puzzola 10 Posted September 12, 2011 (edited) Hi, I'm looking for a way to set some switchable unit available after a condition (maybe a trigger) What command you think of best? * addSwitchableUnit (maybe is a unit non present in game till that moment?) * enableTeamSwitch (conditioned for one or more units) * removeSwitchableUnit (united to addSwitchableUnit) * teamSwitchEnabled (seems too rigid) In a SP mission, is better setting multiple units playable in the editor and then hiding them, or specify only the player and set unit by unit playable at a command? I want that in a part of the story you can play only one unit, and when occurs a condition, you can choose other characters by the teamswitch menu. I would like also that you can return to the original character at will. Let's go with suggestions and examples. Thank you in advance :) ---------- Post added at 10:45 PM ---------- Previous post was at 10:23 PM ---------- Wow, I tried addSwitchableUnit unitName and it works. A normal mission with a player and in a trigger onact: addSwitchableUnit unitName; addSwitchableUnit unitName; I think you can do it with an array too. You can change back to the original player and so on. Sorry for this post that maybe can stay as a reminder. If you have suggestions or know any kind of related bug, please post here. Bye Edited September 12, 2011 by puzzola Share this post Link to post Share on other sites