS but I guess it's not working. Â Oh well...I can always use it as a static object I suppose or see if I can modify the addon myself into a more realistic artillery system. Â Full credit of coarse would go to the original creators of the addon. Â That way there could be one realistic version, and one missile version and everyone would be happy. Chris G. aka-Miles Teg<GD><span id='postcolor'> If it can be done, then fine, let it be. But it would be a shame if it just becomes another rocket launcher, which it isn't, as oppose to rocket artillery, which it is, because the goal is unreachable. I personally can't see how a realistic working MRLS can be made within the OFP universe. I would love to see it (and own it) if it is pulled off, but I (and many others)would happy settle for what I described above. So please don't go half way and make a huge rocket launcher! Jubs Share this post Link to post Share on other sites
miles teg 1 Posted June 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The Jub-Jub Bird @ June 05 2002,20:23)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ June 05 2002,18:25)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The Jub-Jub Bird @ June 05 2002,01<!--emo&)</td></tr><tr><td id="QUOTE">It needent work to be a cool addon. You will never be in a position to see the effects of an attack, nor get much pleasure from it. Using the MRLS wouldn't be a whole lot of fun. You could be a spotter and have position rockets landing on an enemy base...but this can be done by scripting anyway. The way I see it. You have a vehicle like a SCUD. When you fire the rockets, you fire them up into the air and nothing in particular - end of story. If you want to see them come down somewhere then you are not going to be within visual range of the MRLS or over open sights, therefore the rockets can be placed using scripts. I don't see why all the effort in getting this to work when you really don't need it to. I would love to have this in my collection...but it needent be any more than scenery or any more effecient than the offical BIS SCUD. Jubs<span id='postcolor'> Well if you're only interested in blowing stuff up that you can see and not in a realistic military simulation then yeah it wouldn't be. Â But for some of us it would be a lot of fun. Â Not only that but missions can be scripted so that each fire mission puts a camera overlooking the target area so that indeed the MLRS gunner could see the results of the attack. Otherwise there is no point in creating artillery units like mortars and howitzers. Â Artillery addons are meant to be for those who want to play as artillery men in support roles even if it is a bit unglamorous. Â I'm also talking out using them more for Multiplayer missions rather then single player missions although it would be cool having the AI also fire the weapons when you give them a marker on the map. I don't know....maybe you're right. Â I might be in the miniority with those who want real artillery addons. Â My main point is that the addon as they are making it will not be anythingl like a real MLRS unless they figure out how to do indirect fire. Â It'll just be another missle launcher. Â I was hoping to encourage the makers of this addon to make into a real MLRS but I guess it's not working. Â Oh well...I can always use it as a static object I suppose or see if I can modify the addon myself into a more realistic artillery system. Â Full credit of coarse would go to the original creators of the addon. Â That way there could be one realistic version, and one missile version and everyone would be happy. Chris G. aka-Miles Teg<GD><span id='postcolor'> If it can be done, then fine, let it be. But it would be a shame if it just becomes another rocket launcher, which it isn't, as oppose to rocket artillery, which it is, because the goal is unreachable. I personally can't see how a realistic working MRLS can be made within the OFP universe. I would love to see it (and own it) if it is pulled off, but I (and many others)would happy settle for what I described above. So please don't go half way and make a huge rocket launcher! Jubs<span id='postcolor'> It would not just be a huge rocket launcher...well correction it would. It would be the artillery script that produced the actual rockets over the target. But there might be a way to incorporate the artillery script into the .pbo file itself with the vehicle....maybe. Then again maybe not. I know a few people who might be able to help with that to see if it's possible. If not, I agree, a big rocket launcher with no way of targetting the rockets would be a waste of time. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites