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-martin-

"Config: "names" array does not have 3 entries

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Hi guys,

I've been having this problem on my island for a long time now, if I remember correctly it first happened when I added key points (city/forest/lake names etc...).

When I start ArmA 2 I get an error window showing this message:

Config: "names" array does not have 3 entries

When I click OK the game runs normally and all the names appear on the map.

This is the config that I am using, any ideas on what can be causing it?:

#define _ARMA_

#define private 0

#define protected 1

#define public 2

#define ReadAndWrite 0

#define ReadAndCreate 1

#define ReadOnly 2

#define ReadOnlyVerified 3

//Class config.bin{

class CfgPatches

{

class tavi

{

units[] = {"tavi"};

weapons[] = {};

requiredVersion = 0.1;

requiredAddons[] = {"CAData","Chernarus"};

version = "2009-9-1";

fileName = "tavi.pbo";

author = "Martin";

mail = "Bauerek@Hotmail.co.uk";

};

};

class CfgWorlds

{

class DefaultWorld

{

class Weather;

};

class CAWorld: DefaultWorld

{

class Grid{};

class DayLightingBrightAlmost;

class DayLightingRainy;

class DefaultClutter;

class Weather: Weather

{

class Lighting;

};

};

class DefaultLighting;

class tavi: CAWorld

{

access = 3;

worldId = 4;

cutscenes[] = {"taviIntro"};

description = "Taviana (BETA1)";

worldName= "tavi\tavi\tavi.wrp";

pictureShot = "tavi\tavi\data\Tav_Picture_ca.paa";

icon = "";

pictureMap = "";

plateFormat = "PT$ - #####";

plateLetters = "ABCDEGHIKLMNOPRSTVXZ";

centerPosition[] = {2720,2462,500};

seagullPos[] = {2720,2462,500};

longitude = 30;

latitude = -45;

landGrid = 12.5;

startTime = "10:00";

startDate = "05/08/2010";

startWeather = 0.1;

startFog = 0;

forecastWeather = 0.4;

forecastFog = 0;

clutterGrid = 1;

clutterDist = 150;

noDetailDist = 40;

fullDetailDist = 15;

midDetailTexture = "ca\utes\data\ut_middle_mco.paa";

minTreesInForestSquare = 3;

minRocksInRockSquare = 3;

class ReplaceObjects{};

class Sounds

{

sounds[] = {};

};

class Animation

{

vehicles[] = {};

};

class Grid: Grid

{

offsetX = 0;

offsetY = 0;

class Zoom1

{

zoomMax = 0.15;

format = "XY";

formatX = "000";

formatY = "000";

stepX = 100;

stepY = 100;

};

class Zoom2

{

zoomMax = 0.85;

format = "XY";

formatX = "00";

formatY = "00";

stepX = 1000;

stepY = 1000;

};

class Zoom3

{

zoomMax = 1e+030;

format = "XY";

formatX = "0";

formatY = "0";

stepX = 10000;

stepY = 10000;

};

};

class Lighting: DefaultLighting

{

groundReflection[] = {0.06,0.06,0.03};

};

class DayLightingBrightAlmost: DayLightingBrightAlmost

{

deepNight[] = {-15,

{ 0.05,0.05,0.06 },

{ 0.001,0.001,0.002 },

{ 0.02,0.02,0.05 },

{ 0.003,0.003,0.003 },

{ 0.0001,0.0001,0.0002 },

{ 0.0001,0.0001,0.0002 },0};

fullNight[] = {-5,

{ 0.05,0.05,0.05 },

{ 0.02,0.02,0.02 },

{ 0.04,0.04,0.04 },

{ 0.04,0.04,0.04 },

{ 0.01,0.01,0.02 },

{ 0.08,0.06,0.06 },0};

sunMoon[] = {-3.75,

{ 0.045,0.04,0.04 },

{ 0.04,0.04,0.04 },

{ 0.045,0.04,0.04 },

{ 0.04,0.04,0.04 },

{ 0.04,0.035,0.04 },

{ 0.1,0.08,0.09 },0.5};

earlySun[] = {-2.5,

{ 0.12,0.1,0.1 },

{ 0.08,0.06,0.07 },

{ 0.12,0.1,0.1 },

{ 0.08,0.06,0.07 },

{ 0.08,0.07,0.08 },

{ 0.1,0.1,0.12 },1};

sunrise[] = {0,

{

{ 0.7,0.45,0.45 },"5.16+(-4)" },

{

{ 0.07,0.09,0.12 },"4.0+(-4)" },

{

{ 0.6,0.47,0.25 },"4.66+(-4)" },

{

{ 0.1,0.09,0.1 },"4.3+(-4)" },

{

{ 0.5,0.4,0.4 },"6.49+(-4)" },

{

{ 0.88,0.51,0.24 },"8.39+(-4)" },1};

earlyMorning[] = {3,

{

{ 0.65,0.55,0.55 },"6.04+(-4)" },

{

{ 0.08,0.09,0.11 },"4.5+(-4)" },

{

{ 0.55,0.47,0.25 },"5.54+(-4)" },

{

{ 0.1,0.09,0.1 },"5.02+(-4)" },

{

{ 0.5,0.4,0.4 },"7.05+(-4)" },

{

{ 0.88,0.51,0.24 },"8.88+(-4)" },1};

midMorning[] = {8,

{

{ 0.98,0.85,0.8 },"8.37+(-4)" },

{

{ 0.08,0.09,0.11 },"6.42+(-4)" },

{

{ 0.87,0.47,0.25 },"7.87+(-4)" },

{

{ 0.09,0.09,0.1 },"6.89+(-4)" },

{

{ 0.5,0.4,0.4 },"8.9+(-4)" },

{

{ 0.88,0.51,0.24 },"10.88+(-4)" },1};

morning[] = {16,

{

{ 1,1,0.9 },"13.17+(-4)" },

{

{ 0.17,0.18,0.19 },"10.26+(-4)" },

{

{ 1,1,0.9 },"12.67+(-4)" },

{

{ 0.17,0.18,0.19 },"11.71+(-4)" },

{

{ 0.15,0.15,0.15 },"12.42+(-4)" },

{

{ 0.17,0.17,0.15 },"14.42+(-4)" },1};

noon[] = {45,

{

{ 1,1,1 },"17+(-4)" },

{

{ 1,1.3,1.55 },"13.5+(-4)" },

{

{ 1,1,1 },"15+(-4)" },

{

{ 0.36,0.37,0.38 },"13.5+(-4)" },

{

{ 1,1,1 },"16+(-4)" },

{

{ 1,1,1 },"17+(-4)" },1};

};

class DayLightingRainy: DayLightingRainy

{

deepNight[] = {-15,

{ 0.0034,0.0034,0.004 },

{ 0.003,0.003,0.003 },

{ 0.0034,0.0034,0.004 },

{ 0.003,0.003,0.003 },

{ 0.001,0.001,0.002 },

{ 0.001,0.001,0.002 },0};

fullNight[] = {-5,

{ 0.023,0.023,0.023 },

{ 0.02,0.02,0.02 },

{ 0.023,0.023,0.023 },

{ 0.02,0.02,0.02 },

{ 0.01,0.01,0.02 },

{ 0.08,0.06,0.06 },0};

sunMoon[] = {-3.75,

{ 0.04,0.04,0.05 },

{ 0.04,0.04,0.05 },

{ 0.04,0.04,0.05 },

{ 0.04,0.04,0.05 },

{ 0.04,0.035,0.04 },

{ 0.11,0.08,0.09 },0.5};

earlySun[] = {-2.5,

{ 0.0689,0.0689,0.0804 },

{ 0.06,0.06,0.07 },

{ 0.0689,0.0689,0.0804 },

{ 0.06,0.06,0.07 },

{ 0.08,0.07,0.08 },

{ 0.14,0.1,0.12 },0.5};

earlyMorning[] = {0,

{

{ 1,1,1 },"(-4)+3.95" },

{

{ 1,1,1 },"(-4)+3.0" },

{

{ 1,1,1 },"(-4)+3.95" },

{

{ 1,1,1 },"(-4)+3.0" },

{

{ 1,1,1 },"(-4)+4" },

{

{ 1,1,1 },"(-4)+5.5" },1};

morning[] = {5,

{

{ 1,1,1 },"(-4)+5.7" },

{

{ 1,1,1 },"(-4)+4.5" },

{

{ 1,1,1 },"(-4)+5.7" },

{

{ 1,1,1 },"(-4)+4.5" },

{

{ 1,1,1 },"(-4)+7" },

{

{ 1,1,1 },"(-4)+8" },1};

lateMorning[] = {25,

{

{ 1,1,1 },"(-4)+10.45" },

{

{ 1,1,1 },"(-4)+9.75" },

{

{ 1,1,1 },"(-4)+10.45" },

{

{ 1,1,1 },"(-4)+9.75" },

{

{ 1,1,1 },"(-4)+12" },

{

{ 1,1,1 },"(-4)+12.75" },1};

noon[] = {70,

{

{ 1,1,1 },"(-4)+12.5" },

{

{ 1,1,1 },"(-4)+11" },

{

{ 1,1,1 },"(-4)+12" },

{

{ 1,1,1 },"(-4)+11" },

{

{ 1,1,1 },"(-4)+13.5" },

{

{ 1,1,1 },"(-4)+14" },1};

};

class Weather: Weather

{

class Lighting: Lighting

{

class BrightAlmost: DayLightingBrightAlmost

{

overcast = 0;

};

class Rainy: DayLightingRainy

{

overcast = 1;

};

};

};

class Ambient

{

class Mammals

{

radius = 200;

cost = "(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)";

class Species

{

class Rabbit

{

probability = 0.2;

cost = 1;

};

};

};

class BigBirds

{

radius = 300;

cost = "((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)";

class Species

{

class Hawk

{

probability = 0.2;

cost = 1;

};

};

};

class Birds

{

radius = 170;

cost = "(1 - night) * ((1 + (3 * sea)) - (2 * rain))";

class Species

{

class Crow

{

probability = 0.1;

cost = 1;

};

};

};

class BigInsects

{

radius = 20;

cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)";

class Species

{

class DragonFly

{

probability = "0.6 - (meadow * 0.5) + (forest * 0.4)";

cost = 1;

};

class ButterFly

{

probability = "0.4 + (meadow * 0.5) - (forest * 0.4)";

cost = 1;

};

};

};

class BigInsectsAquatic

{

radius = 20;

cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)";

class Species

{

class DragonFly

{

probability = 1;

cost = 1;

};

};

};

class SmallInsects

{

radius = 3;

cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)";

class Species

{

class HouseFly

{

probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)";

cost = 1;

};

class HoneyBee

{

probability = "(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)";

cost = 1;

};

class Mosquito

{

probability = "(1 - deadBody) * (0.2 * forest)";

cost = 1;

};

};

};

class NightInsects

{

radius = 3;

cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)";

class Species

{

class Mosquito

{

probability = 1;

cost = 1;

};

};

};

class WindClutter

{

radius = 10;

cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)";

class Species

{

class FxWindGrass1

{

probability = "0.4 - 0.2 * hills - 0.2 * trees";

cost = 1;

};

class FxWindGrass2

{

probability = "0.4 - 0.2 * hills - 0.2 * trees";

cost = 1;

};

class FxWindRock1

{

probability = "0.4 * hills";

cost = 1;

};

};

};

class NoWindClutter

{

radius = 15;

cost = 8;

class Species

{

class FxWindPollen1

{

probability = 1;

cost = 1;

};

};

};

};

class Clutter

{

#include "cfgClutter.hpp"

};

class Names

{

#include "tavi.hpp"

};

};

};

class CfgWorldList

{

class tavi {};

};

class CfgMissions

{

class Cutscenes

{

class taviIntro

{

directory = "tavi\tavi\data\scenes\Intro.tavi";

};

};

};

//SURFACES

#include "cfgSurfaces.hpp"

class CfgVehicles

{

class Thing;

class GrassCutter: Thing

{

model="Bush\LFA14\obj\ClutterCutter.p3d";

displayName="Grass Cutter";

vehicleClass="Misc";

icon="\ca\data\data\Unknown_object.paa";

scope=2;

simulation="thing";

nameSound="";

transportFuel=0;

mapSize=0.700000;

accuracy=0.200000;

cost=0;

armor=200000;

};

};

I am using a seperate .HPP file for the names (tavi.hpp)

class Zatok

{

name="Zatok";

position[]={14804,9510.57};

type="NameMarine";

radiusA=30;

radiusB=30;

};

class BjelaGora

{

name="Bjela Gora";

position[]={13191.6,10566.6};

type="Hill";

radiusA=25;

radiusB=25;

};

class Podgorica

{

name="Podgorica";

position[]={14631.4,9723.67};

type="NameLocal";

radiusA=20;

radiusB=20;

};

class lespodgoricak

{

name="Les PodgoriÄak";

position[]={14158.3,10141.5};

type="VegetationBroadleaf";

radiusA=15;

radiusB=15;

};

class Ujezd

{

name="Ujezd";

position[]={15193.1,10128.3};

type="NameLocal";

radiusA=20;

radiusB=20;

};

class kopec

{

name="KopeÄ";

position[]={16500.9,8339.07};

type="NameVillage";

radiusA=25;

radiusB=25;

};

class Krushevic

{

name="Grad KruÅ¡eviÄ";

position[]={16244.2,7406.14};

type="NameLocal";

radiusA=25;

radiusB=25;

};

class Postojna

{

name="Postojna";

position[]={15501.5,8512.26};

type="NameVillage";

radiusA=25;

radiusB=25;

};

class Novi_Boch

{

name="Novi BoÄ";

position[]={16873.2,8158.5};

type="NameVillage";

radiusA=25;

radiusB=25;

};

class karelski_kanal

{

name="Karelski Zaliv";

position[]={11010,8911.25};

type="NameMarine";

radiusA=250;

radiusB=250;

};

class les_8

{

name="";

position[]={17651.9,4347.67};

type="VegetationBroadleaf";

radiusA=15;

radiusB=15;

};

class Boje

{

name="Boje";

position[]={15201,7886.56};

type="NameVillage";

radiusA=30;

radiusB=30;

};

class Balticno_more

{

name="BaltiÄno More";

position[]={13583.8,5618.82};

type="NameMarine";

radiusA=400;

radiusB=400;

};

class Les_Podgradcak

{

name="Les PodgradÄak ";

position[]={17530.5,6845.75};

type="VegetationBroadleaf";

radiusA=15;

radiusB=15;

};

class ZutaGora

{

name="Žuta Gora";

position[]={17468.7,5239.15};

type="Hill";

radiusA=25;

radiusB=25;

};

class Stari_Sad

{

name="Stari Sad";

position[]={17555.4,6343.25};

type="NameVillage";

radiusA=25;

radiusB=25;

};

class les_9

{

name="";

position[]={16657.5,5590.51};

type="VegetationBroadleaf";

radiusA=15;

radiusB=15;

};

class ljubolskij_zaliv

{

name="Ljubolskij Zaliv";

position[]={10222.5,14787.7};

type="NameMarine";

radiusA=50;

radiusB=50;

};

class Crveni_gradek

{

name="Crveni Gradek";

position[]={12878.5,14324.8};

type="NameVillage";

radiusA=30;

radiusB=30;

};

class certovo_oko

{

name="ÄŒertovo Oko";

position[]={17925.8,5039.47};

type="NameLocal";

radiusA=20;

radiusB=20;

};

class les_1

{

name="";

position[]={18274.8,5477.9};

type="VegetationBroadleaf";

radiusA=15;

radiusB=15;

};

class les_2

{

name="";

position[]={17039.9,8205.55};

type="VegetationBroadleaf";

radiusA=15;

radiusB=15;

};

class Les_krusevak

{

name="Les Kruševak";

position[]={16459.8,6608.39};

type="VegetationBroadleaf";

radiusA=15;

radiusB=15;

};

class les_4

{

name="";

position[]={16874.1,7544.71};

type="VegetationBroadleaf";

radiusA=15;

radiusB=15;

};

class les_5

{

name="";

position[]={16361.4,7974.87};

type="VegetationBroadleaf";

radiusA=15;

radiusB=15;

};

class nizina

{

name="Nižina";

position[]={17751.4,5737.78};

type="NameLocal";

radiusA=10;

radiusB=10;

};

class Bielov

{

name="Bjelov";

position[]={17319.5,7487.96};

type="NameCity";

radiusA=30;

radiusB=30;

};

class les_10

{

name="";

position[]={15153.7,7476.7};

type="VegetationBroadleaf";

radiusA=15;

radiusB=15;

};

class Les_vrse

{

name="Les Vrše";

position[]={17725.2,7915.35};

type="VegetationBroadleaf";

radiusA=15;

radiusB=15;

};

class cement_1

{

name="Cementarskje";

position[]={17305.4,8142.75};

type="NameLocal";

radiusA=5;

radiusB=5;

};

class Cement_2

{

name="Zavodi";

position[]={17305.3,8104.2};

type="NameLocal";

radiusA=5;

radiusB=5;

};

class spicak

{

name="Å piÄak";

position[]={17474.7,9216.06};

type="Hill";

radiusA=25;

radiusB=25;

};

class balticno_more_2

{

name="BaltiÄno More";

position[]={22327.6,5360.23};

type="NameMarine";

radiusA=400;

radiusB=400;

};

class Slovane

{

name="Slovane";

position[]={15250.3,9386.37};

type="NameLocal";

radiusA=20;

radiusB=20;

};

class Sabina

{

name="Sabina";

position[]={15022.2,9693.54};

type="NameCityCapital";

radiusA=30;

radiusB=30;

};

class stare_pole

{

name="Stare Pole";

position[]={16912.3,6213.9};

type="NameLocal";

radiusA=10;

radiusB=10;

};

class Les_Sumav

{

name="Les Å umav";

position[]={16215.5,9371.08};

type="VegetationBroadleaf";

radiusA=15;

radiusB=15;

};

class skalka

{

name="Skalka";

position[]={18311.1,6596.5};

type="NameLocal";

radiusA=20;

radiusB=20;

};

class Bolota

{

name="Bolota";

position[]={16274.8,9866.61};

type="NameMarine";

radiusA=30;

radiusB=30;

};

class Chlumek

{

name="Chlumek";

position[]={13908.5,9022.43};

type="Hill";

radiusA=25;

radiusB=25;

};

class Chlumec

{

name="Chlumec";

position[]={13261,9969.38};

type="Hill";

radiusA=25;

radiusB=25;

};

class Certova_stjena

{

name="ÄŒertova Stjena";

position[]={13044.6,8575.23};

type="NameLocal";

radiusA=20;

radiusB=20;

};

class les_11

{

name="";

position[]={12669.2,9137.91};

type="VegetationBroadleaf";

radiusA=15;

radiusB=15;

};

class Novi_Bor

{

name="Novi Bor";

position[]={14507.3,11346.6};

type="NameVillage";

radiusA=25;

radiusB=25;

};

class Vrsina

{

name="Vršina";

position[]={17392.8,10215.2};

type="Hill";

radiusA=25;

radiusB=25;

};

class Klet

{

name="Klet'";

position[]={17305.9,10800.6};

type="Hill";

radiusA=25;

radiusB=25;

};

class Djelnica

{

name="Djelnica";

position[]={15471,9560.89};

type="NameLocal";

radiusA=20;

radiusB=20;

};

class Centr

{

name="Centr";

position[]={15140.5,9836.14};

type="NameLocal";

radiusA=20;

radiusB=20;

};

class petrovice

{

name="Petrovice";

position[]={14592.7,10252.1};

type="NameLocal";

radiusA=20;

radiusB=20;

};

class les_12

{

name="";

position[]={14836.4,11526.4};

type="VegetationBroadleaf";

radiusA=15;

radiusB=15;

};

class Jezero_umag

{

name="Jezero Umag";

position[]={15451.4,11600.5};

type="NameMarine";

radiusA=30;

radiusB=30;

};

class les_13

{

name="";

position[]={18003,10778.3};

type="VegetationFir";

radiusA=15;

radiusB=15;

};

class les_14

{

name="";

position[]={10932.1,11627.8};

type="VegetationFir";

radiusA=15;

radiusB=15;

};

class aero1

{

name="Aerodrom Dubovo";

position[]={16442.4,10940.6};

type="NameLocal";

radiusA=5;

radiusB=5;

};

class baltiÄno_more_3

{

name="Balticno More";

position[]={22252.5,13237.4};

type="NameMarine";

radiusA=400;

radiusB=400;

};

class otok

{

name="Otok";

position[]={13605.7,3643.98};

type="NameLocal";

radiusA=25;

radiusB=25;

};

class K

{

name="K";

position[]={13569.1,8230.07};

type="NameLocal";

radiusA=25;

radiusB=25;

};

class A

{

name="A";

position[]={13611.8,8181.09};

type="NameLocal";

radiusA=25;

radiusB=25;

};

class R

{

name="R";

position[]={13664.2,8129.25};

type="NameLocal";

radiusA=25;

radiusB=25;

};

class E

{

name="E";

position[]={13719.7,8078.01};

type="NameLocal";

radiusA=25;

radiusB=25;

};

class L

{

name="L";

position[]={13778.2,8031.6};

type="NameLocal";

radiusA=25;

radiusB=25;

};

class S

{

name="S";

position[]={13848.7,7974.34};

type="NameLocal";

radiusA=25;

radiusB=25;

};

class K2

{

name="K";

position[]={13938.5,7918.88};

type="NameLocal";

radiusA=25;

radiusB=25;

};

class Ee

{

name="E";

position[]={14013.4,7869.85};

type="NameLocal";

radiusA=25;

radiusB=25;

};

class S2

{

name="S";

position[]={13645,8050.89};

type="NameLocal";

radiusA=25;

radiusB=25;

};

class K3

{

name="K";

position[]={13692.6,7996.64};

type="NameLocal";

radiusA=25;

radiusB=25;

};

class A2

{

name="A";

position[]={13755.3,7956.85};

type="NameLocal";

radiusA=25;

radiusB=25;

};

class L2

{

name="L";

position[]={13814.9,7913.45};

type="NameLocal";

radiusA=25;

radiusB=25;

};

class I

{

name="I";

position[]={13893.3,7865.23};

type="NameLocal";

radiusA=25;

radiusB=25;

};

I am also using seperate cfgClutter.hpp:

class tav_AutumnFlowers: DefaultClutter

{

model=ca\plants2\clutter\c_autumn_flowers.p3d;

affectedByWind = 0.4;

swLighting = true;

scaleMin = 0.7;

scaleMax = 1.0;

};

class tav_GrassCrooked: DefaultClutter

{

model=ca\plants2\clutter\c_GrassCrooked.p3d;

affectedByWind = 0.3;

swLighting = true;

scaleMin = 0.7;

scaleMax = 1.4;

};

class tav_GrassCrookedGreen: DefaultClutter

{

model=ca\plants2\clutter\c_GrassCrookedGreen.p3d;

affectedByWind = 0.3;

swLighting = true;

scaleMin = 0.9;

scaleMax = 1.3;

};

class tav_WeedDead: DefaultClutter

{

model=ca\plants2\clutter\c_WeedDead.p3d;

affectedByWind = 0.3;

swLighting = true;

scaleMin = 0.75;

scaleMax = 1.1;

};

class tav_fern: DefaultClutter

{

model=ca\plants2\clutter\c_fern.p3d;

affectedByWind = 0.3;

swLighting = true;

scaleMin = 0.75;

scaleMax = 0.7;

};

class tav_ferntall: DefaultClutter

{

model=ca\plants2\clutter\c_ferntall.p3d;

affectedByWind = 0.3;

swLighting = true;

scaleMin = 0.75;

scaleMax = 0.6;

};

class tav_grasstall: DefaultClutter

{

model=ca\plants2\clutter\c_grasstall.p3d;

affectedByWind = 0.3;

swLighting = true;

scaleMin = 0.75;

scaleMax = 1.0;

};

class tav_stubble: DefaultClutter

{

model=ca\plants2\clutter\c_stubble.p3d;

affectedByWind = 0.1;

swLighting = true;

scaleMin = 0.75;

scaleMax = 0.85;

};

class tav_grassautumn: DefaultClutter

{

model=ca\plants2\clutter\c_grassautumn_t.p3d;

affectedByWind = 0.5;

swLighting = true;

scaleMin = 0.75;

scaleMax = 1.0;

};

class tav_autumnfl: DefaultClutter

{

model=ca\plants2\clutter\c_autumn_flowers.p3d;

affectedByWind = 0.4;

swLighting = true;

scaleMin = 0.75;

scaleMax = 1.2;

};

class tav_grassdlb: DefaultClutter

{

model=ca\plants2\clutter\c_grassdrylongbunch.p3d;

affectedByWind = 0.4;

swLighting = true;

scaleMin = 0.75;

scaleMax = 0.9;

};

class tav_mushmmu: DefaultClutter

{

model=ca\plants2\clutter\c_mushroommuchomurka.p3d;

affectedByWind = 0.1;

swLighting = true;

scaleMin = 0.15;

scaleMax = 0.45;

};

class tav_grassautumnbrown: DefaultClutter

{

model=ca\plants2\clutter\c_grassautumnbrown.p3d;

affectedByWind = 0.6;

swLighting = true;

scaleMin = 1.0;

scaleMax = 1.2;

};

class tav_caluna: DefaultClutter

{

model=ca\plants2\clutter\c_caluna.p3d;

affectedByWind = 0.5;

swLighting = true;

scaleMin = 1.0;

scaleMax = 1.2;

};

class tav_deadgrassbunch: DefaultClutter

{

model=ca\plants2\clutter\c_deadgrassbunch.p3d;

affectedByWind = 0.3;

swLighting = true;

scaleMin = 0.8;

scaleMax = 1.0;

};

class tav_leaves: DefaultClutter

{

model=ca\plants2\clutter\c_leaves.p3d;

affectedByWind = 0.1;

swLighting = true;

scaleMin = 0.25;

scaleMax = 0.30;

};

and cfgSurfaces.hpp:

class CfgSurfaces

{

class Default {};

class TAVtrava1surface : Default

{

files = "tav_trava1_*";

rough = 0.1;

dust = 0.1;

soundEnviron = "grass";

character = "tav_trava1clutter";

};

class TAVles1surface : Default

{

files = "tav_les1_*";

rough = 0.1;

dust = 0.1;

soundEnviron = "grass";

character = "tav_les1clutter";

};

class TAVpole1surface : Default

{

files = "tav_pole1_*";

rough = 0.1;

dust = 0.5;

soundEnviron = "grass";

character = "tav_pole1clutter";

};

class TAVpole2surface : Default

{

files = "tav_pole2_*";

rough = 0.1;

dust = 1.5;

soundEnviron = "grass";

character = "tav_pole2clutter";

};

class TAVkamen1surface : Default

{

files = "tav_kamen1_*";

rough = 0.1;

dust = 0.5;

soundEnviron = "grass";

character = "tav_kamen1clutter";

};

class TAVskalasurface : Default

{

files = "tav_skala_*";

rough = 0.1;

dust = 0.5;

soundEnviron = "grass";

character = "tav_skalaclutter";

};

};

class CfgSurfaceCharacters

{

class tav_trava1clutter

{

probability[]={0.79,0.1,0.1,0.01};

names[]={tav_GrassCrookedGreen,tav_GrassCrooked,tav_AutumnFlowers,tav_WeedDead};

};

class tav_les1clutter

{

probability[]={0.79,0.1,0.1,0.01};

names[]={tav_fern,tav_ferntall};

};

class tav_pole1clutter

{

probability[]={0.79,0.1,0.1,0.01};

names[]={tav_grasstall};

};

class tav_pole2clutter

{

probability[]={0.79,0.1,0.1,0.01};

names[]={tav_stubble};

};

class tav_kamen1clutter

{

probability[]={0.79,0.1,0.1,0.01};

names[]={tav_grassautumnbrown,tav_deadgrassbunch,tav_caluna};

};

class tav_skalaclutter

{

probability[]={0.79,0.1,0.1,0.001};

names[]={tav_AutumnFlowers,tav_leaves,tav_caluna,tav_grasstall};

};

};

Alternatively yu can download all the files here:

http://www.mediafire.com/?r910orj4hmtqmk1

Thanks in advance :bounce3:

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Hi , its your probability vs number of clutter for example

class tav_pole1clutter

{

probability[]={0.79,0.1,0.1,0.01};

names[]={tav_grasstall};

};

only 1 clutter but 4 probability , check all cfgsurface and make sure only one probability for each , so if three types of clutter thn three probability and if two clutter then only 2 probability.

so

class tav_pole1clutter

{

probability[]={0.79};// all numbers between brackets added should = maximum 1 in total but can be less so 0.79 here is ok

names[]={tav_grasstall};

};

Edited by Thromp
  • Like 1

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Hi , its your probability vs number of clutter for example

class tav_pole1clutter

{

probability[]={0.79,0.1,0.1,0.01};

names[]={tav_grasstall};

};

only 1 clutter but 4 probability , check all cfgsurface and make sure only one probability for each , so if three types of clutter thn three probability and if two clutter then only 2 probability.

so

class tav_pole1clutter

{

probability[]={0.79};// all numbers between brackets added should = maximum 1 in total but can be less so 0.79 here is ok

names[]={tav_grasstall};

};

You're the man Thromp! yahoo.gif The error is now gone, I thought I'll never get rid of it, thanks for your help.

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