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MajorModz

addweapon "Binocular"; problems

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I have a mission where the player and 2 playable Units are to be spawned without weapons. Each Unit is given only binoculars.

When the mission starts or I switch to one of the playable Units for the 1st time, each will immediately raise the binoc's. This is undesirable.

Player and playable Units have this Initialization ( removeallweapons this; this addweapon "binocular"; ) minus the brackets.

I only want the binoc's to be placed into inventory. Is there another way to add the binoculars to these Units, or a simple way to keep them from being used automatically at mission start or switch?

Edited by MajorModz
stupid emote inserted in place of my text.

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If I place the player unit and a few random units with the above in their init field I don't have any problems with them raising the binoculars.

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If I place the player unit and a few random units with the above in their init field I don't have any problems with them raising the binoculars.

They do not "raise the binoculars" in preview mode. Shift-Click Preview or run the Mission as SP and I betcha they will display the behavior I describe.

edit: Tested and re-tested. Player raises binoc's in Shift-Click Preview, SP, and MP modes. Playable Units only display the behavior if selected as Player in MP mode.

Edited by MajorModz
testing

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